FDev, please show a bit more respect for your players time.

A friend of mine encouraged me to write this on the forums, in the hope that FDev read it.

I have a real love affair with ED, I truly do. The game is fantastic - mostly! But the engineers update has left me feeling quite low, to the point where i have decided to put the game down and look to other ways of spending my time.

The main reason for this is that I don't feel that the game (or the devs I suppose) respect the amount of time that the game demands of it's players. I in no way want an instant gratification game, objectives that you can achieve in an hour or two aren't as satisfying as one which take many times that to achieve. But I have spent 20+ hours in the game this weekend and for a variety of reasons failed to achieve anything meaningful. This is partly due to mission bugs, telling me to kill a certain number of something then not spawning enough to complete the mission, or changing the delivery destination then not allowing me to complete the mission at the new destination. While I do understand that the patch is just out, I can't help but feel that an update which was delayed "for quality reasons" should exhibit some improvement in quality - especially since many of the issues encountered were flagged during beta. The bugs in the missions, as well as the meta alloy bug has resulted in a significant amount of time spent not achieving anything in the game, which is to say the least, infuriating. I have no objection to failing a mission, providing it's something I did wrong. This way I can learn from my mistake, a learning process which I find rewarding. The only thing I have learnt from the bugged missions is to avoid certain mission types unless I am prepared to have the game go "nope, not this time buddy".

The thing that shows a rather significant disrespect for my time is the RNG nature of crafting. A little RNG is good, it allows for the wonder of discovery. But the engineers are RNG, on RNG, on RNG, on RNG. A random chance you'll find the materials (this is fine), then a random chance you'll get something good, then another random chance that you'll get a (randomly assigned) special effect! The result is you spend 15 hours doing missions to get some of the materials which are only available as mission rewards, as well as dropping into every ship wreck and roaming around planets - only to be told by the RNG that the dirty drives mod will not net you a 10% speed and maneuverability boost, but rather a 4% boost. This is a significant difference, and one that renders my efforts largely meaningless. Ah well I can try again after another 15 hours of gameplay!

I enjoy the fact that Elite requires a time commitment, I class that as a real selling point of the game. But after basically two solid days playing I should feel like I have achieved something with my time. As it is I feel like I really would have been better spent doing almost anything else this weekend. Long term it leaves me worried for my future enjoyment of the game.

Now many of you will call this burn out - you may be right. I have been playing the game for a while, maybe it is time to take a break. However given my experience over the last few days I'm not sure how enthused I will feel to come back to ED. There will be that voice in my head going "Yeah, but you could just be about to waste 4 hours of your evening. Why not do something else that you know you'll enjoy?".

Others will say that I want an instant gratification game - these people can sod off! ;) As alternative to this I have downloaded Stelaris, if you don't know it have a look, it's an awesome space RT Grand Strategy game. It is not instant gratification. It is also hard as the proverbial nails, but I feel like even in failure I have achieved something useful after I've been playing it.

And yet others will tell me that they like the game like this - fair enough, you are entitled to your opinion, and I am happy for you. But I would be remiss if I didn't make my concerns known, especially since the Devs truly do listen to the community.

And that's really what this is about. I'm not sure if the devs have thought about the direction they are heading with this. I appreciate a game that is for the hardcore gamer crowd, more should be made. Built there is a difference between a hardcore gamer, and someone with the luxury and patience to sink 4 or 5 hours, every day into playing a video game. At the moment it feels like the game is being built for the latter, and penalizing the former. If that is truly what they want then fair enough, but I'm not sure that it is - and I hope that in reading this and other posts like it they will realise the effect their current design philosophy is having on a proportion of their player base.

Anyhoo, see you all in 2.2, to see if this has resolved into a game I want to play again. If not, no hard feelings. The year I've spent in Elite Dangerous has been awesome!

TTFN
 
Last edited:
Frontier finally adds value back to your time spent in the game, and you complain. Want the RNG to feel like it belongs in ED? Ask FDev to reset the economy and put income levels back to Gamma 1 values, so that the rewards associated with time spent in the game are equably valuable with the time spent as they should be.

Your perspective is skewed by a broken, illusory economy. The RNG isn't handled well but it isn't a waste of player time, that's the rest of the game which has devalued players' time to make it so worthless that every player expects to have the best within a matter of days.
 
I completely agree with all of this - I said something similar in a thread on Saturday (although without the verbosity and eloquence). I've racked up about 35 hours in-game since Friday - ah, the luxury of a long weekend while the wife's at work - and it's just confirmed my suspicions...to me, anyway.

Basically, I sort of wonder whether the devs and testers play the game as developers, or as players. The perspective means a lot; if you're being paid to play, then 10-15 hours to get a specific piece of unicorn poo which could improve your ship but has a 70% chance of making it significantly worse...will seem absolutely fine. In fact, you'll even be able to convince yourself that - compared with many games out these days which only have 20hrs' playability in total - this is actually a good thing and adds to the game. However, if you're playing it from the perspective of a player, you'd realise that it takes content which everybody was on the edge of their seats for and makes it feel punitive.

On top of that, there's the fact that the downsides often outweigh the positives by at least an order of magnitude when it comes to the mods themselves; I've got as far as level 3 (and looked ahead), and almost every single one of them makes my ship less practical than it was originally. Part of this is the new focus on the heat mechanic, but even with the best-possible rolls I can't see how any of them (particularly the weapon mods) are a real, genuine improvement. I know FD like to have balance, but there comes a point when a mod - which costs days of playing time - has to be a clear-cut improvement in absolute terms. A 5% DPS increase is not a clear upgrade when it comes with a 50% increase in heat output and makes the weapon (and the ship it's attached to) useless.
 
Last edited:
Quality feedback post, will pass it along. Thanks! :)

Thanks Brett. See I said you guys listened!
Frontier finally adds value back to your time spent in the game, and you complain. Want the RNG to feel like it belongs in ED? Ask FDev to reset the economy and put income levels back to Gamma 1 values, so that the rewards associated with time spent in the game are equably valuable with the time spent as they should be.

Your perspective is skewed by a broken, illusory economy. The RNG isn't handled well but it isn't a waste of player time, that's the rest of the game which has devalued players' time to make it so worthless that every player expects to have the best within a matter of days.

This would hold more water as an argument if I wan't a beta backer! I played back when the game was released, it took me the best part of a month to get out of an eagle. I never thought that I would ever get to Anaconda class ships! But I knew what my goal was and I could see the progress I was making towards it. "Another 100K and I can afford the C grade thrusters", "Oooh, he has a big bounty, if I can take him down I can afford that rail gun". I had frequent set backs biting off more than I could chew, but each of those was an experience I could learn somthing from so as not to make the mistake again.

This isn't about wanting everything now. But I would have been really angry if, after a months work and accumulating all the credits, I then had a dice rolled and instead of the Viper I wanted, I was given an Adder instead!

As I said, I am am fine with it taking time and effort to gather the materials, this is right and proper. But once that time has been put in it is harsh for those efforts to be made meaningless based on a dice roll. That isn't something I can learn from, that's just the game going - "Na, try again mate.". This is what I meant by being disrespectful of the players time.
 
A friend of mine encouraged me to write this on the forums, in the hope that FDev read it.

I have a real love affair with ED, I truly do. The game is fantastic - mostly! But the engineers update has left me feeling quite low, to the point where i have decided to put the game down and look to other ways of spending my time.

The main reason for this is that I don't feel that the game (or the devs I suppose) respect the amount of time that the game demands of it's players. I in no way want an instant gratification game, objectives that you can achieve in an hour or two aren't as satisfying as one which take many times that to achieve. But I have spent 20+ hours in the game this weekend and for a variety of reasons failed to achieve anything meaningful. This is partly due to mission bugs, telling me to kill a certain number of something then not spawning enough to complete the mission, or changing the delivery destination then not allowing me to complete the mission at the new destination. While I do understand that the patch is just out, I can't help but feel that an update which was delayed "for quality reasons" should exhibit some improvement in quality - especially since many of the issues encountered were flagged during beta. The bugs in the missions, as well as the meta alloy bug has resulted in a significant amount of time spent not achieving anything in the game, which is to say the least, infuriating. I have no objection to failing a mission, providing it's something I did wrong. This way I can learn from my mistake, a learning process which I find rewarding. The only thing I have learnt from the bugged missions is to avoid certain mission types unless I am prepared to have the game go "nope, not this time buddy".

The thing that shows a rather significant disrespect for my time is the RNG nature of crafting. A little RNG is good, it allows for the wonder of discovery. But the engineers are RNG, on RNG, on RNG, on RNG. A random chance you'll find the materials (this is fine), then a random chance you'll get something good, then another random chance that you'll get a (randomly assigned) special effect! The result is you spend 15 hours doing missions to get some of the materials which are only available as mission rewards, as well as dropping into every ship wreck and roaming around planets - only to be told by the RNG that the dirty drives mod will not net you a 10% speed and maneuverability boost, but rather a 4% boost. This is a significant difference, and one that renders my efforts largely meaningless. Ah well I can try again after another 15 hours of gameplay!

I enjoy the fact that Elite requires a time commitment, I class that as a real selling point of the game. But after basically two solid days playing I should feel like I have achieved something with my time. As it is I feel like I really would have been better spent doing almost anything else this weekend. Long term it leaves me worried for my future enjoyment of the game.

Now many of you will call this burn out - you may be right. I have been playing the game for a while, maybe it is time to take a break. However given my experience over the last few days I'm not sure how enthused I will feel to come back to ED. There will be that voice in my head going "Yeah, but you could just be about to waste 4 hours of your evening. Why not do something else that you know you'll enjoy?".

Others will say that I want an instant gratification game - these people can sod off! ;) As alternative to this I have downloaded Stelaris, if you don't know it have a look, it's an awesome space RT Grand Strategy game. It is not instant gratification. It is also hard as the proverbial nails, but I feel like even in failure I have achieved something useful after I've been playing it.

And yet others will tell me that they like the game like this - fair enough, you are entitled to your opinion, and I am happy for you. But I would be remiss if I didn't make my concerns known, especially since the Devs truly do listen to the community.

And that's really what this is about. I'm not sure if the devs have thought about the direction they are heading with this. I appreciate a game that is for the hardcore gamer crowd, more should be made. Built there is a difference between a hardcore gamer, and someone with the luxury and patience to sink 4 or 5 hours, every day into playing a video game. At the moment it feels like the game is being built for the latter, and penalizing the former. If that is truly what they want then fair enough, but I'm not sure that it is - and I hope that in reading this and other posts like it they will realise the effect their current design philosophy is having on a proportion of their player base.

Anyhoo, see you all in 2.2, to see if this has resolved into a game I want to play again. If not, no hard feelings. The year I've spent in Elite Dangerous has been awesome!

TTFN

Sir, don't leave the Game, give FD a fair crack at the whip to put wrong right! I genuinely think they have our best interest at heart and with 2.1 they bo-booed! Time to leave will be if they ignore your plea post (And HUNDREDS like it), when the patch 2.1, then you can say, FD have your game and i am off!

Great post BTW!
 
Well written.

I'm in the same boat. I have a couple hours at best every few nights. I'd like to feel like I've accomplished SOMETHING at least in a couple hrs play. The MO of the company has been to make things difficult as possible for people. I'm not talking difficult in a mentally difficult but in a time consuming slogging type of difficult. Its more of a mental willpower to put up with the boredom for the few minutes of fun you get parceled out.

Its time to start giving back to the customers. IN a way that is pleasurable to everyone and isn't going to be an "instant win" for anyone.
 
Last edited:
Thanks Brett. See I said you guys listened!


This would hold more water as an argument if I wan't a beta backer! I played back when the game was released, it took me the best part of a month to get out of an eagle. I never thought that I would ever get to Anaconda class ships! But I knew what my goal was and I could see the progress I was making towards it. "Another 100K and I can afford the C grade thrusters", "Oooh, he has a big bounty, if I can take him down I can afford that rail gun". I had frequent set backs biting off more than I could chew, but each of those was an experience I could learn somthing from so as not to make the mistake again.

This isn't about wanting everything now. But I would have been really angry if, after a months work and accumulating all the credits, I then had a dice rolled and instead of the Viper I wanted, I was given an Adder instead!

As I said, I am am fine with it taking time and effort to gather the materials, this is right and proper. But once that time has been put in it is harsh for those efforts to be made meaningless based on a dice roll. That isn't something I can learn from, that's just the game going - "Na, try again mate.". This is what I meant by being disrespectful of the players time.

Then don't gun for the engineer upgrades as an end goal, they weren't intended to be that. It's set to blend in with the pacing of the rest of the game and if you've been playing a while the natural instinct is to just grind the crap out of this one part of ED like it was content put in just for players like you.

It wasn't.

If you imagine ED to be a road, which is the worst analogy ever but I'm using it so get over it, then grinding out engineer upgrades is the equivalent of perceiving that road as having had an extra mile added onto the end of it for people who have reached the end of the road. This is not the case though, because ED was never a single road nor was Engineers tacked onto the end of that road as an extension for the "End-game" player base.

Instead ED is more like a grid of roads pulled out of a city, or a very large maze. The engineers patch is not an extension of any one road, it's another piece of the puzzle that's just been mooshed into the middle that you'll end up dipping in and out of as you go about digging through the rest of the game.

If you go about doing nothing with your time but seeking out components for engineer upgrades and then specifically upgrading your ship part by part, you're wasting your time. YOU are, not FD, because the intention is that those components are secondary rewards for primary activities. They are not primary rewards, and the acquisition of them is not a primary activity, so you're only getting a partial reward for your time spent if that's all that you were getting from the activity.
 
Sir, don't leave the Game, give FD a fair crack at the whip to put wrong right! I genuinely think they have our best interest at heart and with 2.1 they bo-booed! Time to leave will be if they ignore your plea post (And HUNDREDS like it), when the patch 2.1, then you can say, FD have your game and i am off!

Great post BTW!

I would have more confidence in their willingness to put this right if it weren't for the fact that we all raised exactly this problem at the beginning of the beta; their response was to say, "Oh, it's just making life difficult for testing, let's make all the requirements a single tonne of fish instead". That way, they hid the problem so nobody would complain in the beta; the only conclusion to be drawn from this is that this is precisely what they intended despite the objections from the player base.
 
Yes, I also agree with the original post. As I already mentioned in some Beta thread, the random factor should not be a part of upgrading process.
In the stage of material hunting, the RNG is good. But the upgrading process itself should not be random. Basically, those sliders should not be randomly shuffling, but operated manually by player itself and there should be some fixed ratio (visible on the screen) between positive and negative effects.

As an example, I will use the FSD modification for longer jumps, let's say level 2:

Player can use the Mass slider slider manually to improve jump size between 0% to 10%. And there is a fixed ratio that every 1% of longer jump size means also 0.1% of temperature rise, 0.2% of fuel consumption rise and 0.2% needed energy rise. It is up to player to choose what he wants. If player is happy with dialed "quality" of upgrade, he will just press "Update" and upgrade is crafted.
Of course, there should be some similar things like already are in the Outfitting. Things like red warning "Energy consumption is higher than your available energy, you will need to prioritise some of your modules" etc.
 
Frontier finally adds value back to your time spent in the game, and you complain. Want the RNG to feel like it belongs in ED? Ask FDev to reset the economy and put income levels back to Gamma 1 values, so that the rewards associated with time spent in the game are equably valuable with the time spent as they should be.

Your perspective is skewed by a broken, illusory economy. The RNG isn't handled well but it isn't a waste of player time, that's the rest of the game which has devalued players' time to make it so worthless that every player expects to have the best within a matter of days.

people don't expect the best in a matter of days. They expect the best experience in them days. The economy in ED has been awful from the beginning. Mission rewards, bounties, smuggling and especially mining has always been so off it's almost useless to do any. A normal person with limited time finds it impossible to see an expensive ship in under 6 months. I would say that is NOT instant grat. With the direction they are going and the fact that missions still are the worst of any game. It is a fact that they are loosing players fast. Most players don't want to play a roleplaying game. And that is what is starting to happen here. I mean come on... we still have not got any type of storage system. or p2p trading system. DF won't even put in a way to pay or receive payment for protecting trade ships. And now the engineers is a joke. The whole system is what I would call "the easy way" as in the cheapest easiest way to make something work to put in in the game so they can say we added something. Wait till they add the multi cockpit mode and the guy on turrets get a pip system and a roll of the dice to see if they hit. On a serious note with the way FD has been... Do you seriously see them actually allowing you to have a targeting system to actually control when multi hits? I have already quit for now. I loved the game but i'm bored out of my mind with the worst mission system and same crap no matter where you go in the galaxy.
 
... At the moment it feels like the game is being built for the latter, and penalizing the former...
TTFN
word!

And I don't like it. Feeling the achievement is needed. Just a little more output for the effort. Especially "loot" should be more rewarding, hence NPC take more time to kill and they are more dangerous (which is good). It can't be possible that NPCs have all nice weapons and upgrades and I waste - I repeat; WASTE! - a lot of time searching for "crafting" materials.
The feeling to turn away from ED grotwh stronger in me, which is a pitty hence the game could be so good. It was my dream since the 80s to play this game, why is the image of the past so much more "perfect" than today's reality?
It is possible. During beta I tought that 2.1 will solve all problems... but unfortunately.. no, it didn't. (yet)
 
I would have more confidence in their willingness to put this right if it weren't for the fact that we all raised exactly this problem at the beginning of the beta; their response was to say, "Oh, it's just making life difficult for testing, let's make all the requirements a single tonne of fish instead". That way, they hid the problem so nobody would complain in the beta; the only conclusion to be drawn from this is that this is precisely what they intended despite the objections from the player base.


Hmmmmm, Very interesting, i did not know this, as I was not a beta tester! Be interesting to see how they respond to not only this forum but Reddit to!
 
I totally agree with op. After 20 hours in 2.1 i have visited all 5 engineers that i know and crafted 8 times. Every time roll so bad that i got nothing out of it. I feel that engineers were designed for those who grind all day with the most optional way. Like military navy ranks. Navy rank progression was fine in 1.0 and 1.1 version. Then people grind to get higher ranks. Then FDev made them harder so that grinders wouldn't rank up so fast but same time they killed it to anyone who played less optimally or effective. There is no way to get higher navy ranks without putting huge amount of time to it and doing same things over and over again. Same with engineers. For casual 2-4 hours per day its almost impossible to make any meaningful progress. I want to move forward and do stuff i would like to do without being forced to do some repetitive things.

I would say that time that it takes to collect materials for one engineer modifications is enough to get the module you want. Just make engineer modules to have x stats and y requirements for it. No rng at all. It would make game progression much better. Re doing it multiple times is just boring and make players stay still and not make progress. Elite feel now like free to play game that is buy or grind than game i pay once and get nicely planed progression.

I would also add
- Military ranks since 1.3 grind
- Power play grind
- Elite ranks grind
- engineers grind
- bgs grind

Only those who go hardcore and use bugs/exploits/unintended ways get anything done and can see progression.

And this i am little bit confused. Why have beta when you don't let us test it? Some stats for modules are totally different than in beta. Also requirements for engineers and progression with engineers. Those were the most important stuff to test. I would say that progression was too slow in beta 1 and 2 before mayhem. Then they made it even slower, even when we said that its already too slow and grindy. I hope that FDev stop adding new grinds to game in future seasons/updates. We already complain about it and you keep making it worse all the time.

Engineers 2.1 is good update to elite but the grind nature of it 100% ruin it for me. I would like to enjoy those new customization option, test new builds and have nice unique ships, but i won't see most of them during this year.
 
Last edited:
I'm kinda curious why grandma dev didn't add a slot lever and ashtray to my RNG machine. I got this game because floating around pretending to be a space explorer was fun, but now I'm starting to feel like I'm one of those dead people on a casino floor that've lost hundreds of thousands spinning wheels.

The RNG function has no place here. It doesn't match the style of the simulator.
 
Back
Top Bottom