FDev really made this one uneven...

i dont understand why the combat players get such lucrative rewards consistently while the rest of us who slog get the shaft.
this game used to be so much deeper than "just go round in circles and shoot stuff, your op anyway... you wont die".
this last cg was a fantastic indicator of the decaying viability of other paths in the game.

at 19% of total required, the combat cg got tier two.
at 24% (roughly) of total required, the trade cg was just shy of tier two.
they should give us that tier. we g earned it.
the prizes where WAY out of whack too, and with ways to multiply combat bonds simply unfair.
the combat cg recieved 50% more per level of reward, for fufilling LESS of their cg than the traders did.
seriously fdev... is this a sign of the future of elite? combat is fun for many, and for the last 4 years ive watched it become one of the easiest ways to get things done in game.
the traders, the miners, the explorers... they all get the shaft. thats all part of the game, do you not care about these players??
they work harder at more tedious tasks than combat players do, and get less for it.
im super disappointed in fdev.
this community goal was important to me, its the first objective ive cared about enough to actually participate.
i made top 10 commanders.
i get to see the other players participating in our mutual cg get 50% more rewards.
please stop alienating these players. we will stop playing, and many have already moved on because of this trend.
im not interested in going round in circles so op theres no way i can lose a fight.
 
get 50% more rewards.
50% sounds a lot until you put it in terms of actual credits.

The CG activities also pay, though, and that's accounted for when setting the tiers - research CGs where the CG activity doesn't intrinsically give credits have historically had much higher tier rewards than any other type.

So:
  • bounty CG top 10 CMDR gets >370 million credits in bounties plus 9 million tier reward
  • trade CG top 10 CMDR gets >80,000 tonnes at ~9k/tonne, so >720 million credits in trade profit plus 6 million tier reward
and:
  • bounty CG 50% CMDR gets 5.8 million credits of bounties plus 1.8 million tier reward
  • trade CG 50% CMDR gets 2880 tonnes, so 25 million credits of profit, plus 1.2 million tier reward

Either way for the same tier the trader is getting significantly more money than the bounty hunter, and both are getting sufficiently large amounts of money that the difference in the tier rewards is hardly significant: if anything to balance that out the combat CG should have had its tier bonuses set a bit higher.

If your motivation is being drained because on a CG where top players are earning significant fractions of a billion credits during the week the bonus payouts differed by 3 million credits? I'm sure one of your combat friends would be happy to give you 1.5 million credits to split the difference...
 
50% sounds a lot until you put it in terms of actual credits.

The CG activities also pay, though, and that's accounted for when setting the tiers - research CGs where the CG activity doesn't intrinsically give credits have historically had much higher tier rewards than any other type.

So:
  • bounty CG top 10 CMDR gets >370 million credits in bounties plus 9 million tier reward
  • trade CG top 10 CMDR gets >80,000 tonnes at ~9k/tonne, so >720 million credits in trade profit plus 6 million tier reward
and:
  • bounty CG 50% CMDR gets 5.8 million credits of bounties plus 1.8 million tier reward
  • trade CG 50% CMDR gets 2880 tonnes, so 25 million credits of profit, plus 1.2 million tier reward

Either way for the same tier the trader is getting significantly more money than the bounty hunter, and both are getting sufficiently large amounts of money that the difference in the tier rewards is hardly significant: if anything to balance that out the combat CG should have had its tier bonuses set a bit higher.

If your motivation is being drained because on a CG where top players are earning significant fractions of a billion credits during the week the bonus payouts differed by 3 million credits? I'm sure one of your combat friends would be happy to give you 1.5 million credits to split the difference...
you maths, while accurate, have false inputs.
profit was not 9k/tonne for anything in that event.
the highest was around 8k, if one could find titanium under 1k/t nearby.
margins where closer on the other two items.
i pulled 90k of misc. in to system and, having set my commander balance at 100,000,000 for the sake of ease at the beginning of the event... ended up with just over 250,000,000.
so yeah, 150mil. thats a far cry from your numbers.
if i needed the money, i wouldnt have been bothering with this cg. i was doing it because i believe in the cause... however...

my point was more that at 19% completion, combat gets tier two yet at 24% trade only gets 1?
thats some bull ish right there.
there has been a trend in game where combat has become more lucrative and easy to cheat for money, where everything else has lost value. that is my point. this cg was just a great example of that in action.
 
You missed the meta alloy CG......
theres not enough money in the game to have me hauling that crap around. its thargoid property and they can have it... and if we just stopped robbing them of it they would stop defending it.
crap takes centuries to make, and we feel entitled so we kill them for it.
 
But I thought you said this game checks "all the boxes" for you! LOOOOOOOL, I love that just a few days later I got to see this after our convo in game.

SatansBanana OUT!
 
But I thought you said this game checks "all the boxes" for you! LOOOOOOOL, I love that just a few days later I got to see this after our convo in game.

SatansBanana OUT

you gonna follow me around and pester me everywhere you see me for telling you off for being a jerk in chat?
your being told rn to leave me be. there is no uncertainty in this statement, your input and harassment is not wanted in my life.
ive blocked you in game. ill do the same here. have a good life, if you are capable.
 
It's a public forum bud, I didn't follow you here. I came to check the CG for the week and here you are. So sad to watch you cry after you told me how much this game meant to you XD
 
my point was more that at 19% completion, combat gets tier two yet at 24% trade only gets 1?
Which is worth 3 million credits at most to anyone personally, and neither CG's tier was specifically important for the plot outcome, so what's the big deal? Tier thresholds routinely vary between evenly spaced and heavily front-loaded and there's no reason for two non-competing CGs in the same week should use the same curve.
(They even had a week where the two competing CGs used different curves, because the objectives met at each tier weren't symmetric, and that gave a very close finish)

I agree that bulk trade is less profitable than combat if both are done in a fully optimal way, but both can still make huge amounts of money in a very short time.
 
Because there's plenty of people ready to participate in any CG as long as rewards are good (sometimes they even make competitive CG's where one side has an obvious edge by getting more interesting rewards, like unique double engineered modules), once in a while Frontier creates this kind of CG where there's almost no incentive to participate - tier rewards are low, commodities are not more profitable than other regular bulk trading, there's no any kind of other reward like decals, paint-jobs or modules. I think it's their way to measure how much people are actually interested in progressing story behind that CG further - by removing any other reason to take part. At least that's how I see it.
 
profit was not 9k/tonne for anything in that event.
It was, even though I have enough money, I played it for same reason as you (possibility to get 1 peace envoy megaship?).
I found Titanium with virtually unlimited supply @ 714Cr/T.
Got to 50% and went elsewhere after 5 T9 loads of 752T.

Like Cmdr Brrokk above, I made almost 2Billion in the Tritium Mining CG, its now in my Carrier balance for 2 years upkeep @ 27M/week = 2.8Billion, so I don't even have to even think about upkeep, services, etc. (2 FC's BTW as one on PS and one on newly transferred PC Account!)
 
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It was, even though I have enough money, I played it for same reason as you (possibility to get 1 peace envoy megaship?).
I found Titanium with virtually unlimited supply @ 714Cr/T.
Got to 50% and went elsewhere after 5 T9 loads of 752T.

Like Cmdr Brrokk above, I made almost 2Billion in the Tritium Mining CG, its now in my Carrier balance for 2 years upkeep @ 27M/week = 2.8Billion, so I don't even have to even think about upkeep, services, etc. (2 FC's BTW as one on PS and one on newly transferred PC Account!)
ive got tonnes of money... got a carrier already, and IT has a balance of 2billion sitting on it... my balance is several billion more than that as well.
thats one of the easiest grinds in the game, being honest. wing up and do some massacres, or find one of the million 100 mil an hour trade routes and wing up with someone for that... money is super easy to achieve. just play the game, it comes pretty fast. the rewards themself are inconsequential to me... however...

the rewards appeared off balance from the get go though, and i cant help but wonder if that limited participation....
if these events where more rewarding, more people would participate.
probably it was just the nature of the event tho. not many people willing to look beyond "bugs" when looking at thargoids.
i suppose this is par for the course for these things though. not really sure, this is the first cg ive cared enough about to actually participate in.
 
Because there's plenty of people ready to participate in any CG as long as rewards are good (sometimes they even make competitive CG's where one side has an obvious edge by getting more interesting rewards, like unique double engineered modules), once in a while Frontier creates this kind of CG where there's almost no incentive to participate - tier rewards are low, commodities are not more profitable than other regular bulk trading, there's no any kind of other reward like decals, paint-jobs or modules. I think it's their way to measure how much people are actually interested in progressing story behind that CG further - by removing any other reason to take part. At least that's how I see it.
admittedly, thats a possibility i hadnt considered.
this is actually the first cg ive cared enough about the outcome to participate in.
my beef was that the reward scale was low and off balance from side to side, by appearance... and participation would certainly have been higher had they made it more lucrative.
 
admittedly, thats a possibility i hadnt considered.
this is actually the first cg ive cared enough about the outcome to participate in.
my beef was that the reward scale was low and off balance from side to side, by appearance... and participation would certainly have been higher had they made it more lucrative.
I get where you're coming from, but I don't think those two parts of this CG are comparable. They are aimed at different kinds of players. You could say that bounty hunting CG is very generic and added only, so people who prefer combat would have something to do. On top of that this trade CG rewards were unusually low. Partially it reflects the story I think - this was kind of fundraising campaign started by some politician, therefore something like charity.
There are often trade CG's with rewards so high that many people participate even if they basically hate trading - they figure they will grind it and forget about credits for a while. With competitive CGs with module rewards some people often do both sides, to get both rewards, or they quickly switch to winning side, whatever it might be, because they only care about credit reward. It certainly skews the outcome.
Not in this case. Here you had to care about the case behind the CG to participate.
 
I get where you're coming from, but I don't think those two parts of this CG are comparable. They are aimed at different kinds of players. You could say that bounty hunting CG is very generic and added only, so people who prefer combat would have something to do. On top of that this trade CG rewards were unusually low. Partially it reflects the story I think - this was kind of fundraising campaign started by some politician, therefore something like charity.
There are often trade CG's with rewards so high that many people participate even if they basically hate trading - they figure they will grind it and forget about credits for a while. With competitive CGs with module rewards some people often do both sides, to get both rewards, or they quickly switch to winning side, whatever it might be, because they only care about credit reward. It certainly skews the outcome.
Not in this case. Here you had to care about the case behind the CG to participate.
yeah i have billions of cr already, i didnt participate in this event for the profit. i want to see peace with the thargoids, at least some of them. they have tech i want.
 
playerwon: "yeah i have billions of cr already, i didnt participate in this event for the profit. i want to see peace with the thargoids, at least some of them. they have tech i want."

With you on everything apart from the 'peace' thing. Kill or assimilate them. Make their tech a part of our own. They will make excellent drones. Resistance is futile.
 
playerwon: "yeah i have billions of cr already, i didnt participate in this event for the profit. i want to see peace with the thargoids, at least some of them. they have tech i want."

With you on everything apart from the 'peace' thing. Kill or assimilate them. Make their tech a part of our own. They will make excellent drones. Resistance is futile.
yeah except we are the aggressors, they are just doing to us now what we have been doing to them forever...
ofc, play the game you want... but this is not a war humanity can win. the guardians barely made it out of their turn, and we are mirroring their story to a tee... like, eerily. we had their story to learn from and what did we do? humans: "oh, its our turn to rob them and destroy their barnacles... but since we are humans they should just let us".
compared to the guardians, we are weak and unevolved.
we will not survive this war.
 
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