FDev Suggestion: Engineered Cargo Racks

Volume is almost certainly not the limiting factor for anything that goes into any but the smallest ships, but there are plenty of other reasons why increasing cargo capacity, just because it physically fits, is a bad idea.

Of course, many logical physical constraints are already arbitrarily ignored by the game, but I don't feel this is improved by adding even more inflationary mechanisms. Basically, my objection is the same as it always is...bad isn't a good excuse for worse.
 
Right now with a 784 tonnes cargo cap. it still takes me forever to supply my construction, 25%-50% would mean less travel and more carrying cap so the grind isn't so bad.
The thing is, there are two solutions to this. The current requirements are already balanced around a single round trip carrying about 750t (large pad) or 350t (medium pad). So to make them easier, if that's something Frontier want to do:

1) Increase ship cargo capacity - either with a larger ship, or engineered cargo racks, or whatever.
2) Decrease the total requirements.

Option 1 has the big problem that it means (say you get a 1000t capacity out of it) that all hauling tasks in future now get balanced around the assumption that everyone has a 1000t capacity, so you don't actually get any further ahead.

You can see this with CGs over time. Back in 2016, a well-attended hauling CG with 10,000 participants had total hauling of about 5.5 million tonnes. T-9s and Cutters were available back then, but most people didn't have them. Engineering was available but not as strong and not cheap enough that lots of people had it maxed out by routine. So a mean haul of 550t per participant was pretty good going. The current CG ... is getting more than 5.5 million tonnes per day. The mean haul is now closer to 5000t per participant. All that's happened, of course, is that CG targets are now also ten times higher to compensate. If Colonisation had (somehow!) come out back in 2016 then it'd probably only take 2000t of cargo to set up a basic outpost.

So if Frontier want to make Colonisation easier, further increases to cargo capacity are probably the wrong way to do it.

(I think "easier" is probably the wrong direction anyway - it's not as if the rate of system colonisation right now is slow. The total time taken to build is probably about right, it just needs some alternative methods so that it's not all hauling all the time unless you really like hauling)
 
Everyone here should've seen the roadmap. Right now the next ship is a Medium. We don't know what the next two are going to be, but it means that we won't see
a solution to the cargo problem for maybe another 6 months. We need an immediate solution by then no one will want to colonize anymore because of the grind.
 
Everyone here should've seen the roadmap. Right now the next ship is a Medium. We don't know what the next two are going to be, but it means that we won't see
a solution to the cargo problem for maybe another 6 months. We need an immediate solution by then no one will want to colonize anymore because of the grind.

Literally thousands of people are colonising, but no-one will want to in 6 months. 🤔
 
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