PvP FDEV? What is PVP for in Elite Dangerous? What are we supposed to do with it?

Its one of the most exciting parts of this game.

Learning cooldowns and fighting against another brain is out of this world.(No pun intended).

The flight model and atmosphere is incredible.

But there is nothing to fight over in this game. People are still going to feel griefed, call names, ect.

We have no territory to fight over. And you wont catch me killing NPC's for X amount of hours. I did that when I first started the game. And for Engineers. You mean to tell me the only way to fight for something is to PVE? Thats pretty absurd.

I have hopes for the Squadron ships. But what are we supposed to do with them? Its hardly engaging moving it somewhere to have a massive PVE battle. It kind of defeats the purpose.

So what are the plans here?
 
My CMDR fights for his ability to go where, and do as, he pleases.

Trying to claim or hold territory in space is pretty silly anyway.
 
I fail to see how those entirely optional allegiances are much of a counterpoint.

What powerplay faction holds sway of what areas has a mild impact on my game, but freedom of moment and action is almost completely unrestricted by such claims, to the point they can be ignored...and I don't see a good way to change that.
 
Yeah i would love to fight for something as well! I would love for PvP to get a type of upgrade.

My CMDR fights for his ability to go where, and do as, he pleases.

Trying to claim or hold territory in space is pretty silly anyway.

trying to claim or hold territory in space is pretty silly?? but its not silly to do it on a small planet right ?! ;) lololol
 

ALGOMATIC

Banned
We can only have meaningful pvp when they remove the private modes. As for now I am not touching any pve activities while we have this absurd game design.

We are going to have squadrons, how on earth is it going to work in solo? PG?

The 3 modes of play affecting the same server ruin any content this game has (which is not much to begin with).
 
We can only have meaningful pvp when they remove the private modes. As for now I am not touching any pve activities while we have this absurd game design.

We are going to have squadrons, how on earth is it going to work in solo? PG?

The 3 modes of play affecting the same server ruin any content this game has (which is not much to begin with).

Funny how it always comes back to this one standing issue.
 
trying to claim or hold territory in space is pretty silly?? but its not silly to do it on a small planet right ?! ;) lololol

I never made any claims about the latter and I'd appreciate you not directing your unfounded assumptions in my direction.

However, now that you bring it up, I do find it more understandable for there to be contention over the limited resources of one world that must accommodate more than seven billion sapient beings than a setting where my character has found a hundred worlds no other CMDR has ever seen, or is ever likely to see.
 

ALGOMATIC

Banned
That's because its the main drawback to sny meanungfull pve and PvP content.
The game doesnt know what it wants to be a multiplayer PvP game or a single player pve?

It tries to do both and thats the main issue.

You cant have meaningful pvp when people can hide in solo.
You cant have multiplayer content when the solo cmdr cries they are surrounded by OP npcs which are designed for a wing etc.
 
I fail to see how those entirely optional allegiances are much of a counterpoint.

What powerplay faction holds sway of what areas has a mild impact on my game, but freedom of moment and action is almost completely unrestricted by such claims, to the point they can be ignored...and I don't see a good way to change that.

i Would love to have a PvP style of Power play! where it could be ignored! but if you joined a player based power that is at war with an other power you become hostile like the current power play works.

right now the only PvP we have is:

1: griefing ( kill random innocent people: or be a strait legit pirate that ask for Cargo and if you get it you let people go )
2: look for Wanted CMDRS and kill them ( witch are rare )
3: have random 1v1 organized PvP ...

but i would love to be in a system from my power ( or faction) where some one from a different enemy power comes in and i could engage them .
right now when a different faction tries to take over our system you do PvE to defend it..... LAME!!!! i want to engage other real players!

this would not prevent freedom of movement and action if you ignore it like power play. but for us that would like to engage a diffrent system in fleets of ships we could!
 

ALGOMATIC

Banned
i Would love to have a PvP style of Power play! where it could be ignored! but if you joined a player based power that is at war with an other power you become hostile like the current power play works.

right now the only PvP we have is:

1: griefing ( kill random innocent people: or be a strait legit pirate that ask for Cargo and if you get it you let people go )
2: look for Wanted CMDRS and kill them ( witch are rare )
3: have random 1v1 organized PvP ...

but i would love to be in a system from my power ( or faction) where some one from a different enemy power comes in and i could engage them .
right now when a different faction tries to take over our system you do PvE to defend it..... LAME!!!! i want to engage other real players!

this would not prevent freedom of movement and action if you ignore it like power play. but for us that would like to engage a diffrent system in fleets of ships we could!

Again, you can't have a faction pvp war because solo.
Sad.
 
As much as I would like everyone in the same universe playing by the same rules, this is simply not going to happen in Elite. The mode separation is as entrenched as a feature gets.

The best I think is remotely reasonable to hope for is the patching of exploits, an economic system where losses become non-trivial, and a NPCs that are believable enough to present a credible threat that makes avoidance of other CMDRs in preference for the PvE content to offer no tangible advantage...and even these are far fetched.
 
i Would love to have a PvP style of Power play! where it could be ignored! but if you joined a player based power that is at war with an other power you become hostile like the current power play works.

right now the only PvP we have is:

1: griefing ( kill random innocent people: or be a strait legit pirate that ask for Cargo and if you get it you let people go )
2: look for Wanted CMDRS and kill them ( witch are rare )
3: have random 1v1 organized PvP ...

but i would love to be in a system from my power ( or faction) where some one from a different enemy power comes in and i could engage them .
right now when a different faction tries to take over our system you do PvE to defend it..... LAME!!!! i want to engage other real players!

this would not prevent freedom of movement and action if you ignore it like power play. but for us that would like to engage a diffrent system in fleets of ships we could!

As much as we want to think so, killing random people isn't "griefing," per se. It's why they're going to add to the crime & punishment system, but they've said they expect some people to do this kind of thing.

And wanted CMDRs aren't all that rare. I see them rather often, especially at CGs. And you'll be seeing them even more often now they instituted the Pilot's Federation bounties.
 
As much as I would like everyone in the same universe playing by the same rules, this is simply not going to happen in Elite. The mode separation is as entrenched as a feature gets.

The best I think is remotely reasonable to hope for is the patching of exploits, an economic system where losses become non-trivial, and a NPCs that are believable enough to present a credible threat that makes avoidance of other CMDRs in preference for the PvE content to offer no tangible advantage...and even these are far fetched.

This causes a major imbalance within this game. We have enough PVE as it is. The amount of PVE it takes to pvp is ridiculous. And then they expect you to PVE to fight over territory too? And people wonder why powerplay is mostly used for modules, and a large part of the community hops from one faction to the next month to month. They could care less about expansion. And the people that do take part in it and stay to one faction. Is smaller than the PVP "Community" we have now.

Then we have player factions too. "HEY IM GOING TO GO TO WAR WITH THIS GROUP!" Commences shooting PVE ships in a mindless boring grind where you have to wait on server ticks. You have no paper trail as to who is attacking you. You cant stop them and fight back. The only way to do that is to put the same amount of time grinding the same mindless NPC's they do.

Nobody really cares about it. Larger player groups have a truce in colonia for crying out loud. They rather help each other grow, rather than fight for territory because of this imbalance. People want to do this. But its not worth the time. Its pointless.
 
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right now the only PvP we have is:

1: griefing ( kill random innocent people: or be a strait legit pirate that ask for Cargo and if you get it you let people go )
2: look for Wanted CMDRS and kill them ( witch are rare )
3: have random 1v1 organized PvP ...

Most of the PvP I encounter is none of the above.

It's my CMDR going about his business, then coming under attack by one or more hostile CMDR and having to defend himself...or coming across enemy CMDRs and attempting to get revenge.

As much as we want to think so, killing random people isn't "griefing," per se.

I certainly don't consider it grieving when my CMDR is attacked, even without obvious reason.
 

Jenner

I wish I was English like my hero Tj.
For the challenge?

Any fight against a human will be more meaningful and challenging than a fight against AI.
 
Again, you can't have a faction pvp war because solo.
Sad.


Hmm yes you could.....

they could add a new ingame menu ( like power play ) where you could see all available guilds and select to go to war with other factions.

Solo and private group would be your typical PvE BGS stuff ( do missions, kill PvE ships on CZs , turn in bounties ect.. )
and open play would make you wanted to the opposite faction and killing CMDRS could get point/bounties towards the *war*.

if you are not part of a faction then you could still go about your business.. power play right now is a joke.. even when part of a power and you are *hostile* NPCS dont even engage you and you can still land at their stations.. ( doesn't even make sense lol )

Im part of a faction that controls over 20 Systems and we often have other player factions trying to take over our systems. it be cool if i could kill them and actually have it count towards the war. instead of.. Ill just kill more NPC then them in the res site and win...

ED gives us *player Factions* ways to control system and have *home system ect... but its a joke. like most of the features in this game its feels like its 10% done and still in beta.


Most of the PvP I encounter is none of the above.

It's my CMDR going about his business, then coming under attack by one or more hostile CMDR and having to defend himself...or coming across enemy CMDRs and attempting to get revenge.



I certainly don't consider it grieving when my CMDR is attacked, even without obvious reason.

your describing Point 1 and 2, so yes ... and ok just replace grieving with pirating.

regardless; PvP is a complete JOKE in this game right now. and we already have *player Factions* taking over systems ( to adress your first post about how silly it is to take over system ) ED obviously doesn't think its silly and they seriously need to add more possibilities to that feature like i mention above.
 
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Pythonlady

Banned
People fight eachother for the fun of it, its not about whats right or wrong....overall its a spacecombat game with additional elements like exploration or trading.
 
So squadrons over peer to peer does not sound practical. We already have oppressive instancing issues with a few dozen commanders in a room. Most MMOs handle pvp through designated servers, set pvp or wvw zones which are all external server assigned. I would embrace a wvw / pvp server or zone approach. I hope this is the direction FDEV moves with squadrons.
 
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