Contrary to many other players I actually like that ship and would like to gear it up instead of using it just as a stepping stone to a trade Anaconda. I'd like to fly it well armed with top-end equipment in open mode some day.
Once we harden our T9s to be more deterrent, to sustain in open mode, the jump rate goes from painful 13 LY towards 11 LY. The former already is, by experience, when medial routes becomes really circuitous and time/jump count/fuel curve becomes a hockey stick graph. Or destinations become unreachable, at all or with arguable expenditure. The system distances just don't harmonise with ~11LY jump limits. It is much like a cargo giant that can only cross half the atlantic.
I understand there need to be detriments to balance the large payload and gauge the revenue. In my opinion the time-consuming (reasonably) low turn rate, high fuel and repair costs and pad size restrictions already do that.
At the moment multi-purpose ships tend to beat cargo classes in their own game. Imo a specialised ship lacking in all other fields should stand out in it own. I've flown and compared T6 vs Asp, T7 vs Clipper and now the T9, though about the trade Anaconda I have only read.
So, any chance we'll see something like class-7 FSDs? Or a flatter jump range / total mass curve for decided cargo vessels? Perhaps in exchange for higher fuel guzzling, repair costs or higher component prices? Pretty please? I'll buy a metallic skin for my cargo giant right when available, I promise! ^.^
Once we harden our T9s to be more deterrent, to sustain in open mode, the jump rate goes from painful 13 LY towards 11 LY. The former already is, by experience, when medial routes becomes really circuitous and time/jump count/fuel curve becomes a hockey stick graph. Or destinations become unreachable, at all or with arguable expenditure. The system distances just don't harmonise with ~11LY jump limits. It is much like a cargo giant that can only cross half the atlantic.
I understand there need to be detriments to balance the large payload and gauge the revenue. In my opinion the time-consuming (reasonably) low turn rate, high fuel and repair costs and pad size restrictions already do that.
At the moment multi-purpose ships tend to beat cargo classes in their own game. Imo a specialised ship lacking in all other fields should stand out in it own. I've flown and compared T6 vs Asp, T7 vs Clipper and now the T9, though about the trade Anaconda I have only read.
So, any chance we'll see something like class-7 FSDs? Or a flatter jump range / total mass curve for decided cargo vessels? Perhaps in exchange for higher fuel guzzling, repair costs or higher component prices? Pretty please? I'll buy a metallic skin for my cargo giant right when available, I promise! ^.^