FDev: You guys are really missing out

I really like the Corsair and I will buy one for every one of my accounts, but you're missing the amazing opportunity to make some big bucks! We need a larger cargo capacity hauler immediately. It wouldn't be hard to convert the T9 to a T9 mk2, giving the ship another 300 more tons of cargo without adding more to mass. You can sell it for ARXs and make a boat load. At the current rate a lot of us will get bored of the grind. Either reduce the material requirements to build the structures in colonization or give us a new ship with a cargo hold of 1000 tons minimum.

Another idea that has been passed around on streams is allowing NPCs to help. Many FC captains bid for materials at exorbitantly high prices. Why can't we get NPCs to do the same as players to load up those FCs and give them the money?

A solution to this problem need to be resolved quickly. Colonization is an amazing addition to ED. But the grind will kill it.
 
Another suggestion is to give us access to the CUTTER through a Community Goal Event, or maybe 2-3x rank bonus to Imperial rank and or Fed for a limited time.
Flying the CUTTER would make the grind easier to swallow.
 
Do you really think the tiny amount of stuff you are delivering will build an orbital station several kilometers long? These guys are delivering, they just have different delivery lists than you so they don't come off your total!
what are they trading if the settlement is not complete, the local economy is not active? Think it through, if they land its for construction since the site is under construction. So what are they delivering.
 
what are they trading if the settlement is not complete, the local economy is not active? Think it through, if they land its for construction since the site is under construction. So what are they delivering.

You don't know because they have a different delivery list than you, of course they are delivering construction material, but do you think every company delivering building material for a skyscraper knows what all the other delivery companies have on their list of ordered materials? Of course they don't, that would be a breach of confidentiality, all they know is the builder has ordered this list of parts and materials from us to be delivered by such and such a date, and when the drivers of said delivery vehicles arrive there they see, oh look, there's other truck delivering stuff, and they don't think "I wonder that they are delivering because the buildings not finished yet." They probably assume they are also delivering building materials.
 
You don't know because they have a different delivery list than you, of course they are delivering construction material, but do you think every company delivering building material for a skyscraper knows what all the other delivery companies have on their list of ordered materials? Of course they don't, that would be a breach of confidentiality, all they know is the builder has ordered this list of parts and materials from us to be delivered by such and such a date, and when the drivers of said delivery vehicles arrive there they see, oh look, there's other truck delivering stuff, and they don't think "I wonder that they are delivering because the buildings not finished yet." They probably assume they are also delivering building materials.
So there is a second architect? Can I see his list?
 
So there is a second architect? Can I see his list?

You are the architect, you supply the plans and the technical requirements, the "project manager" sorts out what's needed to make those plans come to fruition, you don't get to tell the project manager exactly what to order from where, that's his job, do you actually think the architect of a 100 story building goes around all the material suppliers personally to order, the glass, aluminium, steel and other materials like tiles, blinds, carpets, curtains, moldings, floorboards and etc? You tell them what you want, they go out and make that happen, that's it. At best you get to walk around the building to make sure they are actually following the plans and material specs.

In this case you also happen to be running a shipping company that has been given a list of materials to supply, just like all the other shipping companies delivering supplies, that's how it works. I really think you are overthinking this to the point of ridiculousness, but then that's your option!
 
We're in Beta there is a large ship coming this year and only 1 teased for this year. Maybe just maybe that ship will be tied to the end of colonisation beta. Which really is the time when it should be released not now during the beta and testing period.
 
There's plenty of reasons why ships would be docking with the colony ship, even if I do think having NPCs assist in some limited capacity could be neat, maybe eventually.
1. Stations are gonna need a complete array of specialists and experts to actually oversee construction/design (you're just a system "architect" not a station architect at all). These are the small ships, individual/teams of electricians, engineers, scientists, physicists, engineers, actual architects, etc.
2. Stations are free, independent markets, which means presumably, businesses would move in and set up shop, bringing their own workforces, equipment, stocks, and etc. A bit premature? Perhaps, but I think it's reasonable for some people to get a headstart on setting up shop when a giant warehouse/staging ground has been deployed next door to your new site.
3. Larger passenger ships are bringing the general workforce, both the construction teams and the general crew who would be living/working in the new construction. Smaller single shipments of stuff like clothing or other smaller-scale consumer necessities probably weren't worth commissioning the architect to supply, so Brewer just calls up a few NPCs to do a ship's worth of them. Food, especially the stuff we bring, doesn't seem enough for initial upkeep even; any crops are probably just for seeding, and any cartridges are probably used up during construction.
 
We're in Beta there is a large ship coming this year and only 1 teased for this year. Maybe just maybe that ship will be tied to the end of colonisation beta. Which really is the time when it should be released not now during the beta and testing period
That makes sense, but it would be nice if they could show us a bit of wing, a landing strut, some dudes welding in a hangar with a big L on the ground
 
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I have both a fully engineered Cutter and A fully engineered Type 9.
I prefer the Type 9 in terms of hauling.
If both are shielded with as small a shield as is possible, and both engineered as lightweight as possible, each with no weps and size 4 fsd booster, the type 9 comes out on top.
And it's far more manoeuvrable to land than a cutter.
But that's just my humble opinion.
Course the Cutter is way quicker in a straight line, and firepower wise it's awesome. But I'm talking bulk hauling here with no weps.
And yes Op i agree we need a bigger ship 2nd generation sco native hauler to eclipse the old guard.
 
Another suggestion is to give us access to the CUTTER through a Community Goal Event, or maybe 2-3x rank bonus to Imperial rank and or Fed for a limited time.
Flying the CUTTER would make the grind easier to swallow.
The capacity difference is marginal, the jump range only really comes into play on long runs*, SCO minimises the speed advantage of the cutter. The key difference is which handles worse when trying to turn and breaking.

*The number of jumps this will take is up in the air now with variable jump times.

But the Cutter is the way to go if you want a more restricted view.
 
I really like the Corsair and I will buy one for every one of my accounts, but you're missing the amazing opportunity to make some big bucks! We need a larger cargo capacity hauler immediately. It wouldn't be hard to convert the T9 to a T9 mk2, giving the ship another 300 more tons of cargo without adding more to mass. You can sell it for ARXs and make a boat load. At the current rate a lot of us will get bored of the grind. Either reduce the material requirements to build the structures in colonization or give us a new ship with a cargo hold of 1000 tons minimum.

Another idea that has been passed around on streams is allowing NPCs to help. Many FC captains bid for materials at exorbitantly high prices. Why can't we get NPCs to do the same as players to load up those FCs and give them the money?

A solution to this problem need to be resolved quickly. Colonization is an amazing addition to ED. But the grind will kill it.
Or just put a Type 8 welded to another Type 8 so that the 'arms' in front end up where the forward half ship's backside is.

Result? A Type 8 XL :p
 
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