DCoH Overwatch - Thargoid Overwatch - Defense Council of Humanity
DCoH Overwatch tracks the progress of humanity's war against the Thargoids in Elite Dangerous.
Then it would be far better for them to just delay the PP2 release date until all the Titans had been destroyed. It would give them time to test the patch.My money is on us not moving fast enough for FDev's Powerplay 2 release schedule so they're giving us a little boost.
Can you blame them? It's been so thrilling doing the same thing 8 times in a row. It's like gathering mats!My money is on us not moving fast enough for FDev's Powerplay 2 release schedule so they're giving us a little boost.
I was joking a bit, but I am pretty sure this is a bug.Patch Bug
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They may well have felt that they couldn't wait until the new year for that, having suggested a "summer" release for Powerplay, and therefore the Thargoids needed to strategically adapt to be more easily destroyable.Then it would be far better for them to just delay the PP2 release date until all the Titans had been destroyed.
I am pretty sure this is a bug.
This kind of progress rate wouldn’t be possible even with a 400% increase in player numbers.Didn't FDEV make Titans harder after Tiranis? Next two were too hard so I think they back-peddled. It's not as if there has not been a major influx of old and new players with the Mark II python. We did break the store after all. Anyway, I did a lot of orthrus hunting in Hadad alert systems and did not notice any impact of my kills on the percent done.
What if the number of players grew by 400%. That is possible and could explain the jump. A gunship with two cyto and five sirius ax missiles takes down orthrus very quickly.I don't think people realise how much better ED is with the new SCO. It makes the game almost pleasant to play. Now if they do something about engineering grind I think numbers could go up significantly again. Get rid of casino engineering and increase the number of HGE then give us 10 mats per scoop or mission and things will be 'irie'
400% activity growth as a one-day figure isn't completely impossible, no, but it would be massively unprecedented - even the most popular release day spikes in the past have been more like 100-200% and most are smaller. There's no obvious evidence of anything that big happening this time: steam concurrent players were high for a weekday but no busier than a normal weekend; EDDN activity recorded from 3rd-party tools was up slightly but again not higher than a normal weekend; carrier jump times were up but only by a normal amount.What if the number of players grew by 400%. That is possible and could explain the jump.
Yes, Orthrus hunting in Alerts was fairly ineffective before and is probably still ineffective now. The change appears to have been to the effectiveness and consequences of attacks on Thargoid spires (where you can also hunt Orthrus, of course)Anyway, I did a lot of orthrus hunting in Hadad alert systems and did not notice any impact of my kills on the percent done.