Fdev, you need to look at Hadad and Indra right now!

Above is a link to a third-party progress tracker for the Titan's statuses and their system's statuses. It is a handy tool to keep track of personal progress in a system for AX conflict zones and sampling amounts (more or less). But, you don't need a tracker to see that every Controlled system in Hadad except the four Spire sites have been reclaimed in less than a day! To accomplish this feat, we would have had to get OVER 600,000 SAMPLES! I guarantee you that the entire community banding together to collect samples to clear systems would not be capable of coming even close to those numbers in any short time span. We were about halfway through Hadad systems before the update, now we are at the titan Hadad and, if whatever is happening continues, we will soon be at Titan Indra as well. What happened? Should we expect a rollback?

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Raijin has also seen some odd progress jumps in (a few of) its systems. Alerts included.

... maybe Thor too. But it might still be a bit early for the Powerplay rework, so unless the Thargoids are up to something with this sudden pullback of forces... I'm not sure what to think of this.

If unintended, we might hear of it soon enough. Hopefully.
 
👉 Patch Bug 👾 !!!
I was joking a bit, but I am pretty sure this is a bug.

I went to Omumba, with system progress at ~50% and started fighting in a Low AX CZo. After getting just 30+ Scouts and 3 Cyclops, a message was delivered about the system control having been gained !! I was there for ~30 min.

And it seems this type of huge progress jumps were general all over the conflict. It has to be a bug.
 
Then it would be far better for them to just delay the PP2 release date until all the Titans had been destroyed.
They may well have felt that they couldn't wait until the new year for that, having suggested a "summer" release for Powerplay, and therefore the Thargoids needed to strategically adapt to be more easily destroyable.

How much of this change is intentional is a different matter: there seem to be three or four components to it, and the ones which aren't "100 control systems recaptured overnight" look like a sensible way to take the edge off the really tedious bits of attacking a maelstrom's inmost systems (and finally make something other than sampling the dominant human strategy, hurrah!) to make a one-per-month pace for the remaining Titans a bit more viable.
 
Pretty sure this is unintended - unless:

1) There is some new ship / module out that can make that long supercruise easier, or
2) There was some reason to get a lot of commandos together in open so they can FOMO themselves into buying something new

So probably unintended 🧐

Or else wait for the Galnet like happened last time ;)
 
Didn't FDEV make Titans harder after Tiranis? Next two were too hard so I think they back-peddled. It's not as if there has not been a major influx of old and new players with the Mark II python. We did break the store after all. Anyway, I did a lot of orthrus hunting in Hadad alert systems and did not notice any impact of my kills on the percent done.
What if the number of players grew by 400%. That is possible and could explain the jump. A gunship with two cyto and five sirius ax missiles takes down orthrus very quickly.I don't think people realise how much better ED is with the new SCO. It makes the game almost pleasant to play. Now if they do something about engineering grind I think numbers could go up significantly again. Get rid of casino engineering and increase the number of HGE then give us 10 mats per scoop or mission and things will be 'irie'
 
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Didn't FDEV make Titans harder after Tiranis? Next two were too hard so I think they back-peddled. It's not as if there has not been a major influx of old and new players with the Mark II python. We did break the store after all. Anyway, I did a lot of orthrus hunting in Hadad alert systems and did not notice any impact of my kills on the percent done.
What if the number of players grew by 400%. That is possible and could explain the jump. A gunship with two cyto and five sirius ax missiles takes down orthrus very quickly.I don't think people realise how much better ED is with the new SCO. It makes the game almost pleasant to play. Now if they do something about engineering grind I think numbers could go up significantly again. Get rid of casino engineering and increase the number of HGE then give us 10 mats per scoop or mission and things will be 'irie'
This kind of progress rate wouldn’t be possible even with a 400% increase in player numbers.

And I believe that they wouldn’t want to speed up the Titan progress that much… even if they intend to.
 
What if the number of players grew by 400%. That is possible and could explain the jump.
400% activity growth as a one-day figure isn't completely impossible, no, but it would be massively unprecedented - even the most popular release day spikes in the past have been more like 100-200% and most are smaller. There's no obvious evidence of anything that big happening this time: steam concurrent players were high for a weekday but no busier than a normal weekend; EDDN activity recorded from 3rd-party tools was up slightly but again not higher than a normal weekend; carrier jump times were up but only by a normal amount.


On the other side, the rate of recapture of Thargoid systems is not 400% faster - it's well over 1000% faster, and because of the way the distance-difficulty curves work, that represents perhaps 100s of times the effort which would have been required previously.

Anyway, I did a lot of orthrus hunting in Hadad alert systems and did not notice any impact of my kills on the percent done.
Yes, Orthrus hunting in Alerts was fairly ineffective before and is probably still ineffective now. The change appears to have been to the effectiveness and consequences of attacks on Thargoid spires (where you can also hunt Orthrus, of course)
 
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