A GalNet article following the Thargsday Tick, telling us there was a data breach at PF Central, which has now been rectified and correct figures are now available?This definitely looks like an oopsie. I wonder how they will fix it?
Source: https://twitter.com/EliteDangerous/status/1788162744287441332This definitely looks like an oopsie. I wonder how they will fix it?
The simple version is the unintended progress was reverted and the ones which were “legitimate” (as in anything that was not caused by the excessive bugged spire stuff) got some progress manually added back to it.I saw that, but I didn't understand it.
I was thinking the Titans were linked. Each defeat weakens those that remain.
That would be an acceptable narrative IMO, if they wanted to end this faster than predicted.
Then why did Oya launch 30 new, unexpected attacks a few weeks ago?They may well have felt that they couldn't wait until the new year for that, having suggested a "summer" release for Powerplay, and therefore the Thargoids needed to strategically adapt to be more easily destroyable.
How much of this change is intentional is a different matter: there seem to be three or four components to it, and the ones which aren't "100 control systems recaptured overnight" look like a sensible way to take the edge off the really tedious bits of attacking a maelstrom's inmost systems (and finally make something other than sampling the dominant human strategy, hurrah!) to make a one-per-month pace for the remaining Titans a bit more viable.
The Bugs knew its either run now, or have me use a magnifying glass on them if the xenos delay PP V2.
Then why did Oya launch 30 new, unexpected attacks a few weeks ago?
That behavior goes against what you are suggesting.
I was in Omumba, a Control system without Spires, when it went from ~50% to 100% in 30 min. How do you explain that?Yes, Orthrus hunting in Alerts was fairly ineffective before and is probably still ineffective now. The change appears to have been to the effectiveness and consequences of attacks on Thargoid spires (where you can also hunt Orthrus, of course)
Bingo !!!Unsurprisingly, not entirely intentional:
Thargoid War issue
We have encountered some issues with the Thargoid War mechanics, corrections have now been deployed and should be working as intended once more. We are currently working on correcting system scores.forums.frontier.co.uk
Precisely. Specifically inserted by FDev to delay AX war progress. Which means that FDev wants to slow down the destruction of the Titans, not rush it like it was being said by a few in this thread.Only FDev can say for sure, but I've seen speculation that the rash of Alerts was a manually inserted delaying tactic, although I'm not sure if it slowed down our valiant AX fighters all that much in the end.
Theory from some of the war planners around here is that it was done to make time for another attempt to fix the “stuck pineapple” (thermal core) of the Titans.Precisely. Specifically inserted by FDev to delay AX war progress. Which means that FDev wants to slow down the destruction of the Titans, not rush it like it was being said by a few in this thread.
Frontier can simultaneously want to slow down Oya by a week to get 18.03 out in a (mostly unsuccessful) attempt to fix the instancing issues with Titan attacks and want the whole war to be over before the end date around December the pre-18.04 rules would have likely led to. They've pushed difficulty both up and down on numerous previous occasions to fit the requirements of the plot.Precisely. Specifically inserted by FDev to delay AX war progress. Which means that FDev wants to slow down the destruction of the Titans, not rush it like it was being said by a few in this thread.
- the Spire attack mechanism is that attacking a spire causes other systems at the same Maelstrom to weaken.I was in Omumba, a Control system without Spires. when it went from ~50% to 100% in 30 min. How do you explain that?