Black Markets serve two purposes from a seller perspective.
Sell stolen goods - expect to get less than the value on the open market.
Sell illegal goods - expect to get premium value.
I'd also prefer that Black Markets are hidden by default:
- they should probably be run by specific 'gang' factions in the system that don't control the station or the system.
- only revealed having gained sufficient rep. or tip offs
- it would be pretty cool if there were also locations that were Black Market only hidden away in obscure places; asteroid belts, ring systems, canyons on the surface, etc.
- they should definitely have buy functionality - this would be a good way to make limited quantities of engineer materials available from alternate sources
I'm fine with the blackmarket paying less for goods. But we should also be able to buy stuff at a blackmarket. Especially rare goods when they are blocked. And blocked rare goods should always have a blackmarket in their station, regardless of the faction or powerpants.
The functionality for buying at a blackmarket is all there too, since there is a supply column that is only used to display a supply of 0.
Black Markets serve two purposes from a seller perspective.
Sell stolen goods - expect to get less than the value on the open market.
Sell illegal goods - expect to get premium value.
I'd also prefer that Black Markets are hidden by default:
- they should probably be run by specific 'gang' factions in the system that don't control the station or the system.
- only revealed having gained sufficient rep. or tip offs
- it would be pretty cool if there were also locations that were Black Market only hidden away in obscure places; asteroid belts, ring systems, canyons on the surface, etc.
- they should definitely have buy functionality - this would be a good way to make limited quantities of engineer materials available from alternate sources