FDL, needing a little advice from seasoned Cmdr's

She's correct in the very personal sense, of course, as well as in the sense that you can put almost any module in any ship and make it work against the current crop of NPC's. That "being correct" will run into a brick wall if you encounter another player who's hell bent on sending you to the rebuy screen, and would be incorrect if Fdev ever decided to give the NPC's some teeth.

Everything in that post was correct. If you’re not good with fixed weapons gimballed beams might be a better idea, as an example. It depends on your skill, what you prefer and what you want to do and much more. Very much personal. It also depends on what ship you are flying. And the comment about trolls is correct too.
 
Right on.

While I don't value rlsg's opinion on FDL outfitting I'm not trying to troll here. Fact of the matter is the FDL is meant for combat, so, let's see some builds related to combat. I'll post a few myself and I'd love some opinions (especially if something is terrible).

Here's my current setup: http://www.edshipyard.com/new/#/L=C...PcasPcgy007go07go120m010iGBH44qpD8oPcEwPcGoPc

All feedback welcome.

That's the lazy version.
If I want to try sniping modules I'll swap one hammer for a superpen rail, and create another firegroup.
If I need another utility I just remove one of the HD boosters.
Seems like I might be better off with 3 RAs instead of 2/2.
 
Everything in that post was correct. If you’re not good with fixed weapons gimballed beams might be a better idea, as an example. It depends on your skill, what you prefer and what you want to do and much more. Very much personal. It also depends on what ship you are flying. And the comment about trolls is correct too.



I don't think anyone disputed the subjective portion to begin with.
 
Here's the first build:

https://tinyurl.com/ydywe9bj

This is my daily driver. It's designed to survive in Open Play no matter what I encounter. If I'll be staying a while somewhere and fuel will not be an issue I'll swap out the Fuel Scoop for another SCB exactly like the one you see.

Big Ship Hunter, a Classic, and an Experimental load out coming up in a bit.

Here's my current setup: http://www.edshipyard.com/new/#/L=C...PcasPcgy007go07go120m010iGBH44qpD8oPcEwPcGoPc

All feedback welcome.

That's the lazy version.
If I want to try sniping modules I'll swap one hammer for a superpen rail, and create another firegroup.
If I need another utility I just remove one of the HD boosters.
Seems like I might be better off with 3 RAs instead of 2/2.

How do you like the double hammers? Always thought that might be a bit spicy. That what the heat sink is for?
 
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Here's the first build:

https://tinyurl.com/ydywe9bj

This is my daily driver. It's designed to survive in Open Play no matter what I encounter. If I'll be staying a while somewhere and fuel will not be an issue I'll swap out the Fuel Scoop for another SCB exactly like the one you see.

Big Ship Hunter, a Classic, and an Experimental load out coming up in a bit.

That looks effective.


How do you like the double hammers? Always thought that might be a bit spicy. That what the heat sink is for?

It's not bad with the new thermal reduction, the heatsink is for the SCBs.
I love the look of dual hammers firing, especially with the magic feedback color!
Pewpewpew!
 
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