PvP FDL PvP loadout viable?

Only problem with full gimbal mc's or laser builds is they can be hard countered by numerous weapons like lr pa's or cannons, 2chaff, silent runners, turreted dispersal cannons, unlike fixed reliant builds that lack hard counters, also plasma and ral effect are much more usefull in wing fights than autoloader or incendiary in mc :) TBH gimbals were never so powertfull than they are now, you almost never see double chaff in wing fights and even in duels shield tanks rather take 1 more booster and in worst case sceanrio for gimbal user they have 1 chaff +dispersal eff pa.
 
Only problem with full gimbal mc's or laser builds is they can be hard countered by numerous weapons like lr pa's or cannons, 2chaff, silent runners, turreted dispersal cannons, unlike fixed reliant builds that lack hard counters, also plasma and ral effect are much more usefull in wing fights than autoloader or incendiary in mc :) TBH gimbals were never so powertfull than they are now, you almost never see double chaff in wing fights and even in duels shield tanks rather take 1 more booster and in worst case sceanrio for gimbal user they have 1 chaff +dispersal eff pa.
That's right. I'm not disputing any of that at all. Any gimball build will have to rely on deselecting target to aim manually, waiting on chaff to run out, TLB & Dispersal issues, etc. Plus, if your target can double bank, then you've probably got a long trudge to get through shields until they drop. To my knowledge, he never posted which upgrade / effects combinations he used. I do in fact recall that he said he had a gimball multicannon "cheese build," that was quite effective. All I was simply saying was that Truesilver ran gamball multi's, and P2P instancing issues is why he did. Therein; regardless of whether an opponent likes them or not, they are not lame to use in PvP combat. Beyond that, I really can't add any more. :)

SR o7
 
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