Feature Focus - Narrative

Jens Erik

Senior Community Manager
Frontier
Welcome back Park Managers, to a new Feature Focus!

The Jurassic World Evolution 2: Dominion Biosyn Expansion launches tomorrow, and to tide you over we're giving you a look at the narratives you'll find in the new Campaign and Chaos Theory levels. There will be slight spoilers for premises and plot development for these levels, so consider this your spoiler warning!

If you're still with us, great! Let's go:

Campaign Mode
In Campaign Mode, you'll be teaming up with Lewis Dodgson, Isaac Clement and Ramsay Cole to help build operations at Biosyn Sanctuary. You'll be the head of their Valley Research Compound, in charge of sending scientists out on Amber Expeditions and eventually overseeing the creation of new, never before seen pre-historic species like Pyroraptor, Dimetrodon, and Therizinosaurus. Biosyn wants to succeed where InGen failed, and are working towards their ambitious goal of becoming a world leader in genetic engineering.

While building the valley you'll have access to the full functionality of their Valley Research Compound, as well as technological innovations like the Research Outpost, the Hyper Loop transportation system, and invisible fences and gates. Biosyn wants as little human intervention into their dinosaurs' lives as possible, creating a valley environment similar to a nature reserve. The Hyper Loop will transport scientists to and from locations, while the Research Outpost provides a full 360 degree view around them wherever they're placed. Invisible fences will keep the dinosaurs contained as long as they're powered. You can read more about these in our Park Management Guide.

Once Biosyn Valley is built, the narrative will fast-forward to events that take place after Jurassic World Dominion.

After a devastating fire has torn through Biosyn Valley, Claire Dearing, Dr. Alan Grant, and Dr. Ellie Sattler return to the area to heal and protect the remaining species and provide them with a new ecosystem to live in. The fire hasn't just damaged the environment, it's also wrecked havoc on the animals and buildings left over from Biosyn's operations. Available space is scarce because of the damage done to the surrounding area. As you work to clear out the valley and improve conditions, the DFW will intermittently deliver new species so you can eventually transform the valley into a wildlife sanctuary.

The campaign will surely challenge your abilities as a park manager and help expand the Jurassic World universe.

Now that we've taken a look at the campaign, let's take a look at Chaos Theory!

Chaos Theory
This new Chaos Theory level is inspired by the events of Jurassic World Dominion. In this what-if scenario, Biosyn were unable to take in dinosaurs for the DFW, and dinosaurs are roaming free throughout the United States and beyond.

JWE2_DLC3_Screenshots_ChaosTheory_1920x1080_WM.jpg

Your job is to work alongside Owen Grady and the DFW to house said dinosaurs at his ranch located in the Sierra Nevada range, in a brand new map that's also available in Sandbox Mode. As you play you'll be wrangling large herds of dinosaurs between enclosures, as well as preparing the ranch's defenses.

Prehistoric species are a valuable asset, so dinosaur rustling and black market trading has become a profitable industry. Rustlers will intermittently attempt to break into your facility to steal the prehistoric species under your protection. It's your job to fend off these attacks using any means at your disposal. Floodlights, cameras, and watchtowers will help you discover and tag rustler vehicles when they attack, while flashbangs can put the drivers out of commission for a few seconds. Another solution is to hop into a Ranger Vehicle and ram them to scare them off, or see if a dinosaur is able to do the job for you!

While you build and expand the facility, the DFW will be intermittently transporting new species to the ranch, eventually turning it into a destination for people to come and experience living dinosaurs. Rustlers will still be an issue, however, so keep an eye out whenever night falls and keep your dinosaurs safe!

We hope you've enjoyed this brief look at the different narratives in the Jurassic World Evolution 2: Dominion Biosyn Expansion. Only one day remains until the full release, and we couldn't be more excited! Share your thoughts in the comments below, and don't forget to follow us on Twitter, Facebook, and Instagram for any Jurassic World Evolution 2 news. You can still wishlist the expansion on Steam and the Epic Games Store.
 
Yep that rustling mech looks really cool and I hope that it'll be bringed to sandbox someday, as well as the intelligent trait for dinosaurs.

Having a special dino squad to release when the rustlers attacks, without forgetting to activate the emergency alert first, so that they don't end killing us and our guests too, could create really cool gameplay moments.

And one question about the Chaos Theory map, is it an "always snowy" one ? Really nice if it is :D
 
We could wrangle a dino and use them like an attack dog using the new wrangling mechanic. Trex = no more rustlers or a pack of raptors or one very grumpy therizinosaurus....oh deer. (yes its a pun if you've seen the film!)
 
That all sounds very exciting. I'm looking forward to testing everything tomorrow.
Will the release again be round about 4 pm cet or do I have to visit my doctor early tomorrow? :LOL:
 
Well, this explains everything I’ve been wondering about the campaign’s placement!

It takes place both before the film itself where you help grow the sanctuary, then after its events where you take care of the dinos from that valley, later on.

This also explains how the two trilogy hero casts whom were confirmed to be in this DLC are placed as well! At first, I thought maybe they would help you build the valley in a “what if” sense like in Chaos Theory. Now, I know they will help you take care of the dinos in the valley after its fall!

Which makes me wonder, how exactly will the map look like in that level? I have doubts the jungle would be ravaged looking due to constraints. But I have to wait and see to truly find out.

Also, I get the feeling the 2022 scared rex skin will appear at some point in the campaign, which would answer its inclusion in the game in general. Which, I’ve speculatively thought of already since announcement day, by the way.
 
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Can you guys add the option to turn scientists off in other modes?

P.S: Don't tell me I can turn scientists off in sandbox mode cause it won't make a difference for the other modes and the fact that the skins and maps are still locked.
 
Can you guys add the option to turn scientists off in other modes?

P.S: Don't tell me I can turn scientists off in sandbox mode cause it won't make a difference for the other modes and the fact that the skins and maps are still locked.
That would remove the challenge and defeat the point of the game. You've already gotten the answer before that it's not happening. Repeating the same question is just spam at this point.
 
That would remove the challenge and defeat the point of the game. You've already gotten the answer before that it's not happening. Repeating the same question is just spam at this point.
When this game first came out, I wanted everything for sandbox mode to already be unlocked but now with the Biosyn DLC, I want to experience the stories and chaos theories, but I want to be able to do things myself. JWE2 is like a toy you want to play with but you can't because somebody won't let you have a turn.
 
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