Hi,
A very nice small but super nice addition would be;
that when people walk in a queue, equipped with scenes video billboards and other triggerable objects, you can trigger these objects the moment people walk or stand by.
Now you can only trigger on coaster/attraction parts.
Which ultimately has nothing to do with the queue, you simply can't trigger something on or in a queue.
Take a well-themed amusement park with a beautifully decorated queue, there you also walk from scene to scene.
The additional problem now is that when you play a video with sound in a queue scene, the sound spreads too far. It would therefore be an extra nice addition if you could adjust the sound volume per speaker so that it does not overwhelm the next scene.
In a coaster/darkride you can set this fine on track triggers, in a queue (or path) this is not a function.
Therefore, this addition could bring something very nice, such as a complete attraction experience. From entering the queue to the full exit.
A very nice small but super nice addition would be;
that when people walk in a queue, equipped with scenes video billboards and other triggerable objects, you can trigger these objects the moment people walk or stand by.
Now you can only trigger on coaster/attraction parts.
Which ultimately has nothing to do with the queue, you simply can't trigger something on or in a queue.
Take a well-themed amusement park with a beautifully decorated queue, there you also walk from scene to scene.
The additional problem now is that when you play a video with sound in a queue scene, the sound spreads too far. It would therefore be an extra nice addition if you could adjust the sound volume per speaker so that it does not overwhelm the next scene.
In a coaster/darkride you can set this fine on track triggers, in a queue (or path) this is not a function.
Therefore, this addition could bring something very nice, such as a complete attraction experience. From entering the queue to the full exit.