Feature request: "Claim all bounties across the bloody galaxy"-button

Why doesnt the year 3301 have any bank transfers? Its pretty annoying to receive bounties for random pirates and need to pick up the money by yourself in some random system at the other end of the galaxy. Come on guys, how hard can it be to collect all that money at once in the stations contact option?

I got 36 pending bounties peak and reduced them to only 19 pending now. But it would be really a bit less pain in the ass if you give the players the option to claim all those bounties at once in any station. Like a bank transfer, that thing people somehow forgot about in the year 3301.
 
My total value of unclaimed bounties is at 571k right now. I bet there are people who got millions of bounty value left. It would be really nice to have the option to simply get all of that at once in the contacts menu.
 
+1 rep there is nothing worse than using a KWS and getting a bounty in another groups space I have had bounties for empire and alliance when at Eravate :/

One of the reasons I sold the KWS in the end
 
how about the option to sell your bounties at a reduced rate anywhere (and for people to buy them and cash them in and make a profit that way)
 
Last edited:
Seriously. I'd rather crash my ship into the wall to clean up that transfers tab under [1] than flying around to collect all those bounties.

Just give us some option to claim everything with one click!
 
It would make so much sense that all bounties are handled via the Pilot's Federation, who has a contact on every starport. Just like all exploration data is handled by Universal Cartographics, which has a contact on every starport.

Please make it happen!
 
I have asked the same thing before. I have dozens of bounties spanning over 160ly and totaling several million Cr. I shouldn't have to travel to 20 different systems just to clear my bounty log!
 

Animator-Jonny

Frontier Animator
Frontier
Hey resonic, being that this is not a bug I'm going to move this to the Dangerous Discussions section as it is likely to get more traction there. If you encounter any bugs please let us know. :)
 
  • Like (+1)
Reactions: Poy
I'll chip in and say .. I don't think it should be changed.

Someone was complaining yesterday that a shift in powerplay influence had destroyed what had been a profitable trading run. The thread had posts from people saying this was a good thing, because (a) dynamic galaxy (b) all good things come to an end .. It's boring to get stuck in a rut, and if the galaxy moves you on, meaning you have to be flexible, that's a good thing in a game.

With bounties I think the same thing applies. If you're allied with Empire, then a Federal bounty causes you a problem; you might be unfriendly/ hostile to Federal stations. So you either risk it, and go in to claim your bounty anyway (waiting until it cumulates enough to make it worth your while probably) or you double check the KWS scan, and see whether the bounty can be claimed under a faction you're allied with. In lore terms, if you're a Federal, why should the Empire pay you a bounty, or, why are you killing ships that your enemy has a problem with? Surely you should spare those (enemy of my enemy is my friend).

Although I understand why this OP suggestion comes about, essentially it's a nerf. I could maybe see some gameplay value in being able to sell bounties to other players for them to cash in for you, but even that's a bit of a stretch unless they're immediately considered hostile, by all factions concerned, and have to fight their way in. But a "win button", cash all bounties everywhere? No. I think a bad idea overall. Better to understand that if you don't check your targets, you might be forced to travel further than you'd like to cash in.

-1
 
Last edited:
+1 rep there is nothing worse than using a KWS and getting a bounty in another groups space I have had bounties for empire and alliance when at Eravate :/

One of the reasons I sold the KWS in the end

uh, actually Empire and Alliance are the easy ones to cash in, and they grow to _significant_ amounts if you keep KWSing. Eravate is like 20 LY away from Liadein, where you can cash in Empire bounties...

the problem is all the minor factions that throw one single bounty into your transactions tab. Like Eravate Flag, Life Services and so on.

I'll chip in and say .. I don't think it should be changed.

Someone was complaining yesterday that a shift in powerplay influence had destroyed what had been a profitable trading run. The thread had posts from people saying this was a good thing, because (a) dynamic galaxy (b) all good things come to an end .. It's boring to get stuck in a rut, and if the galaxy moves you on, meaning you have to be flexible, that's a good thing in a game.

With bounties I think the same thing applies. If you're allied with Empire, then a Federal bounty causes you a problem; you might be unfriendly/ hostile to Federal stations. So you either risk it, and go in to claim your bounty anyway (waiting until it cumulates enough to make it worth your while probably) or you double check the KWS scan, and see whether the bounty can be claimed under a faction you're allied with. In lore terms, if you're a Federal, why should the Empire pay you a bounty, or, why are you killing ships that your enemy has a problem with? Surely you should spare those (enemy of my enemy is my friend).

There's no risk at all, you can cash in Federation bounties at any station that has a minor faction with Federation allegiance on it. You can even cash in Federation bounties in the Empire System of Liaedin, and you can cash in Empire bounties at the Federation outposts in Volungu.

It's just horribly inconvenient and cloggs up the transactions log. It also has nothing to do with a dynamic galaxy, the whole trade route comparison is invalid.
 
Last edited:
I've got over a million in unclaimed bounties and see no problem with it.

Not a bug. Not an issue.

Instant Pan galactic communications are not possible in the Elite universe which makes bank transfers not possible.
 
the problem is all the minor factions that throw one single bounty into your transactions tab. Like Eravate Flag, Life Services and so on.

It's just horribly inconvenient and cloggs up the transactions log. It also has nothing to do with a dynamic galaxy, the whole trade route comparison is invalid.

You kill a bounty under a jurisdiction, you become friendly with them .. simple as that. (This might also mess up your standing with other factions. It's a good thing, means there's more to becoming allied than meets the eye.)

Can you ABANDON bounties? I'd vote for that.
 
Last edited:
I am gonna sit on the fence on this one.

personally I like that there is SOME work to claiming bounties.

That being said, the option to "sell" your bounty vouchers (for a percentage of their value) to people who can then claim then, or to turn them in without taking the reward as a donate thing leading to getting rep I think could work well.
 
i think the system largely makes sense:

the small faction bounties only come from factions in or very close to the system where you shot down the ship(s) in question, so all you have to do is remember to hand them in before you go on any long travels.

as for empire vs federation etc, with these it's fairly reasonable to just let them accumulate to an amount where a once-in-a-while trip to the nearest empire / federation system pays off.

BUT i think it would be a cool new feature if we could sell EVERY bounty at any station that has a BLACK MARKET for, say, half the price. at least to clear out that overly long transaction tab once in a while if we're not in the mood to do the actually required trips :). then we would stay within the lore; black market agents don't care about your affiliation (i guess).
 
I've got over a million in unclaimed bounties and see no problem with it.

Not a bug. Not an issue.

Instant Pan galactic communications are not possible in the Elite universe which makes bank transfers not possible.

This has always been my logical justification behind it too... I am with you, however just to play devlils advocate, if this is the case then how does CQC work in this structure then?


edit

** incase you are unaware, a CMDR can "play" CQC even if stuck at sag A AND can earn stuff for their elite main character so it is not like CQC is going to be an out of game separate experience, and the argument for this I have heard is, it is a VR experience done using FTL communications**
 
Last edited:
Anyone remember the string of Princess bounty hunt community goals?

I did so many hours in that 2 week period that im slightly embarrassed, all in Empire space I probably racked up a cool 130mi+ in Empire bounty vouchers. Probably more actually but I didn't check exactly. I do distinctly remember going towards Lave and Fed space afterwards with a 24mil bounty voucher to collect and another 8mil in Alliance for a nice bonus on top of the Empire and CG rewards.

All im saying with this is it does add up over time and that I kinda agree with Winterwalker on post 12. For the smaller factions where you can't even locate a system I agree some sort of clear function or sell at 50% value function would be nice but for the 3 major factions i'd say they are all close enough to be able to fly around and visit.
 
I agree, I think most Commanders have bounties accured that they have basically given up on collecting. So here are two ideas:

1. Make either High Population/High Tech or Military stations the ability to clear all bounties and fines. They are sparse enough to still need a bit of a trip but it will be a one stop for all type of thing.

2. All the claiming of bounties at Black Markets for a 5% loss. Now the BM are listed on the system map, they aren't too hard to find.
 
Back
Top Bottom