Hi all,
I'm sure this must have been brought up many times before. The Crimson State Group has 11 controlled systems, and a couple more that we're working on taking over. Since the systems are relatively close, we often see missions that deliver to one of our other systems. But right now I'm guessing that there's only a one-in-seven chance that the target faction will be also Crimson State Group.
We're always thrilled when it does happen:
And our hearts sink a little when we realise we've done ourselves harm:
It doesn't feel like it would take much intelligence on the part of the mission server to bias positive missions to the same faction if it exists in the target system, or another one (especially the one with the highest influence!) if it's negative. The NPC text could reflect this, mentioning that it will boost our influence in the target system or that it will keep our rivals under control. This would make it feel a bit more natural, like the missions were created by the faction rather than by RNGesus. And it would honestly be much more fun to hop from system to system doing good work for your faction!
Are there unintended consequences I'm not seeing here? It would create a positive feedback loop, pushing player factions to grow more quickly. But surely that could be balanced somehow.
I'm sure this must have been brought up many times before. The Crimson State Group has 11 controlled systems, and a couple more that we're working on taking over. Since the systems are relatively close, we often see missions that deliver to one of our other systems. But right now I'm guessing that there's only a one-in-seven chance that the target faction will be also Crimson State Group.
We're always thrilled when it does happen:

And our hearts sink a little when we realise we've done ourselves harm:

It doesn't feel like it would take much intelligence on the part of the mission server to bias positive missions to the same faction if it exists in the target system, or another one (especially the one with the highest influence!) if it's negative. The NPC text could reflect this, mentioning that it will boost our influence in the target system or that it will keep our rivals under control. This would make it feel a bit more natural, like the missions were created by the faction rather than by RNGesus. And it would honestly be much more fun to hop from system to system doing good work for your faction!
Are there unintended consequences I'm not seeing here? It would create a positive feedback loop, pushing player factions to grow more quickly. But surely that could be balanced somehow.
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