After reading Elite Dangerous Retribution - a pretty good book -, I came to realize what the game is missing: meaningful NPC side stories, much like any other game. By this I mean a series of missions revolving round a set of non-player characters, their motives, attrition etc. For instance, imagine taking a mission for escorting another ship or ferrying some imperial girl in your ship (or anything in-between), and this girl has a name, she tells you her story (let's make it interesting and say she's lying about who she is). You take her to her destination, maybe you're attacked by some other NPC on the way who tells you another version of her story, and you're given a choice as of what to do. Suppose you opt not to deliver the girl to said antagonist, thus taking her all the way to the station / port she asked you to, and the mission ends with more a little more story from this NPC, detailing some of the things she might be trying to hide. The follow-up could be anything from a second mission for the girl - further advancing her side of the story -, or a transmission by the NPC antagonist you met earlier, offering more details to his story and a chance to double-cross the girl etc.
I don't know if this is feasible, but Elite Dangerous is in dire need of some storytelling other than newsfeeds, voice recordings and community goals. I see all these bland NPC names and pictures at the various stations and they all seem like a waste of resources as it is. They add nothing to the game.
I don't know if this is feasible, but Elite Dangerous is in dire need of some storytelling other than newsfeeds, voice recordings and community goals. I see all these bland NPC names and pictures at the various stations and they all seem like a waste of resources as it is. They add nothing to the game.