Currently if you fly right behind a large vessel (like an Anaconda) there's no rumble at all.
I expected to get a fair amount of 'turbulence' from putting my face right in the very powerful engines of such a large ship and am always pulled out of the game when that doesn't happen. If anyone remembers, Conflict Freespace had this. A warning indicator would show up on your HUD saying "Engine Wash" and you'd get a crazy shake going on. Elite D's flight model is far superior (at least for me) but this feels like an odd omission and would be cool in a future update.
Secondly
Being in close proximity to an exploding Anaconda (or any large ship?) seems to have no effect on your ship. We have a very cool effect in the game already that causes the ship to spin during a crash drop. Seems to me like something similar (along with some kind of hull/system damage) would be appropriate for small ships that get too close to other ships as they go boom.
I've been playing since Premium beta and thought I should finally start voicing some suggestions. Great work so far, FD.
I expected to get a fair amount of 'turbulence' from putting my face right in the very powerful engines of such a large ship and am always pulled out of the game when that doesn't happen. If anyone remembers, Conflict Freespace had this. A warning indicator would show up on your HUD saying "Engine Wash" and you'd get a crazy shake going on. Elite D's flight model is far superior (at least for me) but this feels like an odd omission and would be cool in a future update.
Secondly
Being in close proximity to an exploding Anaconda (or any large ship?) seems to have no effect on your ship. We have a very cool effect in the game already that causes the ship to spin during a crash drop. Seems to me like something similar (along with some kind of hull/system damage) would be appropriate for small ships that get too close to other ships as they go boom.
I've been playing since Premium beta and thought I should finally start voicing some suggestions. Great work so far, FD.