Feature Requests Update #11- Systems Malfunction, Brace For Impact!
After our brief hiatus as I went and enjoyed the torrential rain in Spain (that apparently doesn’t fall mainly on the plain, as it happens), we’re back with a new Feature Requests Update!
This week we’ll be looking at some of the inquiries we received to do with control functions and input methods. One caveat I suppose it is worth giving before diving into these is that whilst we want the game to support as many control functions as possible, most planned input methods will most likely come as post-release updates. With that said, let’s get on with it!
One thing that several people have asked about is whether we have considered creating iOS and Android apps that will either allow players to monitor things such as in-game markets, or even provide additional functionality as a control method. Whilst this isn’t a priority, the idea of apps that allow players to monitor things such as market data is definitely something that the team have already looked at and would like to explore further post-launch, if possible:
Michael: There may be associated apps in the future, but not for intial release.This is something we want to look into though.
The Oculus Rift is something that has been getting a lot of publicity recently and of course with 3D cockpits confirmed for Elite: Dangerous, support for it would be an incredibly cool addition. Without actually having our hands on a dev kit yet, and the priority pre-launch having to go to things more integral to the core game, this isn’t something we can absolutely confirm at this stage. That said it is something that we would be excited to look into:
Sandy: Would be nice. Can’t guarantee it, but if possible we will do this.
Michael: We will investigate.
Several people also asked about head tracking tech such as Track IR and its various competitors. Unfortunately this isn’t a technology that we’re too familiar with within the office so it isn’t something you can expect to see close to release. That said, the team are interested in investigating it all the same:Michael: We will investigate.
Sandy: Not offhand familiar with the system – can discuss
Michael: We will investigate.
Multi-monitor support is another thing that would of course make the game a lot more immersive for several players and is definitely something we intend to support. Whether native support will be implemented from day one is sadly the subject of time constraints, but we’re happy to confirm that we intend to support it eventually:Michael: We will investigate.
Sandy:We can probably support this, time-frames and priority of feature to be decided though.
Michael: We do intend to support multiple monitors.
Some of you were curious whether voice recognition is something that we could implement. This is something that definitely won’t be a priority for first release, but we may look into for later. Michael: We do intend to support multiple monitors.
Sandy: Can discuss, but not a priority feature.
Michael: Probably not for the initial release, but we can look into it.
Finally this week, fans of joysticks will be happy to know that support for full axis joysticks will indeed be included. We would also like to support Force Feedback if possible:Michael: Probably not for the initial release, but we can look into it.
Sandy: If possible [Force Feedback] – would like to support this along with joysticks.
Michael: Yes [full axis joysticks] and yes, we’d like to support this [Force Feedback].
That’s it for another week. We also received a tonne of technical requests relating to in-game features, so that will most likely be the theme of next week’s edition. Thanks again for reading and if you’d like to give me any feedback please don’t hesitate to get in contact either via the forums, my email or Twitter!Michael: Yes [full axis joysticks] and yes, we’d like to support this [Force Feedback].
Thanks, Ashley