News Feature Requests Update #12 – The Ghost in the Machine

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I have an idea ... how about we let FD set what is a standard unit in the year 3200 for a fictional universe?

Does it really matter if a TEU / tonne / t in today's real world doesn't exactly match whatever unit of measurement is used for the game?
 
For cargo the computer tells you when you buy an item if you have room for it. Really simple in the future the computer computes the space, the manifest says the size volume weight mass however you want to call it, and it allows you to buy it or says no room for that item. Why make it more difficult then it needs to be? You would think items would be in cargo containers of a uniform size for each item, so this shouldn't really be an issue.

If your mining and the size will vary well it goes in and once the space is full as determined by the computer it is full. Why worry about it for minute detail? If you find that fun saying I can fit one more item by rearranging everything, in real life sure, but in a game how often would you do that spend hours rearranging items? Just let the computer determine if room for the item or not. Also in game you won't have that option as loading should be automated.

The actual method of what scale they use. Honestly it won't matter if standard across the game.

Calebe
 
The learning curve is another reason to have a sim within the game. I proposed a mode while docked at a station in which you can enter a session (solo or with others) to practise. The context is a space (and later aerospace) flight simulator which duplicates your current ship's configuration and load out.

New players can use simple scenarios to practise flying, docking and basic NPC combat. Veteran players can use it to familiarize themselves with a newly acquired ship's handling and systems. Players who want to duel without incurring criminal records and loss can use it to play fight. Anyone who has only ten minutes to log in for a bit of fun can use it for target practise, obstacle course flying, etc.
 
Not sure how the money situation will work, but I remember one of the things I appreciated most about WoW, was the ability to copy a toon over to the test server to test talent trees and see if they were viable before burning large amounts of cash on a re-spec. As I said, depending on how expensive some of the upgrades and modifications to the ships are, it might be nice to be able to copy your ship to a "test" space, just to see if a particular build would work, how well the ship handled, and yeah, to hone the dogfighting skills with little risk. Altho, maybe it's too much to expect a pain/risk-free option to training :)
 
Drat!!! ... I so nearly had you :D

But that is interesting ... we will be able to travel at the speed of light ... that raises some interesting possibilities and problems.
Sure we can do 'c' and faster, that is what hyperspace is for ;) it is just a question of doing it within a space that does not conform to the laws of physics we know :D

And what about single player?
I would hope that offline saves would allow this. It will be a bit disappointing if I can't change the galaxy offline :(

I have an idea ... how about we let FD set what is a standard unit in the year 3200 for a fictional universe?
...
Yay! Common sense has just entered the room and its name is Alien :D
 
the 'In at the deep end' achievement? sounds like a plan but for that to work it would have to be an account wide thing or you could do the tutorial on one position and earn the badge on another.

there is also the question of implementation: when do you get the award? 5 docks? 10? 20?

/note to self - have a look for a rewards/achievements thread {if results='null' then thread="start"}

An account wide award makes a sense. You start with the award and lose it if you do a tutorial.

Personally I quite enjoy tutorials - even for games where the mechanics and controls are obvious (like most mmo rpg's these days) - it stills gives you a chance to get used to controls. I am also not an award seeker but I still think a good range and quantity of different ones are a simple way of adding context based goals for those that do like them (although killing another player by ejecting your escape pod into them is quite abstract).
 
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I'd prefer to see a series of "The Hard Way" mini-achievements for managing to manually dock ships based on their size.

After all, I imagine manually docking an agile little Sidewinder should be easier (and a lot less expensive if you screw up) than manually docking a fully-laden Panther Clipper. :)

I can even imagine some stations *refusing* to let you try to manually dock that Panther if they think you haven't got the skill to do it ("what do you mean, they've raised shields?!" "something about not being insured for repairs of that magnitude, sir").
 
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