Feature Requests Update #5- This Time, it’s Personal
Elite has always been about your character’s personal story, the choices you make and the consequences of your actions. In this update we’ll be looking at some of the requests we’ve received that relate to your personal experience in the game.
One enquiry we received was whether players would be able to explicitly choose ‘RPG-style’ character classes (such as Bounty Hunter, Miner, Explorer, etc) at the start of the game. It should come as no surprise to most of you that this will not be the case, but here it is in writing:
Sandy: No, it doesn’t fit with the design. Your ‘class’ is what you choose to play as, as an individual in a galaxy. There will not be an ‘explicit’ class selection in the game.
Michael: There are no class choices in Elite; the game is about your choices as you play, not an upfront selection.
Another feature that was asked about was a flight or ‘Captains’ log where players could view a record of their previous actions, including encounters, outcomes and visited destinations. Whilst the plan is for this to be implemented in some way, more discussion is needed:Michael: There are no class choices in Elite; the game is about your choices as you play, not an upfront selection.
Sandy: Yes, this is part of the current design. Details will be discussed in the Design Decision Forum.
Michael: Flight logs are part of the current design, but details need to be decided.
David: We need to consider if it is player-readable or not. The intention is it remembers key events, names etc.
In a galaxy of peril and adventure, there will of course be many opportunities to earn acclaim, honour, or even notoriety for your character. With this in mind, some of you were curious if there would be any sort of medal/artefact cabinet where you can proudly view or display your numerous hard-earned accolades. You’ll be happy to know that there is a plan for this in the current design:Michael: Flight logs are part of the current design, but details need to be decided.
David: We need to consider if it is player-readable or not. The intention is it remembers key events, names etc.
Sandy: Something like this will be available to players.
Michael: Yes, although the actual form isn’t determined yet.
Whilst trading will be an important part of Elite: Dangerous, some people were curious as to whether players would be able to physically run their own shops. The response from the team to this is no, at least at launch. However, players will still be free to trade with one another in a more informal setting:Michael: Yes, although the actual form isn’t determined yet.
Sandy: There will be various systems for direct player-to-player, ship-to-ship & other ‘ad-hoc’ trading systems. But there is no current design for player run/owned shops; this is something that may be discussed for future updates.
Michael: There will be mechanisms for players trading with each other, although this is unlikely to take the form of a player-run shop.
Finally this week, more of a functionality request but certainly one that will prove useful to players. Players requested the inclusion of a search function for navigation in the star map, so that finding specific systems would be much more convenient. We can confirm that this will indeed be in the game:Michael: There will be mechanisms for players trading with each other, although this is unlikely to take the form of a player-run shop.
Sandy: Yes
Michael: Yes.
That’s it for this week’s requests update (sorry it was a day late!). Next week we’ll most likely be looking at some of the multiplayer requests that we recieved and giving you some insight into some of those questions. Michael: Yes.
Thanks again for reading!
Ashley
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