Feature Requests Update #6- A Little Help From my Friends
Welcome to the sixth feature requests update! This time we’ll be looking at a few of the multiplayer feature requests that we have received and shedding some light on those questions.
One thing that many people have asked about is the inclusion of an in-game guild or clan system, so that players can organise themselves into social groups. Unfortunately this isn’t something that is planned for initial release, but may be considered as a post-launch addition:
Sandy: Voluntary only – there will not to my knowledge be an ‘official’ in-game definition of this.
Michael: Not to begin with, the player groups are organised by the players themselves. This may be expanded after the initial release.
Another thing that people asked about was if there would be some sort of player rankings, where you could compare your achievements against other players. Whilst this is something that we plan to implement, we do not know yet exactly what these ratings will represent:Michael: Not to begin with, the player groups are organised by the players themselves. This may be expanded after the initial release.
Sandy: There will be stats that can be accessed that are quite wide ranging. Rankings will be part of this – but we need to discuss what the categories will actually be and how this is measured.
Michael: Yes, although the details have not been determined yet.
Audio chat with other players was another feature you were all curious about, obviously in an open world multiplayer game like Elite: Dangerous it makes sense to provide players with as many avenues of communication as possible. For this reason, there will almost definitely be voice chat available:Michael: Yes, although the details have not been determined yet.
Sandy: Yes almost certainly, we would like to do this
Michael: Yes we intend to include this.
David: Yes – both chat between specific players, and ‘hailing’ other nearby ships
The question of community server hosting was also brought up during the Kickstarter, will players be able to host their own private servers? As it currently stands this is not something that we plan to support:Michael: Yes we intend to include this.
David: Yes – both chat between specific players, and ‘hailing’ other nearby ships
Michael: Not currently planned.
Sandy: We can discuss making the server software available to the ‘wild’ at some stage if we ever drop support for the official server(s).
Whilst there won’t be any way in Elite: Dangerous for a player to become completely stranded without any hope of returning to a Space Station on their own, many of you were interested in the ability to send a distress call, so that you may be rescued by other players. Sandy: We can discuss making the server software available to the ‘wild’ at some stage if we ever drop support for the official server(s).
Whilst it is unlikely that you would need this feature to actually get back to civilization, there may be situations such as being assailed by pirates or requiring some fuel to get back to the nearest station before your life support fails that would make it useful. For that reason, we hope to add some sort of distress call functionality:
Sandy: Yes, something along these lines will be available
Michael: Yes, we will be looking into this.
That’s it for this week’s feature requests update, hopefully some of this information was useful to you all! I’ll be back next week with some more feature requests, until then if you have any questions then please don’t hesitate to reply in this thread or PM me.Michael: Yes, we will be looking into this.
Thanks, Ashley