Features we need back from the first JWE

While JWE2 seems to be a huge improvement from the first game, there are still some features that I miss from the first game.
Here are a few things that come to my mind, but please feel free to add more.

  • Placeable trees
  • Infinite feeder (sandbox)
  • Rocks and pillars from the RTJ aviary as placable items.
  • JP themed aviary (sandbox)
  • JP Pteranodon skin
  • Combat frequency (sandbox)
  • Maps from the first game (I LOVED Isla Tacano)

    (EDITS)
  • JP Raptor Pen
  • JP bunker
  • JP signs (entrance, aviary signs)
 
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It's a small issue but we had the nice looking JP themed guest bunker from the RTJP DLC. This was removed in JWE2 and replaced by a standard bunker that is nearly identical to the ones you would use in a JW park build, the only difference is the colors of some parts of it are different in a JP era build. The JP bunker was unique and looked like something we saw from the first movie. It was already in the first game. All they had to do was make the textures better and let us use that again.

If possible I would like to see it return.
 
I was just thinking how nice it would be to have the maps from the first game brought over. Why not have all the variety, we could make them all look so much nicer with the new tools. Gutting those old Aviaries for more decorations is another plus, but I really don't understand the need for infinite feeders when you can disable hunger in Sandbox now.
 
I was just thinking how nice it would be to have the maps from the first game brought over. Why not have all the variety, we could make them all look so much nicer with the new tools. Gutting those old Aviaries for more decorations is another plus, but I really don't understand the need for infinite feeders when you can disable hunger in Sandbox now.
Infinite feeders and disabling hunger are not the same. You still want to see dinos hunting/eating, and it would no longer be realistic if they don't eat.
 
Infinite feeders and disabling hunger are not the same. You still want to see dinos hunting/eating, and it would no longer be realistic if they don't eat.

Isn't the idea for a Site B mode though? That would naturally involve carnivores hunting the herbivores as that's more natural. Only thing we are missing is some form of breeding to replace the dead.

If its not for a Site B kind of preserve, aren't you just making a park in which carnivores are restricted to their own enclosures or mixed enclosures where deactivating their hunger needs are preferable anyway?
 
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Isn't the idea for a Site B mode though? That would naturally involve carnivores hunting the herbivores as that's more natural. Only thing we are missing is some form of breeding to replace the dead.

If its not for a Site B kind of preserve, aren't you just making a park in which carnivores are restricted to their own enclosures or mixed enclosures where deactivating their hunger needs are preferable anyway?
Carnivores have always been restricted to their own enclosures unless they cohabitate with other species(Site B) or break out from their enclosures. Infinite feeder is great because you can still see dinosaurs eating (TRex hunting goats, Mosa eating a shark etc.) while not having to worry about refilling the feeders which can be super annoying.
 
Frontier will read the feedback and will do their best, to make the player happy!
We saw it in Jurassic World Evolution 1:
JP Era DLC,…..
 
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Carnivores have always been restricted to their own enclosures unless they cohabitate with other species(Site B) or break out from their enclosures. Infinite feeder is great because you can still see dinosaurs eating (TRex hunting goats, Mosa eating a shark etc.) while not having to worry about refilling the feeders which can be super annoying.

I don't think we agree on what Site Be is then as to me that implies no fences or enclosures just free roaming species in a more naturalist environment. Feeders themselves aren't very compatible with Site B, that is why there was the huge outrage of herbivores requiring feeders from the first game in Sandbox. Disabling hunger eliminates the need for feeders at the small expense of hunting goats or whatever. The actual fix you are looking for just appears to be bringing back disabling dinosaur combat for Sandbox.
 
I don't think we agree on what Site Be is then as to me that implies no fences or enclosures just free roaming species in a more naturalist environment. Feeders themselves aren't very compatible with Site B, that is why there was the huge outrage of herbivores requiring feeders from the first game in Sandbox. Disabling hunger eliminates the need for feeders at the small expense of hunting goats or whatever. The actual fix you are looking for just appears to be bringing back disabling dinosaur combat for Sandbox.
No. I would never put carnivores with other species in a same enclosure(unless I need to raise their combat infamy) and I would never disable dinosaur combat since that will make the game too unrealistic. I would never disable hunger because I don't want my Trex to eat nothing and sleep all the time which is also very unrealistic. I just do infinite feeders because I don't want to refill every single one of them manually. Other players have also pointed out the need of infinite feeder for the same reason, and Jens has already collected this feedback.

EDIT: BTW I shouldn't have said that carnivores cohabitating with other dinosaurs is the same as Site B. I oversimplified it, and what you said about Site B is 100% correct.
 
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No. I would never put carnivores with other species in a same enclosure(unless I need to raise their combat infamy) and I would never disable dinosaur combat since that will make the game too unrealistic. I would never disable hunger because I don't want my Trex to eat nothing and sleep all the time which is also very unrealistic. I just do infinite feeders because I don't want to refill every single one of them manually. Other players have also pointed out the need of infinite feeder for the same reason, and Jens has already collected this feedback.

EDIT: BTW I shouldn't have said that carnivores cohabitating with other dinosaurs is the same as Site B. I oversimplified it, and what you said about Site B is 100% correct.

If we are talking Sandbox for a Site B, aside from dinosaur replacement we have a natural ecosystem now. Carnivores tend to not like each other much in reality, and they can use herbivores as their source of prey. It appeared to me the assumption is you didn't want them to harm your herbivores so you wanted infinite feeders, so that they would still hunt goats and live in harmony with the herbivores. This ecosystem could be accomplished by disabling dinosaur combat, so they would still have their hunting instincts but wouldn't kill your herbivores, for instance.

Correct me if I'm wrong, but this is seriously confusing me now.
 
If we are talking Sandbox for a Site B, aside from dinosaur replacement we have a natural ecosystem now. Carnivores tend to not like each other much in reality, and they can use herbivores as their source of prey. It appeared to me the assumption is you didn't want them to harm your herbivores so you wanted infinite feeders, so that they would still hunt goats and live in harmony with the herbivores. This ecosystem could be accomplished by disabling dinosaur combat, so they would still have their hunting instincts but wouldn't kill your herbivores, for instance.

Correct me if I'm wrong, but this is seriously confusing me now.
Forget about Site B. I never create Site B park anyway, and infinite feeder has absolutely nothing to do with Site B. Why would you place a feeder in Site B in the first place? Herbivores can now eat grass and trees, and carnivores can hunt herbivores.

Also when did I ever mention that I would make my carnivores live in harmony with the herbivores? I clearly said that I would NEVER place my carnivores in a same enclosure with other species.
 
Forget about Site B. I never create Site B park anyway, and infinite feeder has absolutely nothing to do with Site B. Why would you place a feeder in Site B in the first place? Herbivores can now eat grass and trees, and carnivores can hunt herbivores.

Also when did I ever mention that I would make my carnivores live in harmony with the herbivores? I clearly said that I would NEVER place my carnivores in a same enclosure with other species.

So you aren't interested in a Site B setup, but you want infinite feeders. Then the only thing I can even come to a conclusion on is that you don't want to ever resupply the Ranger Stations given they can be automated via the Ranger Post to resupply your carnivore feeders. That is itself already a task far less daunting than the nuisance of the first game, so I don't know how your rangers would be running out of food resupplies so quickly unless we are strictly talking goat feeders which seem to be overtuned right now, but can easily be brought back into a happy medium.

Seems like we are on the same page now, but this is a lot pettier than I had originally thought.
 
Nice triceratops

The JWE2 ones are horrible. Just stop knocking out your friend and then going crazy because you're lonely ... and then knocking him out again.
 
Absolutely love this game, and I think most of what's there is great, but I do agree with a lot of the OP's request

I'd add:

The raptor pen prop from the first game. It's iconic, and it's excluded for some reason. I know it's useless, but it made a lot of sense in context with the environment. Maybe have it double as a ranger station that can be placed once.

Weather station (I haven't unlocked everything, but I didn't see it). Placeable once, gives a slight bonus to weather defense for the whole park. Individual upgrades that are currently included provide the rest.

The actual aviary from the first game. It's less robust and only has the one species, but it makes sense lore-wise for JP era. Plus, it has that nifty little exit gate to the side that nods back to JP3.

The licensed Jeep /Ford Explorer for JP era. I know licensing isn't a cut and dry thing, but why did we get it in the first game, and lose it in the second?

The guest-generating buildings from JP1 like the security center and such.

Props from the first game used to flesh-out the details, like the single toilet that we could drop anywhere. And more of it, like small sheds, concrete bunkers hinting at stuff being installed underground (like in the movies), etc.

Helicopters that actually take off and leave for guest arrivals/expeditions. Why was this removed?
 
Please give us a campaign like in the first JWE. I loved being able to hop around from park to park updating things and then unlocking more things to then take to the other parks.
 
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