Feb 2025 & concord cannons still dont reload

Adding:
  • rare goods trading not yet available for merits
  • escape pods not yet available for merits
  • CPs bug on GalMap when exiting to main menu and relogging (+ other GalMap issues)
  • PP NPC spawns and AI borked
  • PCZs disappearing when local conflict is triggered
  • FC material transfer broken
  • Fighter crew aim borked
  • Can’t claim PP mini care packages, due to soft lock
Edit: more bugs courtesy of @SlickPBW 👆
 
Last edited:
Fleet carrier marketplace bug has been around for years. Buy from a carrier, goods don't appear in your hold until you open any marketplace.

On the plus side, the goods aren't visible to NPCs or other players either, so you can haul goods from your carrier (as long as you buy them from yourself) to the target system without any interdictions. Then you open the marketplace when you get there and tadaa.. the goods magically appear.
 
What's getting up my nose is the relative silence regarding new bugs, which with the concord cannons issue, renders them useless.
They've just come out! Their the newest PP weps!
I know their busy with the next big rollout, I get that. But QoL bugs need addressing.
The flickering shadows which has been apparent since shortly after odditys release, again nothing heard. Not even acknowledged AFAIK.
The AA bug which is really annoying. Nothing done.
They did optimise oddity a bit...just a bit.
Releasing colonisation will come with a bucket load of bugs. And they'll probably be ignored too.
It's the attitude towards bug fixing that gets up my nose.
Overall the game is brilliant 👏 👌. So why not make it even better than brilliant?
 
BTW, the PP2 UI is horrible.

For example, finding power CZs can be pretty frustrating.
Can someone tell why there are no power CZs in any of the following contested systems?
1739631479795.png

In the second system both powers have reached the "min. control score" threshold (whatever that is). Does that mean they are done fighting and that's why there are no CZs?
If that's the case, why the hell is it called a "contested" system?

As for the first one, I have no idea what the problem might be there. Both powers are above the conflict threshold after all. My alt account who made the screenshots is pledged to neither of these powers but I don't know whether or not that can be a problem, as in other systems I can regularly see power CZs belonging to powers other than my own.
 
Last edited:
PP CZs have been broken in at least two ways since release 3.5 months ago. At this point we have to assume they are working as intended - so if they're not working for you, simply don't bother participating.
 
FDev completely forgetting black markets are a thing that exist in powerplay, but I'm not sure if "forgetting crime is a thing that exists" is even a bug at this point given how long smuggling was bugged and had the -25% penalty for stolen goods, and how when they updated missions to allow you to choose a reward they completely forgot to apply that to specifically smuggling missions.

Oh - I did deliberately get scanned with a hold full of stolen stuff to see if that counted towards the crime objective and the cop just... turned around and left? Didn't turn hostile or issue a fine? That's new.
 
Oh - I did deliberately get scanned with a hold full of stolen stuff to see if that counted towards the crime objective and the cop just... turned around and left? Didn't turn hostile or issue a fine? That's new.

Security at your Power's stronghold carriers will ignore contraband in your ship's cargo hold.
 
still have to relog to clear superpower bounties
still occasionaly have to relog to make cargo appear in my hold
still have to relog to restore function of controls that randomly lock out
settlements not spawning any loot if the system that isnt in powerplay (with some consumables z-warping way above buildings)
 
Last edited:
Security at your Power's stronghold carriers will ignore contraband in your ship's cargo hold.
This was at a random coriolis station and at a surface port. Regular security, not power security. Cargo was low-temperature diamonds I.. uh... liberated from some miner's cargo hold a while back.
 
This was at a random coriolis station and at a surface port. Regular security, not power security. Cargo was low-temperature diamonds I.. uh... liberated from some miner's cargo hold a while back.

Very strange then, doesn't make sense at all. NPC's are notoriously inflexible about these things.
 
Back
Top Bottom