Ship Builds & Load Outs Federal Assault Ship PvP

sorry not PVP i mean PVE, but wanna do a pvp ship to And something went wrong when I change in my thread :) Maybe somebody moderator may merge threads?, sorry
 
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You've spelt Clipper wrong :D

I'm not into the FAS, but I don't see any major problems with the build.

I don't use the Bi-weaves either but that is down to playing style and preference.

I see you have 1 single gimble in the weapons slot too, but I'm sure that was an accident and you'd have picked that up in dock whilst doing the build.

You can swap SCBs around and cargo as you see fit, try and fly, you'll soon figure out if it don't work for you.

After that good luck.
 
Clipper? Now I do not understand ? :)

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Okej Thx
 
I have recently given a try to the FAS...and have dumped my FdL!
My method: silent running, boost, ram, fragment canons at point blank...most of your opponents won't even realize what's happened to them. Of course, equip as many hull reinforcement packages as possible.
PvP obviously, since your will "transmute" your hull into damage...and will need to repair after most fights.
 
Bi-weave shields are better for PvE where you can boost away and wait a few seconds for your shields to recharge. For PvP, you don't want your shields to go down at all, so I would suggest regular shields and maybe some Shield Cell Banks. Sure, they do heat damage but it's mostly minor, especially on the Federal ships which have better armor and module protection; even if your hull does go down 2 or 3 %, you shouldn't have problems with malfunctioning modules.
 
I've got an Assault Ship myself, and it just floats along leaving wreckage in its wake.

For Shields, you can either go Hull Tanking with BiWeaves, or go for Class-A shields with Boosters. I've found just the BiWeave and then replace your Cell Bank with another Hull, and it runs like a treat. You can now swap out all Boosters for Chaff and you are rocking. The Hull keeps you in great shape, and the BiWeaves go up and down constantly. This opens up your available power for some MUCH better weapons. Pulses are nice, but a pair of Large Bursts with a pair of Railguns will destroy just about everything. Lasers for anything Asp size and smalller, and the rails will poke out the power plants of anything big. Every half-hour or so I pop back to the station to repair, rearm and cash in bounties.

For PvE I do suggest the Kill Warrant Scanner, as it will significantly boost your cash for bounties.

This is mine: http://coriolis.io/outfit/federal_a...a2a0000020lB22d2b290d2f.Iw18cQ==.EwBhEYy6a8g=
(except that I put in Military Grade armor as well) I've spent many hours in HighRES and compromised nav points, and have yet to be taken down.

I also do not bother with cargo - an Assault Ship has little room for cargo, and a terrible jump range. Mine is almost exclusively combat, and I have other ships for other purposes.
 
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I also just started using the FAS this weekend and I am loving it.

It feels like a heavy fighter should.

I had to sacrifice the cargo rack for Haul packs instead. But with the Bi-Weave and the shield boosters I have not had a problem with PvE stuff in a Resource Zone.

I did take it a couple systems over for some power play and was disappointed with the jump range and configuration I had to use just for power play. When you use a fuel scoop, interdictor, and cargo bay you definitely start feeling squishy.

In short, my build is great for staying home and blowing up NPC pirates. Hate to have to do anything else with it though.

http://coriolis.io/outfit/federal_a...22d2b292727.Iw18cQ==.IwBj4yqA?bn=Astral Dread
 
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I have a fds while heavier and slower still hits hards. Put gimbalked multicannons in med and large gimablked ipulse or bust going to need good power couping. I use a class 6 biweave with a 20% shield booster and run one cell bank. A point defencs for missiles and cargo limpets, yes had those spam me never make it. Chaff for my use and a kws since i in res. For power play going swap kws for sheild booster. Anything but condas fall apary around me. Have some trouble with them.. Big problem for me is as ship is so big i take all other head on then pass ove on top or roll as they pass getting two turrents hittthem.. i tun ned pulse turrents large pulse turrent and gimballed multicannons.. the fas is more manavible from the start and faster. If it had a bigget cargo i use it and trade my dropship, but i do trade runs. Been know to take a mission just know will get intreded for extra cash . Had a fed gunship come aftet me he died.
 
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