Federal Corvette: A missed opportunity

To buff or not to buff

  • Yes, the Corvette could do with having 4 medium instead of 2 small and 2 medium

    Votes: 41 57.7%
  • Yes, the Corvette needs a buff but not as suggested

    Votes: 7 9.9%
  • No, the Corvette is fine aa it is

    Votes: 23 32.4%

  • Total voters
    71
Right so before anyone shoots me down for moaning etc, I love my Corvette. It's a great combat ship with some compromises but I can't help but feel it could be greater. I'm not going to go down the usual route and demand that it's FSD be upgrade because to be totally honest it isn't that bad - sticking an addition class 6 fuel tank in the thing and the ship can go on and on without refuelling.

But I'm a little puzzled as to how good it's weapons load out actually is. Sure there are new huge weapons coming in 1.6 but whether they really make up for the 4 large hardpoints the Anaconda can handle remains to be seen. My old conda used 4 gimballed large pulses, 2 medium gimballed beams and 2 small gimballed bursts and she was an absolute beast in combat. Lost her only once and that was to 2 Corvettes and a Python concentrating fire.

The Corvette on the other hand (with the above caveats of whether thr new weapons make up for large) seems to be a little lacking firepower wise (excluding the huge plasma accelerators which unless you're a deadeye, are pretty difficult to aim properly) so I was thinking that the Corvette could do with a slight buff.

My suggestion that at the loss of say one of its class 5 internals, the ship could do with having its 2 small hardpoints replaced by 2 medium ones so that it is more distinct in its combat orientation than the Anaconda. It's power capacitor should be more than capable to handle the increase and it would set the Corvette into a class of its own in combat rather than just being slightly better at it than the Conda.

Don't get me wrong, it is a good ship but right now, short of having two huge plasma accelerators, slightly increased manoeuvrability and better shields for me, the Corvette isn't distinct enough from the Corvette.
 
I look at it in a slightly different light
Conda - 1 huge + 3 large
Vette - 2 huge + 1 large

1 huge = 1.5 large
or at least it should, but since i do not have the numbers for C4 pulse lasers and beams then I can not be sure
so we have
Conda 1.5+3 = 4.5
Vette 2*1.5 + 1 = 4

The Vette is slightly faster, significantly more agile, rocks tougher shields, but has 33% less armor than a Conda.
I agree that the small hardpoints are almost useless on a vette, but I think the huge and large weapons are balanced well enough. Swap the two small hardpoints for 2 mediums and it would be great.
 
I look at it in a slightly different light
Conda - 1 huge + 3 large
Vette - 2 huge + 1 large

1 huge = 1.5 large
or at least it should, but since i do not have the numbers for C4 pulse lasers and beams then I can not be sure
so we have
Conda 1.5+3 = 4.5
Vette 2*1.5 + 1 = 4

The Vette is slightly faster, significantly more agile, rocks tougher shields, but has 33% less armor than a Conda.
I agree that the small hardpoints are almost useless on a vette, but I think the huge and large weapons are balanced well enough. Swap the two small hardpoints for 2 mediums and it would be great.

That's an alternative way of looking at it yeah, it all depends on whether the Huge hardpoints are worth it (shame there's no Huge burst). The Vette just isn't quite distinct enough in my eyes to be truly a combat ship.
 
corvette's budget went on turn-rate for the two perfectly aligned huges, It doesn't really need additional firepower they are all on a level really.

normalized anaconda = 17 smalls, cutter = 15.6, corvette = 15.9
 
Like I say I'd be happy for some internals to be sacrificed for the Corvette to have a more dedicated combat role by getting rid of the mediums since as it stands now it is the second highest capacity cargo ship in the game - which is odd given that it is supposed to be combat vessel.
 
Like I say I'd be happy for some internals to be sacrificed for the Corvette to have a more dedicated combat role by getting rid of the mediums since as it stands now it is the second highest capacity cargo ship in the game - which is odd given that it is supposed to be combat vessel.

It's not that odd. It's just the equivalent of buying a dreadnaught and using it for commerce.

You can do it if you have the money and the influence and it does have an impressive capacity compared to actual smaller commercial ships, but everyone is going to ask "why?".

The only thing missing is the actual trading ship of this tier of ships, which would be the panther clipper.
 
Last edited:
It's not that odd. It's just the equivalent of buying a dreadnaught and using it for commerce.

You can do it if you have the money and the influence and it does have an impressive capacity compared to actual smaller commercial ships, but everyone is going to ask "why?".

The only thing missing is the actual trading ship of this tier of ships, which would be the panther clipper.

Which considering it's supposed to be a dedicated combat ship is strange...look at the other dedicated combat ships, they have next to nothing in cargo space and can hit much more than their fellow classmates.
Correction; one huge pulse and three large.

Anaconda benefits from the new C4 weapons too.

Yeah but if those weapons aren't significantly better than the equivalent large hardpoints then the Anaconda is still more effective in combat.
 
Yes, definitely. It's a combat oriented ship, and therefor needs to compensate for it. Bad FSD is logical for Combat, but it DOES lack firepower. What you suggested it perfect, but the distributor will certainly struggle. I feel like the distributor will need a buff as well (corvette only) to make up for the new weapons and have some variety.
 
I'm honestly not wild about my Corvette either. I feel like my python can take down targets about as effectively, and it's more mobile.
 
Like I say, it's a really like it but as it is right now, the only major advantages is the placement of the two huge, slightly more agile and slightly better shields and it can hold more cargo.

(actually evenwith the two huge plasmas, the Anaconda outguns the Corvette if you fit 1 huge [124mj damage] and 3 large [3 x 93mj damage]...)
 
There's the impossible factor of player skill involved with the corvette. Those 2 huges are pretty sweet but if a player isn't able to line up the shots their useless. GIMBALLED huges really need to be a thing.
 
There's the impossible factor of player skill involved with the corvette. Those 2 huges are pretty sweet but if a player isn't able to line up the shots their useless. GIMBALLED huges really need to be a thing.

Even then, the conda hits harder because of the additional large hardpoint. The solution would be to make the two smalls into mediums or just stick an extra large one.

I'd rather they buff the Corvette and maybe increase the price by say 10% and take a couple of internals out so that it can do more attack damage than them Nerf the Conda
 
Last edited:
Back
Top Bottom