Ships Federal Corvette Federal Corvette Multicrew turret help -PVE-

Hello,

I want to pimp my Corvette for Multicrew. Running 2 Huge Plasma with short range 5 and Plasma Slug.
I use Rapid Fire Pulse Turrets on all other hardpoints and while im happy with the PA damage the turrets damage is really lackluster and boring..

While I am well aware of the turret damage beeing crap, I still want to offer my Crew Members that spot cause especially new players really like to use it.

Which Turret would be the best fit for Multicrew and giving my gunner the feeling that he actually is able to shoot something down on his own?

Here is my current build

thx
 
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You might be better with efficient beam turrets than pulse that'll triple the turret DPS although even with 4 pips to weapons TTD is around 20 seconds, add efficient to the PA's and you're back to more substantial sustained weapon fire duration.

Or you could try a beam/frag setup I use for PVE HazRES with no crew, at close range the frag damage is huge

 
The DPS of efficient beams is the same as rapid fire pulse just that beams drain all weapon energy and are heavier on the powerplant
Useing frags means i need to regulary visist the station to refill ammo + crew is not likely to use them efficiently
 
From my personal experience multicannons is better option for turrets. Falloff distance for MCs is 1.8 km and for the lasers of the same size is 0.6 km, therefore unless you shooting at point blank range MCs doing more damage. Another thing is that lasers (particularly smaller ones) not too useful against hull and once shields are down they just wasting your time. I have large beam lasers for taking shields down and MCs for finishing the job. On my turrets I have one overcharged oversized MC and another one is overcharged corrosive. Nice combo. Also, if you want to get NPC crew member put him into the fighter, he's more useful when shooting independently from his fighter rather.
 
I found out that useing 2 short range plasma accelerators with plasma slug and 5 focused pulse laser turrets do really well even without a gunner. The piercing and increased damage fall off make the lasers A LOT stronger. Damage evens out at 1900 meters with long range which is more then my average engagement distance and even then the piercing increases the damage to hull significantly.
 
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