Federal Corvette - please buff jump range.

I have read all of you arguments.

Psycho, you have jumped to conclusions about your oppositions intentions.

Byr, you failed to provide information and reasoning.

Sooden, you were very polite.

Anyways, jump range is a mechanic that adds caution and a dimension to the galaxy of how large it is. In my experience, jump ranges of 13-18 are decent, allowing for a experience of the distance, 19-25 feel very fast, and the 36 of the asp makes travel trifling, but is very nice at long distances.

The problem with a jump range less than 13 is that many jump courses require you to take out of the way routes, traveling 4 times the distance of the trip, and some stars are completely inaccessible(Within the bubble). It is simply a pain to the player that such a short distance is so tiring.

Trips should feel long because they are long, like a 300 ly trip, but not long because a 30 ly star take 13 jumps.
 
I have read all of you arguments.

Psycho, you have jumped to conclusions about your oppositions intentions.

Byr, you failed to provide information and reasoning.

Sooden, you were very polite.

Anyways, jump range is a mechanic that adds caution and a dimension to the galaxy of how large it is. In my experience, jump ranges of 13-18 are decent, allowing for a experience of the distance, 19-25 feel very fast, and the 36 of the asp makes travel trifling, but is very nice at long distances.

The problem with a jump range less than 13 is that many jump courses require you to take out of the way routes, traveling 4 times the distance of the trip, and some stars are completely inaccessible(Within the bubble). It is simply a pain to the player that such a short distance is so tiring.

Trips should feel long because they are long, like a 300 ly trip, but not long because a 30 ly star take 13 jumps.

I would like to see a bit more sense in how jump ranges are assigned.

Ships like the Corvette and Vulture are the Federation's navy ships. They need to move relatively quickly in order to respond to attacks etc.
Similarly the Fer de Lance is a bounty hunting ship that can't chase anything (currently nothing to chase but you get the idea).
The Viper is a system defence craft with low jump range. Spot on, it's not meant to move around so much.

CMDR CTCParadox
 
A better pitch time / rate allows you to be more effective in combat. A better FSD does absolutely nothing for you in combat.
Oh, right, the FSD's capabilities just decides if the combat even happens to begin with in the first place. Psh. No relation at all, right?

Psycho, you have jumped to conclusions about your oppositions intentions.
Is this so? Is the intention something other than 'buff corvette jump range'? Because that's the conclusion I jumped to and that's what I'm opposing.

Trips should feel long because they are long, like a 300 ly trip, but not long because a 30 ly star take 13 jumps.
Using this line of logic, could one argue the T9 should get a boost speed of 400m/s because the 10km trip to the station feels too long?

[...] sense [...]

They need to move relatively quickly in order to respond to attacks etc.
If rapid response is a priority, wouldn't it make more sense for the feds to send a DBE or DBS or you know an FAS instead?

This perfectly illustrates the problem with a lot of the arguments from people who don't understand why the corvette has little jump range, and why this is a pointless I WANT thread. See a ship, it has poor X, decide to buy it, try to use X, and get upset about X. It's baffling.
 
I would like to see a bit more sense in how jump ranges are assigned.

Ships like the Corvette and Vulture are the Federation's navy ships. They need to move relatively quickly in order to respond to attacks etc.
Similarly the Fer de Lance is a bounty hunting ship that can't chase anything (currently nothing to chase but you get the idea).
The Viper is a system defence craft with low jump range. Spot on, it's not meant to move around so much.

CMDR CTCParadox

That also means that at least some trade ships should have a longer jump range. It would make sense for there to be at least 1 long range trade vessel.
 
I totally agree with you on this one, I spent about a week grinding charity missions at 17 Draconis to obtain the rank of Rear Admiral, i finally made it yesterday, I owned an A rated battle Anaconda but fancied a change and the Corvette was calling me, i took my Conda to Shinrarta Dezhra and traded her in for a brand new shiny corvette setting me back 160 odd million CR, I then proceeded to A rate it, setting me back a couple more hundren millions. The trip in my Battle Conda from Founders world to my home system in Jonai was around 9 or 10 jumps, not to bad. Now the same journey takes 18 jumps in the Corvette. Now after using the Corvette in the local Haz Res site in my home system i know i love the ship and how it handles, But for what i payed for it she needs a bigger FSD as she is likely to stay in my home system as i wouldnt wont the hassle of travelling 200ly to a community goal. Also another point i want to make is why the hell are there small hardpoints on such a combat ship?, i find them absolutely useless and dont even use them, they need replacing with 2 more medium hardpoints, So to sum up the only 2 real issues i find with it is the FSD drive and those 2 small hardpoints. Im sorry FD, but for the grinding we have done to obtain the rank and gain the credits (BTW I EARNED MY WEALTH ALONG TIME BEFORE THE LONG RANGE SMUGGLING) to buy and outfit this ship, we the player base expect more from this ship.
 
Really is farcical that a ship of that rank,cost and size has a pitiful jump range. It is no way realistic and it just cripples the ship and shows very poor thinking on frontiers part. The corvette should have a jump range of no less than 20ly`s otherwise the Federal designers should have been put against the wall and shot for ineptitude.
 
Really is farcical that a ship of that rank,cost and size has a pitiful jump range. It is no way realistic and it just cripples the ship and shows very poor thinking on frontiers part. The corvette should have a jump range of no less than 20ly`s otherwise the Federal designers should have been put against the wall and shot for ineptitude.
Really is farcical that an axe of that level, cost, and weight has a pitiful attack speed. It is no way realistic and just cripples the axe and shows very poor thinking on genericMMO101Dev's part. The axe should have an attack speed of no less than 90aspd otherwise the blacksmith should have been put against the wall and stoned for ineptitude.

Do you realize how stupid this sounds?
 
I know I made my position clear a few post back and my change in opinion on jump range , and I will wait until FD develops the game a bit more, to see if the corvette gets it role (or more fitting one at least) but after seeing something online about travel game play, I think it explains the feeling of most people that want a longer jump range.

https://www.youtube.com/watch?v=aMbWmZ7SG-c (sorry for the low sound, not my vid)

It feels (at the moment at least) they added travel, which you must sit there and pay attention to, is just there to take up time.

So, the corvettes long travel feels like a un-organic game mechanic to add playing time. I guess that's the part that needs fixing (maybe the Ship transfer will help)
 
Last edited:
It feels (at the moment at least) they added travel, which you must sit there and pay attention to, is just there to take up time.

So, the corvettes long travel feels like a un-organic game mechanic to add playing time. I guess that's the part that needs fixing (maybe the Ship transfer will help)
Remember that this is a sim as much as it is a game. Being a sim detracts from its definition as a game. Being a game detracts from its definition as a sim. To say this needs fixing is like saying that sushi-curry stew needs fixing because it needs to be eaten with a fork instead of chop sticks. The traditional rules don't apply.

Actually, this is a running theme with game design. You are first taught all the rules. You are then taught how they can all be broken.
 
Really is farcical that an axe of that level, cost, and weight has a pitiful attack speed. It is no way realistic and just cripples the axe and shows very poor thinking on genericMMO101Dev's part. The axe should have an attack speed of no less than 90aspd otherwise the blacksmith should have been put against the wall and stoned for ineptitude.

Do you realize how stupid this sounds?

I`d lay off whatever your smoking its addled your brain.
 
Last edited:
If rapid response is a priority, wouldn't it make more sense for the feds to send a DBE or DBS or you know an FAS instead?

This perfectly illustrates the problem with a lot of the arguments from people who don't understand why the corvette has little jump range, and why this is a pointless I WANT thread. See a ship, it has poor X, decide to buy it, try to use X, and get upset about X. It's baffling.

Technically, if rapid response is a priority then the FEDS should be sending Anacondas as it is possible for a Battle Anaconda to have a 20LY jump range.
I suppose you could make the argument that in a rapid response situation the Empire would send Cutters, but that would be a poor decision as well since the Anaconda is a much better offensive ship than a Cutter. Also more cost efficient. So now we are at the realization that a multirole ship is still superior to the two flagships of either faction for rapid response combat deployment. This sounds fundamentally wrong and should be corrected. Both the Federation and Empire need to have unique strong warships capable of long distance rapid response.
 
the Anaconda is a much better offensive ship than a Cutter. Also more cost efficient. So now we are at the realization that a multirole ship is still superior to the two flagships of either faction for rapid response combat deployment.
Okay. So for a specific type of combat, a generic ship is better than a combat ship.
.
This sounds fundamentally wrong and should be corrected. Both the Federation and Empire need to have unique strong warships capable of long distance rapid response.
Why? Should they also have unique strong warships capable of hauling cargo, unique strong warships capable of deep space deployment, unique strong warships capable of anti-fighter suppression, unique strong warships capable of etc etc?
.
It sounds absurd that you think something so specific is necessary, and not having this specific thing is fundamentally wrong. I challenge you: Why do you feel the feds and the empire need to have strong unique warships capable of rapid response? I can't think of a good reason for this specific situation.
.
And I don't think you've come to realize what's happening with large ships. In most situations, fielding an anaconda is going to be inferior to fielding four CIIIs, and the cutter/corvette are not different. I highly doubt any military commander would send a tank to do the job of a pair of jeeps. Big ships aren't the answer to most things. There's a lot of people who refuse to accept this and a good number of them think the cutter/corvette needs better stats.
 
I suppose the one thing I find strange about the design ethos of Elite Dangerous is ignoring the real world fundamental that with greater size comes greater capability.

The Corvette and Cutter should be dripping hard points, slots and range and in every combat metric (including range) there should be clear air between them and a multipurpose ship like the Conda.
 
I suppose the one thing I find strange about the design ethos of Elite Dangerous is ignoring the real world fundamental that with greater size comes greater capability.

The Corvette and Cutter should be dripping hard points, slots and range and in every combat metric (including range) there should be clear air between them and a multipurpose ship like the Conda.


Logic-Exactly
 
Okay. So for a specific type of combat, a generic ship is better than a combat ship.
.

Why? Should they also have unique strong warships capable of hauling cargo, unique strong warships capable of deep space deployment, unique strong warships capable of anti-fighter suppression, unique strong warships capable of etc etc?
.
It sounds absurd that you think something so specific is necessary, and not having this specific thing is fundamentally wrong. I challenge you: Why do you feel the feds and the empire need to have strong unique warships capable of rapid response? I can't think of a good reason for this specific situation.
.
And I don't think you've come to realize what's happening with large ships. In most situations, fielding an anaconda is going to be inferior to fielding four CIIIs, and the cutter/corvette are not different. I highly doubt any military commander would send a tank to do the job of a pair of jeeps. Big ships aren't the answer to most things. There's a lot of people who refuse to accept this and a good number of them think the cutter/corvette needs better stats.

I never said that these roles should be filled by the Corvette and Cutter. That was your assumption. You know what happens when you assume.

Feds and Empire are constantly fighting with each other. It makes sense to have powerful combat ships capable of rapid response so that you do not have to station a crap ton of ships in every system. In terms of Lore, an Anaconda will be a challenge for 4 Cobras when you consider the fact that Anacondas are able to deploy fighter craft of their own. There is also the issue of risking 4 pilots to do the job of 1 pilot and well trained people tend to be harder to replace than technology. So regardless of what ships we are allowed to fly, it is fundamentally wrong for the Federation and Empire not to have rapid response long range ships.

Why should these rapid response combat ships be unique? Because the Federation and the Empire each have their own design philosophies and this is a game that should be fun. I like the contrast between Federation and Imperial designs so far. Why would you be against seeing more ships in the game?

- - - - - Additional Content Posted / Auto Merge - - - - -

Just looked at some of my past builds. It looks like the Empire already has a rapid response Ship, the Imperial Clipper can have a combat loadout with a 17 LY FSD jump range and an extra fuel tank for a total range of 119 LY.
 
I suppose the one thing I find strange about the design ethos of Elite Dangerous is ignoring the real world fundamental that with greater size comes greater capability.

The Corvette and Cutter should be dripping hard points, slots and range and in every combat metric (including range) there should be clear air between them and a multipurpose ship like the Conda.

If they wanted to balance the Corvette and Cutter by limiting them to Combat roles then they could have easily disabled the use of Cargo racks in the large internal slots on these ships. They did a similar thing with the Orca where you can only install a cargo rack or HRP into its Class 6 internal and first Class 5 internal. That limits you to what the ship can become. They could have easily done this with the Corvette and Cutter without gimping the Corvette's jump range or the Cutter's Power Distributor. I'll probably never have the rank to fly a Cutter, but I still think that a ship like the Cutter that is forced to rely on turrets should have had the biggest Power Distributor in the game - A Class 9.
 
Last edited:
I never said that these roles should be filled by the Corvette and Cutter. That was your assumption. You know what happens when you assume.
I never said that these roles should be filled by the corvette and the cutter. That was your assumption. You know what happens when you assume? Check.

Feds and Empire are constantly fighting with each other. It makes sense to have powerful combat ships capable of rapid response so that you do not have to station a crap ton of ships in every system.
EVERYONE is fighting EVERYONE EVERYWHERE. There's not some central war going on. It makes a lot more sense to garrison the most vulnerable systems than to try to deploy to the ones in need. You can look in game and see that plain as day.

In terms of Lore, [...] There is also the issue of risking 4 pilots to do the job of 1 pilot and well trained people tend to be harder to replace than technology.
In terms of lore, the anaconda is crewed by eight? 31? Something like that. Also, the condor pilots. Your argument holds exactly no water. Check.

Why should these rapid response combat ships be unique? Because the Federation and the Empire each have their own design philosophies and this is a game that should be fun. I like the contrast between Federation and Imperial designs so far. Why would you be against seeing more ships in the game?
I'm not against seeing more ships in the game, I'm just wondering why you're leveraging this as an argument against me when - as you've established with the first quote - isn't related to the corvette's jump range. Check.
 
Back
Top Bottom