Federal Corvette

You are doing a big mistake on ships and their difference in strength versus other ships,for example let's take Federal Corvette.
Federal Corvette :
as it presents is the bigest possible ship in ED that one pilot can fly,and judging from the previous differences probably will be possible destroyed by two or three small ship types Cobra or something like that...lol...why are you doing this, why one Anaconda can be very easily destroyed by these small ships,the same will be with Federal Corvette??

Instead to create a largest ship that is very expensive and you got fight hard to earn just to fly it,you will make a ship that can be destroyed without any problems,It's stupid and completely wrong direction.
Why not make this ship cost very expensive as well as modules for him so that it can not fly anyone or at any time,and the pilot of this ship, make proud to be able to do something special
because he could drive real beast.Mainly, I want to say that some differences in ships ar just too small !!

This makes the game not interesting and a little boring without ambitions for pilots.
I mean, why bother for the Anaconda or Federal Corvette when it can be destroyed by anyone and at anytime...make a reasonable difference between ships !!

For the end a little more positive criticism ,see these colors in the picture,I did not ran in the game into something like this, the universe can be very monotonous, this is a game where everything is possible, make a a little more beautiful and interesting universe !

One more thing, make the real warship or more of them and not multipurpose ship which may be a warship ... means, only real warship!

Not to mention that, it is simply not enough ships for this game, this game is supposed to start with a minimum 100 ships...minimum .... I expect so !

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Have you ever actually tested the Conda ? After the Wings Update it got almost invincible. You can now fit 8 shield boosters without running into energy issues, getting a shield strength of almost 1200MJ. Small ships would have to eat through that shield first, while being under turret fire. And even if an extremely capable wing wears the Conda down, it still has all the time in the world to withdraw and FSD out.
 
This game was meant to have 30 ships by the end of development. There are currently 5 pure combat based flyable ships, soon to be 6 or 7 out of 17, and many other ships can be fitted for combat and do just fine if not even better than the combat focused ships. In real life, a small, fast, maneuverable tank can take out a large, slower, more heavily armoured tank through the use of CLEVER TACTICS and SUPERIOR SKILL, not because the large tanks are bad tanks. A player-piloted Anaconda is an extreme challenge to take out in a viper, cobra or even a vulture, but it can be done if you are a better pilot and think about how to approach this challenge. Why you use the Federal Corvette, a ship that doesn't even exist yet and that we know almost nothing about, as the basis of your argument is beyond me, especially when your arguments aren't very well thought out. Take care and fly straight commander.
 
Every player-pilotable ship in the game has to be destroyable by smaller ships. Otherwise, players would simply flock to the ships that cannot be destroyed.

There are systems where the colors are amazing. Just because you haven't discovered them doesn't mean they don't exist. Check out some of the screenshot threads to see what I mean.

Your expectation of a "minimum of 100 ships to start" is completely out of touch with the information the developers have been giving. If the game had that many ships, there would be less difference between ships, not more.

And there are plenty of "real warships" in the game already -- Eagle, Viper, Vulture, and Fer De Lance come to mind immediately. I'm sure there are more being developed.
 
Tell me what you want, but this is just a cheap copy of EVE Online, all who have played EVE know what I'm saying.
Only here, half the stuff is not working properly !
How such a game can allow players who are in a group or wing that they can not see each other ?
Do not push me further I could enumerate many serious errors ,not litle bugs but serious errors !
This game came out much too soon !

Only to understand, could hardly wait for that game but I'm very disappointed !
This should be a warning to producer because it comes SC and then what ??

The game can not survive from handful hard-core players !
 
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Tell me what you want, but this is just a cheap copy of EVE Online, all who have played EVE know what I'm saying.
LOLOLOLOL!!!

Both are space games, there's the similarity. :)

FYI, Elite (of which E: D is the 4th incarnation) came already 1984, long before EVE, which in turn was somewhat inspired by Elite.
 
Tell me what you want, but this is just a cheap copy of EVE Online, all who have played EVE know what I'm saying.
Only here, half the stuff is not working properly !
How such a game can allow players who are in a group or wing that they can not see each other ?
Do not push me further I could enumerate many serious errors ,not litle bugs but serious errors !
This game came out much too soon !

Thank you for your constructive criticism. I assume you have ticketed all these errors and reported them in the bug forum to help make this game better?
 
LOLOLOLOL!!!

Both are space games, there's the similarity. :)

FYI, Elite (of which E: D is the 4th incarnation) came already 1984, long before EVE, which in turn was somewhat inspired by Elite.

True.
EVE is an space excel and elite is simulator of the modern starship.
 
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