Ship Builds & Load Outs Federal Dropship - combat miner?

So, here's my idea for kind of a silly build for mining in a high intensity RES.

I think it looks alright on paper - any advice from folks who have experience flying a dropship?

[Federal Dropship]
M: 2F/T Burst Laser
M: 2F/T Burst Laser
L: 3C/G Cannon
M: 2D/F Mining Laser
M: 2D/F Mining Laser

BH: 1I Lightweight Alloy
RB: 6E Power Plant
TM: 6E Thrusters
FH: 5B Frame Shift Drive
EC: 5E Life Support
PC: 6B Power Distributor
SS: 4E Sensors
FS: 4C Fuel Tank (Capacity: 16)

6: 6E Cargo Rack (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Shield Generator
4: 4A Refinery
3: 3A Collector Limpet Controller
3: 3A Prospector Limpet Controller
2: 2E Cargo Rack (Capacity: 4)
 
So, here's my idea for kind of a silly build for mining in a high intensity RES.

I think it looks alright on paper - any advice from folks who have experience flying a dropship?

[Federal Dropship]
M: 2F/T Burst Laser
M: 2F/T Burst Laser
L: 3C/G Cannon
M: 2D/F Mining Laser
M: 2D/F Mining Laser

BH: 1I Lightweight Alloy
RB: 6E Power Plant
TM: 6E Thrusters
FH: 5B Frame Shift Drive
EC: 5E Life Support
PC: 6B Power Distributor
SS: 4E Sensors
FS: 4C Fuel Tank (Capacity: 16)

6: 6E Cargo Rack (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Shield Generator
4: 4A Refinery
3: 3A Collector Limpet Controller
3: 3A Prospector Limpet Controller
2: 2E Cargo Rack (Capacity: 4)

If you're going to invest into something as expensive as a Dropship, you might as well save up for a Python, which is immeasurably better in almost every conceivable way. The Dropship is, and will remain, an underpowered and aesthetically awful novelty. It's an ugly, utilitarian troop carrier in a game without troops. It has no reason to exist at all.
 
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30 mil is half of 60 mil.

I could get a lot of hours in having fun with my non optimal ship before I could afford to purchase and outfit a python.
 
30 mil is half of 60 mil.

I could get a lot of hours in having fun with my non optimal ship before I could afford to purchase and outfit a python.

That's the spirit. Don't let min/maxers tell you that you can't use a perfectly feasable ship just because it's not the best thing in game. A dropship can be fullly outfitted for around 45m, the python takes closer to 150m. So if you don't want to be flying a barebones python while earning the difference a dropship is a good way to get a ship with a similar feel that won't be so vulnerable to a beating due to substandard gear.
 
at this price you'd be better with a maxed ASP: http://www.edshipyard.com/#/L=70g,0...5Rr5Rr,2-7_7_7_6u6Q8S8I,0AA08c7Pc0a65Sc03w5uk

[Asp]
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0I Chaff Launcher
S: 1D/F Mining Laser
S: 1D/F Mining Laser
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
M: 2F/G Pulse Laser
M: 2F/G Pulse Laser


BH: 1I Lightweight Alloy
RB: 5A Power Plant
TM: 5A Thrusters
FH: 5A Frame Shift Drive
EC: 4D Life Support
PC: 4A Power Distributor
SS: 5D Sensors
FS: 5C Fuel Tank (Capacity: 32)


6: 6E Cargo Rack (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
3: 3A Shield Generator
3: 3A Refinery
3: 3A Collector Limpet Controller
2: 2E Cargo Rack (Capacity: 4)
2: 1A Prospector Limpet Controller
---
Shield: 216,86 MJ
Power : 16,48 MW retracted (81 %)
19,42 MW deployed (95 %)
20,40 MW available
Cargo : 100 T
Fuel : 32 T
Mass : 394,1 T empty
526,1 T full
Range : 28,91 LY unladen
23,41 LY laden
Price : 26 285 395 CR
Re-Buy: 1 314 270 CR @ 95% insurance



You can lower some modules if your budget is lower than 27 Million
 
And a cheaper Diamonback Explorer, less than 9M:

[Diamondback Explorer]
L: 3E/G Pulse Laser
M: 1D/F Mining Laser
M: 1D/F Mining Laser
U: 0D Kill Warrant Scanner
U: 0I Point Defence
U: 0A Shield Booster
U: 0I Chaff Launcher

BH: 1I Lightweight Alloy
RB: 4D Power Plant
TM: 4D Thrusters
FH: 5A Frame Shift Drive
EC: 3D Life Support
PC: 4A Power Distributor
SS: 3D Sensors
FS: 5C Fuel Tank (Capacity: 32)

4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
3: 3C Refinery
3: 3A Shield Generator
2: 1A Collector Limpet Controller
---
Shield: 163,26 MJ
Power : 11,07 MW retracted (95%)
13,39 MW deployed (114%)
11,70 MW available
Cargo : 32 T
Fuel : 32 T
Mass : 365,6 T empty
429,6 T full
Range : 30,98 LY unladen
28,67 LY laden
Price : 8.747.445 CR
Re-Buy: 437.372 CR @ 95% insurance
 
Hmm you dont want to mine in a High RES alone. Even in a Phyton you wont stay there long and might end with lost cargo or even ship.
Pirates will come often and in wings. They scan you and if u have cargo they will attack you. Thouse Pirates are often dangerous and deadly.

So you will more mine in some ring a bit away from a high RES without or very rare pirate sights.
With that in mind you can use basicly any ship. Two mining lasers are to much one alone will do. Two drones can not keep up collecting by fireing with even 1 2D laser so the 2nd is a full waste.
I dont know about prospector drone. So far i was not in need of any but maybe they can speed up searching a little.

I would say if you can sacrifice the medium landingpad size you should go Clipper. You will get mining missions mostly in high tech systems with big starport anyway and have more cargo to hold.
Especialy the better boosting speed will come in handy when things start to get worse. Not to mention dropship powerplant is a big weak spot when u get attacked.

But it all depends how much, how long and where you want to mine.
 
I tried to keep it around the 30 mil mark and make it combat feasible seen as you are mining in a High intensity RES and seem to want it to be able to defend itself it’s not the best build but honestly I focused on defense/offence while attempting to keep your mining load out the same here’s the link to it: http://www.edshipyard.com/#/L=704,01QmpV5Rg5Rg5TEH9WH9W,2-8IA0888S9Y6u6k,0AA08c7T20bg5Sc5xs03w

[Federal Dropship]
U: 0I Chaff Launcher // Good for narrow escapes and such its cheap but it will save your life on more than one occasion I’m sure.
M: 2E/F Pulse Laser
M: 2E/F Pulse Laser
L: 3D/F Pulse Laser // you’ve probably noticed that I removed your cannon but I did so for two reasons 1. Power saving is paramount on this build as you can see by all the C class modules: D and 2. Cannons are best used on ships such as Anaconda’s, pythons and clippers as I’m sure you know and probably you’re reason for equipping it, but I honestly doubt you’ll see very much of these ships and the pulse lasers in place should be just fine to take out the few who come your way.
M: 2D/F Mining Laser // I keep your mining load out the same throughout.
M: 2D/F Mining Laser

BH: 1I Lightweight Alloy // While I would suggest MIL-Grade armour I kept to the budget as best I could also its better for the low jump range of this craft.
RB: 5C Power Plant // Does its job keeps around 97% when HP are deployed.
TM: 6D Thrusters //Weight saving but kept class 6 so that it wasn’t too bad should you need to get away quick.
FH: 5B Frame Shift Drive // Honestly I was debating whether to switch this out to a 2E it would solve a lot of power issues and would fix the cost considerably to under 30 mil in the end I decided to keep this as is but if you are going to mine in the same system in my honest opinion you should just ditch this there’s little reason you would need it for anything more than scouting for new RES points or being mass-locked and need to quickly jump to a neighbouring system. Up to you the choice and reasoning for doing so is there should you decided it more optimal.
EC: 5D Life Support // Weight saving built around cost, jump range and power consumption.
PC: 6A Power Distributor // If there’s one thing you cannot ignore it’s this better shields, speed and sustained weapons fire are too good to skimp on IMHO.
SS: 4D Sensors //same reason as life support
FS: 4C Fuel Tank (Capacity: 16) //No need to change this.

6: 6E Cargo Rack (Capacity: 64) //unchanged [mining load out]
5: 5E Cargo Rack (Capacity: 32) //unchanged [mining load out]
5: 5C Shield Generator //I made this better due to it being a lower class generator I decided the cheap generator would be a bad idea this saves on cost less so than the 5E but it gives much better power-to-shield ratio’s than the 5E for the extra money you put in.
4: 4A Refinery //unchanged [mining load out]
3: 3A Collector Limpet Controller //unchanged [mining load out]
3: 3A Prospector Limpet Controller //unchanged [mining load out]
2: 2E Cargo Rack (Capacity: 4) //unchanged [mining load out]
 
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