I tried to keep it around the 30 mil mark and make it combat feasible seen as you are mining in a High intensity RES and seem to want it to be able to defend itself it’s not the best build but honestly I focused on defense/offence while attempting to keep your mining load out the same here’s the link to it:
http://www.edshipyard.com/#/L=704,01QmpV5Rg5Rg5TEH9WH9W,2-8IA0888S9Y6u6k,0AA08c7T20bg5Sc5xs03w
[Federal Dropship]
U: 0I Chaff Launcher // Good for narrow escapes and such its cheap but it will save your life on more than one occasion I’m sure.
M: 2E/F Pulse Laser
M: 2E/F Pulse Laser
L: 3D/F Pulse Laser // you’ve probably noticed that I removed your cannon but I did so for two reasons 1. Power saving is paramount on this build as you can see by all the C class modules: D and 2. Cannons are best used on ships such as Anaconda’s, pythons and clippers as I’m sure you know and probably you’re reason for equipping it, but I honestly doubt you’ll see very much of these ships and the pulse lasers in place should be just fine to take out the few who come your way.
M: 2D/F Mining Laser // I keep your mining load out the same throughout.
M: 2D/F Mining Laser
BH: 1I Lightweight Alloy // While I would suggest MIL-Grade armour I kept to the budget as best I could also its better for the low jump range of this craft.
RB: 5C Power Plant // Does its job keeps around 97% when HP are deployed.
TM: 6D Thrusters //Weight saving but kept class 6 so that it wasn’t too bad should you need to get away quick.
FH: 5B Frame Shift Drive // Honestly I was debating whether to switch this out to a 2E it would solve a lot of power issues and would fix the cost considerably to under 30 mil in the end I decided to keep this as is but if you are going to mine in the same system in my honest opinion you should just ditch this there’s little reason you would need it for anything more than scouting for new RES points or being mass-locked and need to quickly jump to a neighbouring system. Up to you the choice and reasoning for doing so is there should you decided it more optimal.
EC: 5D Life Support // Weight saving built around cost, jump range and power consumption.
PC: 6A Power Distributor // If there’s one thing you cannot ignore it’s this better shields, speed and sustained weapons fire are too good to skimp on IMHO.
SS: 4D Sensors //same reason as life support
FS: 4C Fuel Tank (Capacity: 16) //No need to change this.
6: 6E Cargo Rack (Capacity: 64) //unchanged [mining load out]
5: 5E Cargo Rack (Capacity: 32) //unchanged [mining load out]
5: 5C Shield Generator //I made this better due to it being a lower class generator I decided the cheap generator would be a bad idea this saves on cost less so than the 5E but it gives much better power-to-shield ratio’s than the 5E for the extra money you put in.
4: 4A Refinery //unchanged [mining load out]
3: 3A Collector Limpet Controller //unchanged [mining load out]
3: 3A Prospector Limpet Controller //unchanged [mining load out]
2: 2E Cargo Rack (Capacity: 4) //unchanged [mining load out]