Federal Gunship all-multicannon Engineering suggestions

There is only one multicannon engineering for pve. Short range. More damage than overcharged with less power draw and the range reduction is not only not an issue but is actually helpful, since if you are shooting multicannons at anything more than 2km away your are wasting ammo. There you go! Perfect trigger discipline into the bargain! Personally I use a large short range autoloader, 2 medium short range incendiary, 2 medium short range corrosive, 2 small short range autoloader.

The reason for two corrosive, despite the fact that they don't stack, is because the 2 side hardpoints on the fgs are very hemispheric, by using two you cover 90%of the frontal arc with this important debuff.

HTH!
 
There is only one multicannon engineering for pve. Short range. More damage than overcharged with less power draw and the range reduction is not only not an issue but is actually helpful, since if you are shooting multicannons at anything more than 2km away your are wasting ammo. There you go! Perfect trigger discipline into the bargain! Personally I use a large short range autoloader, 2 medium short range incendiary, 2 medium short range corrosive, 2 small short range autoloader.

The reason for two corrosive, despite the fact that they don't stack, is because the 2 side hardpoints on the fgs are very hemispheric, by using two you cover 90%of the frontal arc with this important debuff.

HTH!
Incidentally, with Short Range does the damage fall-off compress to the reduced max range or just get snipped at the reduced range?
 
Fall off is at 1800m, with max range at 2km, so it's not a concern. :)
thanks :) though I did mean a bit more incidentally than that, thinking about Enforcers which have more range (& off-topic, lasers with a more punishing falloff curve) I havent used short ranged much, they seemed to drop off dramatically with lasers, but 'seems' is usually a big mistake in ED :p
 
thanks :) though I did mean a bit more incidentally than that, thinking about Enforcers which have more range (& off-topic, lasers with a more punishing falloff curve) I havent used short ranged much, they seemed to drop off dramatically with lasers, but 'seems' is usually a big mistake in ED :p
The drop off is all of the reason why you don't often see lasers in pvp. Not valid for MCs. Short range is so superior on MCs that you could be forgiven for thinking it needs a nerf. ;)

edit: To answer more directly, short range does not usually cause the fall off to drop along with the overall range.
 
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Deleted member 182079

D
But having these PP weps and shields stored means you can do that 'Grindy Bit' at your leisure. IMHO, and this will cause a huge discussion there are only the following worth doing PP for:
Prismatic Shields
PackHounds
Enforcer Canon
Imperial Hammer
Cryptoscrambler (Spelling and not really sure about this one)

One point worth thinking about for 5 secs is that when you side with a PP, you can become a target more for Cmdrs especially as you go into their systems you are tagged as 'Enemy', which means you can be attacked and killed and the attacker will not get a naughtyboy sticker even if you are not wanted, but that is quite rare.

Anyhows, offer is there mate if you fancy getting into PP for the weps.

I would add the Pacifier to that list. I've got 3 large ones on my Krait and they're lethal.

Back OT, my dakka ship sports a couple of Enforcers (OC, corrosive/incendiary respectively), the rest fixed OC MC's with autoloaders, because... why not.

It's definitely not the most effective melter of NPC's (also largely thanks to my poor aiming capabilities) but it can be fun now and then.
 
I would add the Pacifier to that list. I've got 3 large ones on my Krait and they're lethal.

Back OT, my dakka ship sports a couple of Enforcers (OC, corrosive/incendiary respectively), the rest fixed OC MC's with autoloaders, because... why not.

It's definitely not the most effective melter of NPC's (also largely thanks to my poor aiming capabilities) but it can be fun now and then.

Yes, my bad, I use them so i should have remembered them. Lets pretend it was an April Fools joke...(Only one fool round here i hear you saying :) )
 

The Replicated Man

T
New toy time!

View attachment 126248

So, in terms of the MCs, what Engineering would people suggest? I'm thinking corrosive on one of the small MCs and some sort of thermal mod on one of the larger ones (for getting rid of shields), but I'm open to ideas. PVE.
As a FGS PvP pilot I would recommend 5 Plasma 2 Rails But this setup works too.
1 Large Corrosive OC MC
4x Medium AutoLoader OC MC
2x Small Enforcers AutoLoader MC (Or High Cap)

You could also swap the 2 small ones for Feedback Railguns. They work great with mcs. :)
 
There is only one multicannon engineering for pve. Short range. More damage than overcharged with less power draw and the range reduction is not only not an issue but is actually helpful, since if you are shooting multicannons at anything more than 2km away your are wasting ammo. There you go! Perfect trigger discipline into the bargain! Personally I use a large short range autoloader, 2 medium short range incendiary, 2 medium short range corrosive, 2 small short range autoloader.

The reason for two corrosive, despite the fact that they don't stack, is because the 2 side hardpoints on the fgs are very hemispheric, by using two you cover 90%of the frontal arc with this important debuff.

HTH!

Glad to hear some reinforcement on this, as I usually see people promoting OC. I ditched most of my OC for short range a while back after looking them both over and trying without success to figure out how OC was better.

A Cytoscrambler short range blaster MC Chieftain build I made probably did more for me than anything else to improve my combat skills (still pretty low!) by forcing me to stay close to targets. Turns out you also get shot a lot less when you learn to control range.
 
You don't want two Corrosives, as It's overkill. One small multi with Corrosive is fine. If you're worried about coverage put the small Corrosive Multi on the side you roll into the most.

FWIW, this is the one of only two ships I do this on (the other is the corvette, for the same reason, complete coverage). Another side benefit is freeing up the smalls for something either more damaging (railguns), or something more impactful on a battle (scramble laser or dispersal cannon). Personally, I tend to run railguns in the smalls for cancelling SCBs, and running your corrosives on the medium hardpoints gives you that all important coverage and allows you to reserve different options on the smalls. In case you are wondering, I avoid using corrosive in a large hardpoint, as they (large gimbals) have the worst tracking and the larger the hardpoint, the more benefit from autoloader (except huge, which should usually be corrosive due to it's far slower ammo usage). Speaking of ammo, I happen to know the original poster quite well and know that he is strictly pve, so ammo not really a concern. If he had been going for some pvp too, my advice would have been different (and I would advocate using feedback railguns in the smalls, or indeed a corrosive MC and a scramble laser, or similar annoyance effect). :)
 
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As a FGS PvP pilot I would recommend 5 Plasma 2 Rails But this setup works too.
1 Large Corrosive OC MC
4x Medium AutoLoader OC MC
2x Small Enforcers AutoLoader MC (Or High Cap)

You could also swap the 2 small ones for Feedback Railguns. They work great with mcs. :)
Nice post, yes, feedback railguns are my first choice in the smalls, but I don't know if Greyarea gets on well with them. :) Good advice though. By the way, I try to avoid corrosive on a large hardpoint, the gimbal is ever so slightly slower it seems and the bigger the hardpoint, the more autoloader benefit, but I see the dilemma.
 
Nice post, yes, feedback railguns are my first choice in the smalls, but I don't know if Greyarea gets on well with them. :)

I've had some success with them, but they're rarely my go-to weapon. However, I might be tempted to try them on the 'Vette, given that the maneuverability of the 'Vette is ludicrously good for its size :)
 

The Replicated Man

T
I try to avoid corrosive on a large hardpoint, the gimbal is ever so slightly slower it seems and the bigger the hardpoint, the more autoloader benefit, but I see the dilemma.

I usually put it on a larger hardpoint due to the slower firing rate. The mediums usually will run out of ammo first, and a medium corrosive will run out of ammo before a large one.
 
Part of the reason I favour autoloader, minimise the downtime for the most damaging hardpoint and compensate somewhat for the rate of fire, I guess it's horses for courses. Might be interesting to do the math on that one day. :)
 
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