Federal Gunship and 2.2

Dear all


Recently I've been having a ball playing with the Vulture. Farming Condas, Python, and clippers in Haz REZ proved to be a fun experience, primarily due to the agility of the vulture.

However, I am also interested in carrying out other tasks (using one ship only). Given that the Gunship will be able to carry a ship launched fighter, I grinded my way up to Federal ensign and purchased said ship. Unfortunatly my first visit to a Haz REZ proved to be a proper disaster. Within minutes I was blown to bits. I understand now that my "glue myself to the back of the enemy and take out the power component" tactic is not an option in the Gunship.

Thus, my question is: If I fit my gunship with a small fighter, will I be able to pilot the fighter in close quarter combat whilst my AI controlled gunship is giving me fire support? The thought of it is rather thrilling...



Cheers / Fortran
 
Dear all


Recently I've been having a ball playing with the Vulture. Farming Condas, Python, and clippers in Haz REZ proved to be a fun experience, primarily due to the agility of the vulture.

However, I am also interested in carrying out other tasks (using one ship only). Given that the Gunship will be able to carry a ship launched fighter, I grinded my way up to Federal ensign and purchased said ship. Unfortunatly my first visit to a Haz REZ proved to be a proper disaster. Within minutes I was blown to bits. I understand now that my "glue myself to the back of the enemy and take out the power component" tactic is not an option in the Gunship.

Thus, my question is: If I fit my gunship with a small fighter, will I be able to pilot the fighter in close quarter combat whilst my AI controlled gunship is giving me fire support? The thought of it is rather thrilling...

Cheers / Fortran

You can.

And you'll have fun.

For the first 2-3 minutes at least. Then you'll assist in the first line to the explosion of your ship ... [yesnod]
 
if you're having trouble maneuvering the gunship, remember that the gunship has bad pitch, but great yaw and combining the two will drastically improve maneuvering. I've been loving the gunship in Beta and have created my own tactic that I find works really well. Outfit the gunship with only multicanons, and get the plasma repeater fighter. When I find my target, I first order the fighter to attack to get the shields down a little. Great thing is that your target will only go after your fighter, not the mothership. Once shields are sufficiently reduced, or my fighter gets in trouble I hit the with all 7 MC's. Here's a little video I made.

https://www.youtube.com/watch?v=LinaF_aBAjU
 
if you're having trouble maneuvering the gunship, remember that the gunship has bad pitch, but great yaw and combining the two will drastically improve maneuvering. I've been loving the gunship in Beta and have created my own tactic that I find works really well. Outfit the gunship with only multicanons, and get the plasma repeater fighter. When I find my target, I first order the fighter to attack to get the shields down a little. Great thing is that your target will only go after your fighter, not the mothership. Once shields are sufficiently reduced, or my fighter gets in trouble I hit the with all 7 MC's. Here's a little video I made.

https://www.youtube.com/watch?v=LinaF_aBAjU

Looks mighy fun indeed :) Exactly what I was looking for! However, what would happen if you switched seates with the NPC pilot, e.g., ordering the mothership to engage when you've blown away the shields of the target?
 
Take care with respect to what?

If you're going to do what most of us will do, the Harmless NPC will not be great with your ship.

Just keep a close eye on it, make sure to account for the time it takes to black screen from your fighter to your mothership when thinking about running away.

Most of all, start small and work out what you're both capable of before taking on big fish.
 
if you're having trouble maneuvering the gunship, remember that the gunship has bad pitch, but great yaw and combining the two will drastically improve maneuvering. I've been loving the gunship in Beta and have created my own tactic that I find works really well. Outfit the gunship with only multicanons, and get the plasma repeater fighter. When I find my target, I first order the fighter to attack to get the shields down a little. Great thing is that your target will only go after your fighter, not the mothership. Once shields are sufficiently reduced, or my fighter gets in trouble I hit the with all 7 MC's. Here's a little video I made.


While the content of the video doesn't precisely align with the current discussion, I feel the need to point out that while the FGS doesn't need a buff so to speak because it is just perfectly fine in combat. It needs a change to be legitimately more fun. Frankly, the fighters look like they are absurdly powerful to make up for the fact the FGS alone is an expensive gimmick of a ship. Same goes for the Keelback, which is a substandard ship in all areas. It is an unfun ship with absolutely 0 utility. By contrast, the FDL has drastically more utility slots, unique weapon loudouts, along with more freedom in its internal slots. With the FGS needing a fighter to make up for its otherwise incredible mediocrity in doing anything except RES combat.

It's nothing more than a RES toy. And that's why I think people want it to be changed so it's not a a gimmick of a ship. It being able to draw aggro away does seem like a very good improvement for it's combat capabilities, but none the less, it does not change the fact that you can't do anything else. Interdictions are just asking for a bad time. Actively hunting in it is simply inefficient. With hull being less viable than shields, and having only 4 utility slots, it quite literally has less utility than an FDL and FAS, which are highly comparable ships in terms of what roles they can fill. Not to mention that they are all within the same price range, while the FGS simply offers less than either. And that just makes it less fun, especially if it can only do one thing moderately well with absolutely no variety in gameplay.

The FGS remains a fun RES ship and a fighter drawing aggro will serve the ship well, but only in that aspect. In any other gameplay, it's pretty much useless without forcily stripping it of combat related modules, or mere hull.
 
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Looks mighy fun indeed :) Exactly what I was looking for! However, what would happen if you switched seates with the NPC pilot, e.g., ordering the mothership to engage when you've blown away the shields of the target?

It's great, tons of fun, but I made that video specifically to show off the gunships abilities. Flying in the fighter however is less effective because the NPC doesn't usually fly the gunship as well as the player can, and it is 90% of the firepower. Still works fine usually, and considerably more action packed, but I don't usually take down ships as fast.
 
I've recently pimped one. After trying it in combat with full FA-off, I've sold my FAS. With the SLF's [they are loads of fun and good at stripping shields] this is going to be such a fun combat ship. Roll on Tuesday. :)

Oh, and what they said about yaw. Yaw and roll is stupidly good.
 
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My 2.2 slf gunship will hold either 32 or 64 ton of cargo probably. Not exactky hauler material but ok for missions or engineer stuff
 
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My 2.2 slf gunship will hold either 32 or 64 ton of cargo probably. Not exactky hauler material but ok for missions or engineer stuff

So shield, cargo, and fighter hanger in the the large internals. You don't intend on moving around much within the bubble, do you?
 
The dropship is much better for multipurpose stuff like this. I keep one specifically for this role.

I have to agree here. The one major point of the FDS over the FGS is it's multirole capability. Though on that note, you might as well go Python imo since the FDS last I played with it had issues with scooping cargo and whatnot.
 
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