I've got a bit of a dilemma with the Gunship. The class seven distributor is nice, the hardpoints are all in the 'goldilocks' zone, and it has nearly twice the shields I had on an FAS. I'm even getting used to the roll-lateral juke to stay on target. I'm looking for is a good build - Or rather a build for hazrez or CZ fighting.
I've tried seven multis, and watching all seven fire at once is more fun than should be legally allowed. Problem is, engineering. Mine are a mix of G4 and G5. No matter what, the ammo clip sizes are going to be an RNG mess. At any given time only half are firing at once while the rest reload. It's also harder hitting something that's both running and turning while you're constantly boosting FA OFF. This sort of reduces that whole seven gun DPS thing in half during a practical fight with a Wing of enemies, and time on target is relatively short.
I've tried beams and multis to good effect, two small beam turrets modded long range plus a large efficient beam. It lacks burst to kill something quickly, but the hit box weapons keep the pressure on.
I added two seekers to the mix, but the low ammo is atrocious (Going to visit Liz and see what she can do, but 30 shots is still bad). Small and nimble things die quickly when the shields go down.
I'm going to try the beams, two efficient plasma, and two multis. Initial tests show that this requires a ton of pip jockeying. It's a juggle trying to boost, keep three or four pips to weapons, and keep shields up while trying to FA OFF turnaround.
What are you guys doing with your FGS? I'm tempted to sell this thing for a python (it shares most of the same modules) until I can unlock some of the fun power play weapons (packhounds and a pacifier). That's two months down the line though.
I've tried seven multis, and watching all seven fire at once is more fun than should be legally allowed. Problem is, engineering. Mine are a mix of G4 and G5. No matter what, the ammo clip sizes are going to be an RNG mess. At any given time only half are firing at once while the rest reload. It's also harder hitting something that's both running and turning while you're constantly boosting FA OFF. This sort of reduces that whole seven gun DPS thing in half during a practical fight with a Wing of enemies, and time on target is relatively short.
I've tried beams and multis to good effect, two small beam turrets modded long range plus a large efficient beam. It lacks burst to kill something quickly, but the hit box weapons keep the pressure on.
I added two seekers to the mix, but the low ammo is atrocious (Going to visit Liz and see what she can do, but 30 shots is still bad). Small and nimble things die quickly when the shields go down.
I'm going to try the beams, two efficient plasma, and two multis. Initial tests show that this requires a ton of pip jockeying. It's a juggle trying to boost, keep three or four pips to weapons, and keep shields up while trying to FA OFF turnaround.
What are you guys doing with your FGS? I'm tempted to sell this thing for a python (it shares most of the same modules) until I can unlock some of the fun power play weapons (packhounds and a pacifier). That's two months down the line though.