Hi Cmdrs
I spent last night playing about with the load out for a post 2.1 FGS ground attack and this is what I came up with.
http://coriolis.io/outfit/federal_g...44f3c5iv62f.Iw18aQ==.EwBhEYy6bTKA?bn=FGS%2FGA
I tried it out with A6+A2 SCBs but the jump range was appalling. Even with this setup I am looking at 13 jumps to get to Cubeo, hence the fuel scoop qnd advanced scanner.
I will have 4 fire groups set
1: pulse lasers
2: multi cannons
3: lasers and cannons
4: dumdfire missiles
As I said this is for 2.1 which as you know will include fighter support and improved ground defence.
Will head to Cubeo tonight and give this load out a try.
Any thoughts/feedback would be appreciated.
Cmdr Simpleye
I preferred the FGS with bi-weave shields and some utility:
http://coriolis.io/outfit/federal_gunship/26A6A5A5A7A5A4C1u2f2f2f2f0p0p03030202B1052d2o6b.Iw18aQ==.Aw18aQ==
Up to date ground based weaponry is only lightly hitting and turrets are obliterated by quad-missiles quite quickly.
Just put 4 pips to shields, the bi-weave recharge boost will help you alot.
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