This is a copy of a reddit thread I've created. Hopefully between E
subreddit and this subforum it will reach someone at Frontier. It's a collection of my thoughts and observations about the update.
#1. The good.
- **Loading times** - Hyperspace jumps take considerably less time, I did not notice several seconds of "hanging" between instances when dropping to a station, USS or otherwise, so prevalent in the previous update. This is great news for everyone. Menus are much more responsive in 2.3.
Less time in loading screens = more time to actually play.
- **Holo-me** - surprisingly powerful tool that produces high quality faces, even if they're created in a way that's supposed to look funny.
- **MultiCrew** - It's fun as hell. As a solo player I don't really get to fly the fighter because I don't trust anyone with my ship. The drop-in drop-out was a good choice, no need to wait for gameplay other than a loading screen.
Added social aspect - chatting with the ship crew, explorers 20k LY out of the bubble, a cure for space madness and boredom of many activities. In-game IRC chat for groups/wings/guilds would be the next logical step.
- **Camera suite** - An improvement of the existing system, not much to comment on.
#2. The bad.
- **Bugs** - You can't just release an update so riddled with bugs. I mean you can, because you obviously did, but you shouldn't, if you have any respect at all for the customer. Which obviously you don't, bedause you charge for the "priviledge" of testing the game for bugs(which you do not fix before you officially release the update). From things like switching pips in fighter causing you to switch pips in the main ship to game breaking bugs like people not being able to turn on their ADS or AFMU's after repairing them, or not being able to plot routes because galaxy-map bugs. The list is long, and you actually have it.
- **MultiCrew** - It's a placeholder feature. The rewards it offers are laughable, and it will be a ghost town in a month. Novelty will wear off, people will go back to gimballed weapons once the crews will stop joining, limiting the amount of ships available for MC. Only friends who already have completed their grind will use it, because it's really, really fun.
On top of that, the connectivity leaves much to desire. Rubber-banding on system drop-ins, random disconnects, inability to choose sub-systems your crewmates can use.
As it is it's not an alternative way of making Credits. It's a way of having fun in-game, and for people who think it will be enough- look at what happened to CQC.
#3. The ugly.
- **Anaconda cockpit** - just what the hell is this plasticonda even doing in game? Who approved this? Did noone try to dock this ship with the new dashboard? It's straining on the eyes, looks like cheap plastic and is a change for worse.
- **Releasing tons of cosmetics before sorting out most glaring issues** - It's just an insult to the players. It's clear that parts of the update were designed in a way to make people pay. If you paid for a nameplate you still get censored so people won't see the name you paid for(Embassador getting censored on forums). Nothing you could earn for some achievements in-game, the customization in the game reminds me more of a model display case where you order decals and paintjobs to watch them look pretty rather than a game with optional cosmetics.
#4. The summary
I hope you (decision makers at FDev) understand that releasing an update that breaks more things that it fixes is unacceptable ESPECIALLY if you charge for beta access. On top of that it is insulting that NO customization options for the ships are included in the price of the season pass, yet you have no problem with releasing more and more cosmetics while not making sure the game works properly. How can you even consider taking more of my money when you failed to deliver an enjoyable experience with major issues sorted out?
#1. The good.
- **Loading times** - Hyperspace jumps take considerably less time, I did not notice several seconds of "hanging" between instances when dropping to a station, USS or otherwise, so prevalent in the previous update. This is great news for everyone. Menus are much more responsive in 2.3.
Less time in loading screens = more time to actually play.
- **Holo-me** - surprisingly powerful tool that produces high quality faces, even if they're created in a way that's supposed to look funny.
- **MultiCrew** - It's fun as hell. As a solo player I don't really get to fly the fighter because I don't trust anyone with my ship. The drop-in drop-out was a good choice, no need to wait for gameplay other than a loading screen.
Added social aspect - chatting with the ship crew, explorers 20k LY out of the bubble, a cure for space madness and boredom of many activities. In-game IRC chat for groups/wings/guilds would be the next logical step.
- **Camera suite** - An improvement of the existing system, not much to comment on.
#2. The bad.
- **Bugs** - You can't just release an update so riddled with bugs. I mean you can, because you obviously did, but you shouldn't, if you have any respect at all for the customer. Which obviously you don't, bedause you charge for the "priviledge" of testing the game for bugs(which you do not fix before you officially release the update). From things like switching pips in fighter causing you to switch pips in the main ship to game breaking bugs like people not being able to turn on their ADS or AFMU's after repairing them, or not being able to plot routes because galaxy-map bugs. The list is long, and you actually have it.
- **MultiCrew** - It's a placeholder feature. The rewards it offers are laughable, and it will be a ghost town in a month. Novelty will wear off, people will go back to gimballed weapons once the crews will stop joining, limiting the amount of ships available for MC. Only friends who already have completed their grind will use it, because it's really, really fun.
On top of that, the connectivity leaves much to desire. Rubber-banding on system drop-ins, random disconnects, inability to choose sub-systems your crewmates can use.
As it is it's not an alternative way of making Credits. It's a way of having fun in-game, and for people who think it will be enough- look at what happened to CQC.
#3. The ugly.
- **Anaconda cockpit** - just what the hell is this plasticonda even doing in game? Who approved this? Did noone try to dock this ship with the new dashboard? It's straining on the eyes, looks like cheap plastic and is a change for worse.
- **Releasing tons of cosmetics before sorting out most glaring issues** - It's just an insult to the players. It's clear that parts of the update were designed in a way to make people pay. If you paid for a nameplate you still get censored so people won't see the name you paid for(Embassador getting censored on forums). Nothing you could earn for some achievements in-game, the customization in the game reminds me more of a model display case where you order decals and paintjobs to watch them look pretty rather than a game with optional cosmetics.
#4. The summary
I hope you (decision makers at FDev) understand that releasing an update that breaks more things that it fixes is unacceptable ESPECIALLY if you charge for beta access. On top of that it is insulting that NO customization options for the ships are included in the price of the season pass, yet you have no problem with releasing more and more cosmetics while not making sure the game works properly. How can you even consider taking more of my money when you failed to deliver an enjoyable experience with major issues sorted out?