[Feedback] Assassination mission chase

Tonight I took an assassination mission which required me to hop to a nearby system, get a mission update, head out to the location where the target was last seen, and then wait for the mission specific signal source to appear.

I dropped in to find my target, piloting a Viper, and under attack by a wing of NPCs. I joined in, but the target high waked out of there.

As I was equipped with a wake scanner, I identified the system that the target had jumped to and followed. The game was on!

Except, I got to the next system, but no target to be found. After a few minutes of flying about looking, I decided to return to the previous system, went back to the previous location, and up popped the mission specific signal source again. I dropped in, and the same scenario was playing out as before, except I managed to make a kill this time.

To be honest, it was a bit disappointing hunting down the target when it high waked, only to find there was nothing there. I'm not sure if the target was in the next system and I just failed to find it, or if the high wake didn't actually do anything (apart from remove the target from the instance).

I would really like to see missions where you can hunt targets across multiple systems, and if they do jump, they actually head out to somewhere sensible (like a station, not just floating around doing nothing). The local nav beacon could presumably provide a pointer.

Tonight's experience could have been an awesome cat and mouse game across multiple systems, but I feel I ran into the game constructs and limitations a bit too quickly.
 
The ones that are going to run, I'd like to chase through asteroid belts with them dropping mines and occasionally turning to fight. Or even have them leading me into an ambush.
 
You both make excellent points, similar to what myself and others have been saying in relation to things like "Persistence of Mission Targets" (Assassination, Salvage, Liberation, Surface Scans) & the scaling of Mission Rank with Mission Difficulty. If Assassination Targets were persistent from the moment you first "encounter" them (whether by System Scan or via your Contacts Screen), then you could pursue them across multiple systems & still have them count as a legit mission target.

Likewise, one might expect a 200,000 Cr assassination mission to be a fairly "by the numbers" affair, but missions paying in the millions might entail a target that is either very tough and/or very elusive, using terrain and tactics to stay one step ahead of their pursuer.
 
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