Tonight I took an assassination mission which required me to hop to a nearby system, get a mission update, head out to the location where the target was last seen, and then wait for the mission specific signal source to appear.
I dropped in to find my target, piloting a Viper, and under attack by a wing of NPCs. I joined in, but the target high waked out of there.
As I was equipped with a wake scanner, I identified the system that the target had jumped to and followed. The game was on!
Except, I got to the next system, but no target to be found. After a few minutes of flying about looking, I decided to return to the previous system, went back to the previous location, and up popped the mission specific signal source again. I dropped in, and the same scenario was playing out as before, except I managed to make a kill this time.
To be honest, it was a bit disappointing hunting down the target when it high waked, only to find there was nothing there. I'm not sure if the target was in the next system and I just failed to find it, or if the high wake didn't actually do anything (apart from remove the target from the instance).
I would really like to see missions where you can hunt targets across multiple systems, and if they do jump, they actually head out to somewhere sensible (like a station, not just floating around doing nothing). The local nav beacon could presumably provide a pointer.
Tonight's experience could have been an awesome cat and mouse game across multiple systems, but I feel I ran into the game constructs and limitations a bit too quickly.
I dropped in to find my target, piloting a Viper, and under attack by a wing of NPCs. I joined in, but the target high waked out of there.
As I was equipped with a wake scanner, I identified the system that the target had jumped to and followed. The game was on!
Except, I got to the next system, but no target to be found. After a few minutes of flying about looking, I decided to return to the previous system, went back to the previous location, and up popped the mission specific signal source again. I dropped in, and the same scenario was playing out as before, except I managed to make a kill this time.
To be honest, it was a bit disappointing hunting down the target when it high waked, only to find there was nothing there. I'm not sure if the target was in the next system and I just failed to find it, or if the high wake didn't actually do anything (apart from remove the target from the instance).
I would really like to see missions where you can hunt targets across multiple systems, and if they do jump, they actually head out to somewhere sensible (like a station, not just floating around doing nothing). The local nav beacon could presumably provide a pointer.
Tonight's experience could have been an awesome cat and mouse game across multiple systems, but I feel I ran into the game constructs and limitations a bit too quickly.