Feedback for the develpors for JWE3

Gamemodes:
  • Campaign: Out of all the Jurassic games I think the Jurassic World Evolution had a very good idea of starting a series like on one island and just learning and trying to stuff with your park and moving on to different islands and trying your best to build best parks only exception would be the Isla Pena that was very bad Island.
  • Story: The Story should begin where Jurassic World Evolution 2 started with rescuing dinosaurs from the national parks, poachers and so on. But making it more interesting and enjoyable.
  • Build a park(sandbox): This is just the typical park-building mode where you build your park.
  • Missions: Here would be a fun and interesting game mode to enjoy like in the Jurassic Park Operation Genesis. Trying to get the most points for taking pictures of dinosaurs, subduing rampaging carnivores in the park and rescuing important people and other similar missions to have fun.
  • Chaos Theory: The idea for this mode in Jurassic World Evolution 2 was good, but it wasn’t executed well enough in my opinion. In this mode, you revisit old parks from all the movies and build a park with instructions rather than trying to fix the problems of the past as the mode introduces us to. For example, Jurassic Park. You start from where T-rex was in the visitor centre building and try to rebuild the park with all the chaos unfolded. Trying to make it safer and more enjoyable for visitors.
  • Challenges: Just a typical challenge mode where you challenge yourself to make a good and high-rated park.
Islands:
Now islands are a hard problem. In Jurassic Park Operation Genesis, you could just build from scratch your island that didn’t look like an island, but hear me out. It is good to have a fixed island and not. I think like campaign, story and the other mode islands should be fixed, but in sandbox maybe to have the ability to make it from scratch like edit shores and mountains, but pc performance wise I don’t know if this is optimal.

Scientists:
  • Specific scientists: Having the ability to choose a specific scientist to work for you was a bad idea. It just wasn’t a great experience overall, I think.
  • Fixed helping members: Like in the Jurassic Park operation genesis you had Alant Grand for fossil market and fossil expeditions. So I think we should have people responsible for certain things like in Jurassic World Evolution had kind of same thing too. It was just missing a weather reporter for a weather forecast.
Weather:
  • Thunderstorms, rain: Most of today's game developers do not make realistic looking weather. In both Jurassic World Evolution games when it rains it does not look like it would rain in real life it is bright and you can see stars which is not possible. It needs to be more atmospheric because as I like thunderstorms it didn’t look like one.
  • Different weather: Having some kind of morning fog, drought, snow, hail, only thunder, only lightning kind of weather.
  • Seasons: Having seasons in some islands where such seasons are present.
  • Weatherman: I think all players missed the weather forecast where you can prepare for the dangerous weather and inform visitors when it occurs and prevent any casualties.
Buildings:
I think there are missing some of the needed buildings like science and security centres, maybe like having a security centre you have better security in your park or something like that. Also, balloon rides could be cool. There is something like a viewing dome from the operation genesis where you could look from like the viewing log. Having cleaners in the park is also an idea to think about and the same thing about storm defence buildings like in Jurassic World Evolution. It would be a very good detail and idea to make a place for visitors to rest, like resting areas and benches.

Dinos:
  • Animations: I think there should be fixed animations for dinos when being sedated rather than being a ragdoll falling like it is some kind of Gmod game. I think it is bad because it just kills the immersion. Also, the same thing with specific species fights too.
  • Better alpha system: I am not sure how the alpha system works in the Jurassic World Evolution games, but in Operation Genesis dinos fight each other to become the species alpha. They had fixed cool animation that felt real for such an old game.
  • Dino interactions: Having the ability to pet your favorite dinos like in the Jurassic World the game when you one click and they are petted.
  • Rampaging: Dinos that are rampaging cannot be sedated and have to be subdued because of it. I don’t know if this good idea, but a suggestion.
  • Fear of weather: Having some dinos certain weather conditions like thunder, heat or other weather conditions.
  • Battle: Battles in Jurassic World Evolution and 2 have very bad battles. It's just bite bite and die, statistics game. In Operation Genesis it felt like real chasing, hunting and battles where naturally maybe spino could kill the trex, but he choses not to and they just leave because they are too hurt to battle and they just run from each other rather than just pointlessly try again and die.
  • Skins: With skins, I had a problem that some dinos skins didn't look any different if you changed their colours. I think having like fixed skins like from Jurassic World Evolution like coastal skins is good idea I remember I liked it. Also please add Operation Genesis skins everyone wants it.
  • Models: T-rex and Spinosaurus models were incorrect and the size of T-rex was too big and Spinosaurus head was too small if we take a look at the model comparisons. Also Acrocanthosaurus and Carcharodontosaurus have good models from Operation Genesis so I don't know why they weren't made because they looked better than in Jurassic World Evolution.
  • Hybrids: The game needs more hybrids in the future for sure.
Visitors:
I think visitors should have better AI and stop acting like a flock of humans and just like humans. Also, there should be money casualty for every human killed by the dinosaurs. I noticed that visitors do not have preferences in the amenities you just build best sellers which are the same buildings. They also behave like having 0 brains when you try to fix or upgrade fences and run in the enclosures which is so bad that you sometimes do not even notice too.

Building park:
  • Disappearing trees: When you build some kind of building trees around them disappear a little too much where it could just be better.
  • More forest possibilities
  • Building placement restrictions should be minimized like the freebuild mod which was a park saver.
I hope this reaches the developers as I just wanted to give good criticism for an upcoming game and that it could be a great help with having ideas for the game from a player's perspective. Please everyone comment on what I have might missed that could help or your interesting ideas.
 
@Tw1light You seem to have played Jurassic Park: Operation Genesis before the Jurassic World: Evolution games.

Generally when it comes to dinosaur behavior, I think it is best not to have territory decay in Jurassic World: Evolution 3. Territory decay makes it harder for dinosaurs in large enclosures to meet their environmental and basic needs.

When it comes to alternative prey, it is not just beef cattle (like in Jurassic Park: Operation Genesis) for land carnivores, there should be squid for the marine reptiles. My research records said that Archelon fed on jellyfish and squid.

What do you say to these guest types? Due to Thrill Seekers want to see carnivores hunting, eating, and fighting; they will also go to lagoons. Fun Lovers might go to arcade, fossil zone, bowling alley, and VR. Regarding the exhibit's authenticity, dinosaur cohabitation matters to Dino Nerds.

Honestly, dinosaur cohabitation in Jurassic Park: Operation Genesis beats Jurassic World: Evolution 2. In Jurassic World: Evolution 2; the herbivores' dislike relationships based on paleobotany damage the game's quality, Custom Challenge is hardly playable. It is best to have the following in Jurassic World: Evolution 3:

  • Pachycephalosaurids can mutually cohabit with ornithomimds, hadrosaurids, and ceratopsids.
  • Qianzhousaurus and Albertosaurus can mutually cohabit
  • Huayangosaurus and Chungkingosaurus can mutually cohabit.
  • Acrocanthosaurus and Carcharodontosaurus can mutually cohabit.
  • Torosaurus and Triceratops can mutually cohabit.
  • Camarasaurus and Apatosaurus can mutually cohabit.
  • Diplodocus can mutually cohabit with Camarasaurus, Apatosaurus, and Brachiosaurus.
 
@Tw1light You seem to have played Jurassic Park: Operation Genesis before the Jurassic World: Evolution games.

Generally when it comes to dinosaur behavior, I think it is best not to have territory decay in Jurassic World: Evolution 3. Territory decay makes it harder for dinosaurs in large enclosures to meet their environmental and basic needs.

When it comes to alternative prey, it is not just beef cattle (like in Jurassic Park: Operation Genesis) for land carnivores, there should be squid for the marine reptiles. My research records said that Archelon fed on jellyfish and squid.

What do you say to these guest types? Due to Thrill Seekers want to see carnivores hunting, eating, and fighting; they will also go to lagoons. Fun Lovers might go to arcade, fossil zone, bowling alley, and VR. Regarding the exhibit's authenticity, dinosaur cohabitation matters to Dino Nerds.

Honestly, dinosaur cohabitation in Jurassic Park: Operation Genesis beats Jurassic World: Evolution 2. In Jurassic World: Evolution 2; the herbivores' dislike relationships based on paleobotany damage the game's quality, Custom Challenge is hardly playable. It is best to have the following in Jurassic World: Evolution 3:

  • Pachycephalosaurids can mutually cohabit with ornithomimds, hadrosaurids, and ceratopsids.
  • Qianzhousaurus and Albertosaurus can mutually cohabit
  • Huayangosaurus and Chungkingosaurus can mutually cohabit.
  • Acrocanthosaurus and Carcharodontosaurus can mutually cohabit.
  • Torosaurus and Triceratops can mutually cohabit.
  • Camarasaurus and Apatosaurus can mutually cohabit.
  • Diplodocus can mutually cohabit with Camarasaurus, Apatosaurus, and Brachiosaurus.
Hi, I want to add to my comment about the weather. I think maybe with the weather forecast to have a building so that whatever you make angry the employee or other person can sabotage this building and you would not be able to like to know what kind of weather to expect. Also the warning signs. Like make it more sneaky like when you get sabotaged in both Evolution games you immediately see that it is sabotaged and it is almost everywhere maybe make it so that it affects two or more enclosures which gates open and nobody knows for some time and you notification that there is an open door that cannot close and you need park ranger to help with that. With behavior decay, I agree. It needs to stay fixed because of the same reasons you mentioned it. Alternative pray is a good idea to make dinos more full but more expensive. Also I might add that to remove meat feeder and leave goat, and cow dispensers so that carnivores stay in shape and that I would be close to their natural living. I also remembered the dino behavior next to vehicles where they just make cars go to space it seems, it needs to change. More importantly, have dino their fixed animation when sedated rather than gmod ragdoll drop I think I mentioned that, but I hate it so much. Because if we think realistically that would hurt dinosaurs additionally if it was the case so like have an animation where they slow down and just fall asleep. Regarding guest types. So when you go to the zoo or like imagine yourself going to such park what would you want to see? The first thing that comes to mind is where I can sleep, eat, find a toilet, rest and see the dinosaurs, what kind of weather are we having, where to go to see dinosaurs, and how we can get there, these types of things are the most important for all guest types. Also all guests should have preferences like meat restaurants, vegetarians, sweet lovers and so on. So that it would be kind of hard to set amenities. So the guest types are good there is no need to change anything regarding what kind of types there should be. So thrill seekers are probably the easiest to imagine, but like you mentioned seeing carnivore do their activities, fighting and hunting and being able to get close to them. Also it should be across all reptile types: Land, aerial and marine. Luxury guests would have to have a local gym, a resting place, having a good view of dinosaurs like on the VIP level, good quality restaurants, seeing high-rated dinos like T-rex, Mossasaurus, Indominus rex. Fun lovers would be like you mentioned to have arcades, fossil zones, bowling alley and so on. Have safari rides see dinos play and so on. General guests would be people with families who are concerned for their safety and the weather. So like having umbrellas, knowing what kind of weather to expect and like to have a security centre to help people get to know how things are?? idk about that one. But it is mostly general being able to see dinosaurs and other things I mentioned above. It should be the easiest to please which is not the case in JWE2 in my case. I don't know about the Pachycephalpsaurids and Huyangosaurus with Chunkingosaurus and Torosaurus with triky and the sauropods. When it comes to such dinos like these ones they have weapons like spikes and clubs ready to defend themselves and maybe being with many of them may look threatening so I think it is good as it is now, but regarding sauropods living with many sauropods creates an issue where there is not enough food for everyone. They are slow and very big and I think that is why they cannot co-exist in their respectful inclosures. But the Therizinosaurus needs a cohabit change I think they could live with other herbivores maybe smaller ones idk what research says, but definitely need a change.
 
Also I might add that to remove meat feeder and leave goat, and cow dispensers so that carnivores stay in shape and that I would be close to their natural living.

I prefer having the meat feeder to feed tiny carnivores such as Compsognathus, but it is best that Deinonychus require prey instead of meat so that we can see the Deinonychus hunt more.

high-rated dinos like T-rex, Mossasaurus, Indominus rex

Forget the monster, I honestly prefer Jurassic Park: Operation Genesis' popularity rating over Jurassic World: Evolution 1 & 2's appeal system.

So thrill seekers are probably the easiest to imagine, but like you mentioned seeing carnivore do their activities, fighting and hunting and being able to get close to them. Also it should be across all reptile types: Land, aerial and marine.

Regarding the thrill scoring; lagoons will score higher than aviaries. People only get to see pterosaurs flying to the fish feeder and eat, whereas there are hunting activities in lagoons. Regardless of land enclosure or lagoon, prey being killed boost thrill scores.

I don't know about the Pachycephalpsaurids and Huyangosaurus with Chunkingosaurus and Torosaurus with triky and the sauropods. When it comes to such dinos like these ones they have weapons like spikes and clubs ready to defend themselves and maybe being with many of them may look threatening so I think it is good as it is now, but regarding sauropods living with many sauropods creates an issue where there is not enough food for everyone. They are slow and very big and I think that is why they cannot co-exist in their respectful inclosures. But the Therizinosaurus needs a cohabit change I think they could live with other herbivores maybe smaller ones idk what research says, but definitely need a change.

In Jurassic Park: Operation Genesis; the herbivores are "All Like" to other herbivore species. It is natural that combat-capable herbivores dislike carnivores. All small carnivores dislike large carnivores whereas large carnivores viewed small carnivores as prey. Ceratosaurus attack Velociraptor, Albertosaurus, and Allosaurus when hungry or hunting. Allosaurus, Tyrannosaurus Rex, and Spinosaurus dislike other large carnivores.

In Jurassic World: Evolution 2, the herbivores' dislike relationships based on paleobotany is DISGUSTING APPALLINGLY UNACCEPTABLE. I have come to terms with dislike relationships based on geography and timeline. I prefer seeing all the sauropods discovered in Morrison Formation being able to cohabit with one another.

Though we have to respect Frontier's wishes in depicting the Therizinosaurus like the one we see in the film Jurassic World: Dominion; the Therizinosaurus is far the most hateful of all the herbivore species. Personally, I would like to see Therizinosaurus being able to cohabit with Homalocephale, Gallimimus, and Deinocheirus due to being discovered in Nemegt Formation.
 
I prefer having the meat feeder to feed tiny carnivores such as Compsognathus, but it is best that Deinonychus require prey instead of meat so that we can see the Deinonychus hunt more.

Yea good point, but I think larger ones should not have it as a preference maybe idk on that one.

Forget the monster, I honestly prefer Jurassic Park: Operation Genesis' popularity rating over Jurassic World: Evolution 1 & 2's appeal system.

Yea star would look better then a specific number.

Regarding the thrill scoring; lagoons will score higher than aviaries. People only get to see pterosaurs flying to the fish feeder and eat, whereas there are hunting activities in lagoons. Regardless of land enclosure or lagoon, prey being killed boost thrill scores.

Yea you right about that.

In Jurassic Park: Operation Genesis; the herbivores are "All Like" to other herbivore species. It is natural that combat-capable herbivores dislike carnivores. All small carnivores dislike large carnivores whereas large carnivores viewed small carnivores as prey. Ceratosaurus attack Velociraptor, Albertosaurus, and Allosaurus when hungry or hunting. Allosaurus, Tyrannosaurus Rex, and Spinosaurus dislike other large carnivores.

In Jurassic World: Evolution 2, the herbivores' dislike relationships based on paleobotany is DISGUSTING APPALLINGLY UNACCEPTABLE. I have come to terms with dislike relationships based on geography and timeline. I prefer seeing all the sauropods discovered in Morrison Formation being able to cohabit with one another.
With cohabit thing I thought they liked each other based on their location, but I guess not. Change would be nice.
Though we have to respect Frontier's wishes in depicting the Therizinosaurus like the one we see in the film Jurassic World: Dominion; the Therizinosaurus is far the most hateful of all the herbivore species. Personally, I would like to see Therizinosaurus being able to cohabit with Homalocephale, Gallimimus, and Deinocheirus due to being discovered in Nemegt Formation.
I don't know why Therizinosaurus so hated, but I think he can be friends with other dinos for sure.
 
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