Feedback if you want it.

Ok, this isnt a "I quit" post, altho I am taking a break as there is no further content to intrest me, but this is not the point of the post.
The following information comes from multiple sources, somethings I agree with and some I do not. Some is from friends who have "quit" some is from friends about to "quit" and some is from friends with no intrest in quiting.
On my end im saddened to see so much effort being put into planetary landings, I feel its a waste of effort when so much of the galaxy is bland and boring which leads me to....

A) Most people except a few who are frothing at the mouth lunatics over planetary landings agree that you need to flesh out what you have before adding new mini-games. The game is still a skeleton 6 odd months after release.

B) Space is bland, besides taking a trip to the core you dont see much in variety. No stand out sights, no nebula ect. Planets are bland and dont even rotate. A few different outposts and stations get repetitive. Seriously, this needs a MAJOR overhaul. I shouldnt have to go explore to see something different.

C) Open play is a joke, powerplay has made it such. You need to put more love and attention to this unique mode of the game. There is no one for me to bounty hunt because no pirates play because no traders play open, you have this awesome dynamic just laid to waste by 6 odd months of lack of attention. Its also a total joke that single player/private group powerplay affects open. A joke. Im sorry if i come off rude on that but its the best adjective i can use. Open is dying and breathing its last. Dont let this mode die. I mostly play on private servers btw so im not some pvp kid/griefer.

D) Combat becomes boring far to fast. This is due to unbalanced weapons. When is the last time you have seen someone use a flak cannon ( yes i know thats not its name, but its such a terrible weapon that I forgot its name.).Currently it looks like this. For PvE strap on some pulse/beam lasers and have at it. For pvp throw on some rail guns and fixed lasers, add multicannons for flavor. Missles? Lol. Torp's? Right......
D1: The whole subsystem targeting is a mess. Why are NPC anacondas one of the easiest ships in the game to kill? Sub-systems need to share armor with the hull. Then maybe armor may be worth a damn and people may not overload on SCB's.
D2: Missles and gimballed weapons are to heavily punished by point defense and chaff respectivly. Its ludicrous chaff launchers carry so much ammo. Currently in pvp I can and have filled all utility slots with chaff launchers and go immune to gimbal for minutes on end, combine this with SCB's I cannot, I repeat cannot lose to someone rolling over 50% gimbaled. Gimbal already suffers a HUGE penalty in range, to be chaff locked is just bad gameplay. As for missles, go fire a few and get back to me, for extra credit go fire them at a NPC anaconda.

E) ALot of people i know have to much money. I have to much money, I own every ship fully loaded. I literally have nothing else to spend on besides powerplay. We need a usefull and engaging money sink. Ship variants will help, perhaps player owned stations? Who knows. While may seem to be a problem of players that have put in alot of time, its a problem that eventually everyone will have.

The above is a collection of feedback items I have collected from friends and associates ingame. When I say things like "most people" I am talking about people I know. I do not speak for the game or the community.
Thanks for the good times, ill be back for the expansion. Hope to see some positive changes. Cheers!
 
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Sounds like you need to take things in doses. I wish I had all the free time you have. Anyways have fun with your new game whatever it may be. Just don't buy Batman.
 
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Well, as I stated above id wager that 70% of the player base will run into the problem of to many credits at some point. Unless fun/involved credit sinks are introduced ala variant ships and outpost ownership (just to name two). There should always be something to buy in a sandbox game.
 
Yep, I'm on hiatus too. Piracy, one of the major reasons for which I backed this game, stinks. I'll come back when they get on that.

I suppose they could introduce high value npc traders in certain trade routes, but id rather see player traders playing in open. They just need the proper carrot, lets say 30-40% increase in profits from trading in open.
 
The problem with piracy is that there are no traders save for players and that can be circumvented by solo/group play leaving pirates with absolutely nothing to do. They really need to make the economy of the game more realistic and as said above have trade routs and NPC trade ships and at least have some effect over demmand in systems I mean c'mon if somebody delivers a crapton of a resource to a system i would think the demand would change but no it doesn't seem to which makes for no real economic change these things need to affect and be affected by the powerplay nobody should want to control a poor system and this also leaves no reason for expansion into unexplored space. I mean why pirate if you can only get a piddly payoff once in a great while. Honestly i want to be honorable in game I'd like to help escort rare goods by flying defense for trade runners and cargo vessels that would give more reason to form groups and give me more fullfilling combat besides bounty hunting. I mean really i want to play with people but as it stands there is no real reason. I want to see player based pirate groups i'd like to tangle with them sometime just because that's what should happen in open play. Also this would eliminate all those cargo haullers running the same trade over and over for creds and possibly reduce the monotiny of running that same route over and over.
 
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Ok, this isnt a "I quit" post, altho I am taking a break as there is no further content to intrest me, but this is not the point of the post.
The following information comes from multiple sources, somethings I agree with and some I do not. Some is from friends who have "quit" some is from friends about to "quit" and some is from friends with no intrest in quiting.
On my end im saddened to see so much effort being put into planetary landings, I feel its a waste of effort when so much of the galaxy is bland and boring which leads me to....

A) Most people except a few who are frothing at the mouth lunatics over planetary landings agree that you need to flesh out what you have before adding new mini-games. The game is still a skeleton 6 odd months after release.

B) Space is bland, besides taking a trip to the core you dont see much in variety. No stand out sights, no nebula ect. Planets are bland and dont even rotate. A few different outposts and stations get repetitive. Seriously, this needs a MAJOR overhaul. I shouldnt have to go explore to see something different.

C) Open play is a joke, powerplay has made it such. You need to put more love and attention to this unique mode of the game. There is no one for me to bounty hunt because no pirates play because no traders play open, you have this awesome dynamic just laid to waste by 6 odd months of lack of attention. Its also a total joke that single player/private group powerplay affects open. A joke. Im sorry if i come off rude on that but its the best adjective i can use. Open is dying and breathing its last. Dont let this mode die. I mostly play on private servers btw so im not some pvp kid/griefer.

D) Combat becomes boring far to fast. This is due to unbalanced weapons. When is the last time you have seen someone use a flak cannon ( yes i know thats not its name, but its such a terrible weapon that I forgot its name.).Currently it looks like this. For PvE strap on some pulse/beam lasers and have at it. For pvp throw on some rail guns and fixed lasers, add multicannons for flavor. Missles? Lol. Torp's? Right......
D1: The whole subsystem targeting is a mess. Why are NPC anacondas one of the easiest ships in the game to kill? Sub-systems need to share armor with the hull. Then maybe armor may be worth a damn and people may not overload on SCB's.
D2: Missles and gimballed weapons are to heavily punished by point defense and chaff respectivly. Its ludicrous chaff launchers carry so much ammo. Currently in pvp I can and have filled all utility slots with chaff launchers and go immune to gimbal for minutes on end, combine this with SCB's I cannot, I repeat cannot lose to someone rolling over 50% gimbaled. Gimbal already suffers a HUGE penalty in range, to be chaff locked is just bad gameplay. As for missles, go fire a few and get back to me, for extra credit go fire them at a NPC anaconda.

E) ALot of people i know have to much money. I have to much money, I own every ship fully loaded. I literally have nothing else to spend on besides powerplay. We need a usefull and engaging money sink. Ship variants will help, perhaps player owned stations? Who knows. While may seem to be a problem of players that have put in alot of time, its a problem that eventually everyone will have.

The above is a collection of feedback items I have collected from friends and associates ingame. When I say things like "most people" I am talking about people I know. I do not speak for the game or the community.
Thanks for the good times, ill be back for the expansion. Hope to see some positive changes. Cheers!

Who says that gimbaled weapons can get chaff-locked? Only the uninformed and inexperienced. Chaff has never prevented me from destroying ships with my gimbaled weapons. The only thing chaff does is require me to deselect my target so that my gimbaled weapons fire in fixed mode. Those ships go POP either way!
 
OP, you "own every ship fully loaded" that's quite an achievement and must have taken a lot of playing hours. You also mentioned a trip to the core.

You must have found some joy in the game to put that much time in!

Tbh I'm also getting a bit bored but I don't feel quite as frustrated with the game as you. I've played the game for hours and loved it but everything has its expiry date. I played GTA V for a similarly amount of time before becoming bored. I still think it's a great game but I've had my time and moneys worth out of it.

My criticism of ED would not be the 'blandness' as I can see the work in progress. My criticism would be no-one at FD seems to be a completer\ finisher. They indulged in PP with naval ascension still a problem (just one example). No doubt planetary landings or thargoids will come with elements of PP still an issue.

People often use the wide but shallow lake analogy, although I can see ED becoming deep but very murky and choked with dead weed.
 
Well, as I stated above id wager that 70% of the player base will run into the problem of to many credits at some point. Unless fun/involved credit sinks are introduced ala variant ships and outpost ownership (just to name two). There should always be something to buy in a sandbox game.

There is nothing wrong with "Clear save" as a Credit Sink. Ive done it twice now and each time its like a whole new game to me
.
The "start phase" play has completely changed with the revamp of missions for a start - if your bored owning everything then go back to a sidewinder
 
Not to make any excuses for the devs, for I know everyone will have differing opinions on the game and it's features. For the record I was not a KS backer either, not thst I feel that makes a lot of differencd in the grand scheme of things.

That said, I purchased this game for the long haul, good or bad. It is a good game with various things on offer. Will I constantly play this game forever more? No, most probably not, but I will constantly keep dipping back into it that is for sure.

Remember, Rome wasn't built in a day. Take one of the most successful games to date, World of Warcraft. This game when first released was not the same game it is today, it took that game many, many years to get to where it is today. Loyalty from it's customers was the only reason it managed to get to where it is.

over time new features will be introduced and old features updated and tweaked. I am sure there are many things the devs would like to change instantly, but things aren't quite that simple. Given time things will come good for most of those who aren't 100% satisfied at the present time.
 
The ability of switching between open and solo/group while playing in the same universe makes things really weird.
Even now when ED's world is not persistent at all.
The problem may be that players believe the open play as default and the solo is a "feature" only. Actually it's the opposite - ED is a solo game in lack of contents while it offers a very limited open play support which gives stutters mostly but not much more.
If by any chance persistency appears from the mist to the gameworld, solo players will have the upper hand on everything.
ED is not an MMO in any ways. And too less for an engaging single-player game for sure.
 
Who says that gimbaled weapons can get chaff-locked? Only the uninformed and inexperienced. Chaff has never prevented me from destroying ships with my gimbaled weapons. The only thing chaff does is require me to deselect my target so that my gimbaled weapons fire in fixed mode. Those ships go POP either way!

Count me as ignorant, and everyone ive chaff locked in the past. But I and many others had no idea about this little trick, ill be sure to try it when the xpack hits.

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There is nothing wrong with "Clear save" as a Credit Sink. Ive done it twice now and each time its like a whole new game to me
.
The "start phase" play has completely changed with the revamp of missions for a start - if your bored owning everything then go back to a sidewinder

Pushing the reset button isnt really a constructive approach to the credit issue, its like killing an ant hill with a RPG. Im glad you can have fun reseting, I did not find my eagle days to be very much fun. Different strokes I guess.

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Not to make any excuses for the devs, for I know everyone will have differing opinions on the game and it's features. For the record I was not a KS backer either, not thst I feel that makes a lot of differencd in the grand scheme of things.

That said, I purchased this game for the long haul, good or bad. It is a good game with various things on offer. Will I constantly play this game forever more? No, most probably not, but I will constantly keep dipping back into it that is for sure.

Remember, Rome wasn't built in a day. Take one of the most successful games to date, World of Warcraft. This game when first released was not the same game it is today, it took that game many, many years to get to where it is today. Loyalty from it's customers was the only reason it managed to get to where it is.

over time new features will be introduced and old features updated and tweaked. I am sure there are many things the devs would like to change instantly, but things aren't quite that simple. Given time things will come good for most of those who aren't 100% satisfied at the present time.

Perhaps, but known issues have been rolling since launch, and now they are talking about adding a whole new game to the existing game? (Planetary landings). Its a case of developmental ADD im afraid.
 
The ability of switching between open and solo/group while playing in the same universe makes things really weird.
Even now when ED's world is not persistent at all.
The problem may be that players believe the open play as default and the solo is a "feature" only. Actually it's the opposite - ED is a solo game in lack of contents while it offers a very limited open play support which gives stutters mostly but not much more.
If by any chance persistency appears from the mist to the gameworld, solo players will have the upper hand on everything.
ED is not an MMO in any ways. And too less for an engaging single-player game for sure.

The ability for solo/group players to affect open play is just lunacy...open play should not be connected for many reasons. PP just pounded that idea home.
 
I do not have too much money and I am absorbed by my attempt to increase my combat rating. I started playing in Dec 2014 so perhaps that is a factor.
 
Now that people get tired about all the new stuff *and* all the old stuff - can we please have Elite 4 back, instead of "Dangerous"? Yes, one will still get bored of the emptiness of space, repetitive missions and "too much money" - but those that know the previous games already knew that. But we did have planetary landings and revolving planets in turn.
 
B) Space is bland, besides taking a trip to the core you dont see much in variety. No stand out sights, no nebula ect. Planets are bland and dont even rotate. A few different outposts and stations get repetitive. Seriously, this needs a MAJOR overhaul. I shouldnt have to go explore to see something different.

That's actually factually incorrect. The nebula are perfectly visible in the sky-map, galaxy map and can be visited. Numerous screenshots get posted here very day showing them. Planets rotate in real time.

Have you actually played the game?
 
OP, you "own every ship fully loaded" that's quite an achievement and must have taken a lot of playing hours. You also mentioned a trip to the core.

You must have found some joy in the game to put that much time in!

Tbh I'm also getting a bit bored but I don't feel quite as frustrated with the game as you. I've played the game for hours and loved it but everything has its expiry date. I played GTA V for a similarly amount of time before becoming bored. I still think it's a great game but I've had my time and moneys worth out of it.

My criticism of ED would not be the 'blandness' as I can see the work in progress. My criticism would be no-one at FD seems to be a completer\ finisher. They indulged in PP with naval ascension still a problem (just one example). No doubt planetary landings or thargoids will come with elements of PP still an issue.

People often use the wide but shallow lake analogy, although I can see ED becoming deep but very murky and choked with dead weed.

Well in all honesty that isnt including a drop ship (which I dont own) and I did sell my A rated combat conda a few days ago, so every ship but two ? :p

But it didnt take as long as you would think, I dont play 8 hours a day, more like 4. 6 if im lucky and not catching heat. I earned a lions share of my wealth through trading in a type 9 then a conda. Dont die, dont explore, and dont waste time on rare trading. 4 months of this play style can easily net you half a billion credits if not alot more if all you do is trade.
 
Obligatory the weapons aren't unbalanced reply (except missiles, those trashy trash need fixing)

When was the last time i saw someone running frags? The last time I met a competent player.
 
That's actually factually incorrect. The nebula are perfectly visible in the sky-map, galaxy map and can be visited. Numerous screenshots get posted here very day showing them. Planets rotate in real time.

Have you actually played the game?

No, I have never played this game. And thats about the level of discourse we are going to have, cheers tho:)
 
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