Feedback: Impressive Decompression Mechanics. "Y'all Done Good"

So, today, after having played moderately for about a week, I decided, in a training sim, to see what happens when you smack hard enough into a somewhat stationary object (for science, of course), and I have to say that I'm impressed with the sequence of events that happans once you do manage to breach your canopy (No mean feat, either; it took me like five or six impacts, boosted, mind you). Especially the fact that everything, sound-wise goes all muffled, and it seems that what you do hear, is more what you could feel being transmitted through your suit and body. A lot of space games don't pay attention to that kind of thing, so, Frontier gets a lot of props for that in my opinion. Also, the alarms are nice touch, as is the fact that the canopy glass gets pushed outward by the cabin pressure. I also like the limited ten minute air supply. Something else, not related to catastrophic atmospheric containment failure, is the fact that y'all don't refer to the reaction control system as "inertial dampeners". I love you guys for that! Inertial Dampeners is a term far too overused by science fiction game developers and authors...it's nice to see a more realistic depiction of what the system actually is.
 
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