[Feedback] Mission Rep Rewards Need Looking At.

Not a cargo reward rant. Lol

My feedback is about the oddness of the rewards for missions, specifically the 'rep' rewards.

They seem incredibly wrong in some cases.

Take for instance risk-free, quick, Data Delivery. They offer the same 'rep++' increase as a dangerous, and potentially long winded massacre mission.

A cargo run, which are usually further away, and are more dangerous than data, because it can attract pirates, offers just 'rep+'.

Doesn't add up right to me. Lol

Anyhoo, in general, I believe the rewards (all kinds, pay, rep, inf), should scale better with either the risk, and/or time commitment required.
It would be good if the same type of mission could offer different rep/inf based on its potential risk and/or time requirements.

So for a few examples, a massacre mission to kill 108 ships, this mission is dangerous (prolonged direct combat), and will take several hours (at 1 kill per minute~). The pay is usually very good already. So that's fine.
But the rep and inf are exactly the same as massacre 2 ships, which is far less risky, and can be completed in around 5 minutes.

Ideally, the kill 108 ships mission should offer something like 'rep/inf++++', while the kill 2 ships should offer just rep/inf+.

A quick and easy data delivery, just 1 jump, should offer just rep/inf+, while a 200ly data delivery should offer maybe rep/inf++.

And so on.

TL:DR.
Balance rep/inf based on time commitment required and/or risk involved.

Thoughts?

CMDR Cosmic Spacehead
 
Without having to quote this, I can tell you as a data courier the payouts seem to be all right, but the reputation adds seems to be way out of proportion given that I don't get half as much RNG attacks from NPCs as I do hauling cargo long range from my base of operation. While I like the thrill of it (occasionally) coupled with the material rewards, the fervor of the NPCs coming after me for espionage reasons seems out of touch with reality.

So yes, absolutely. I agree.. I'll take the hit on rep easily if it seems more balanced out to other mission types.
 
Hello, CSH. :)

I agree with this. I would only like to add that a faction's state should influence not just the kinds of missions they'll offer (as is somewhat the case at present) but also the credits, rep and influence payouts, as the most urgent services presumably benefit from increased demands and subsidies.

Payouts for certain classes of services might also rise as a faction gets closer to a state-change, depending on the outgoing state and what the NPCs believe the incoming state is likely to be. Data-couriering payouts seem logically more likely to be higher both before and after a state-change, dropping more as a given state is maintained over time.

From a gameplay perspective, I'm thinking it would be good to have a reliable understanding of what my current favoured faction's needs are going to be ahead of time - and to be able to build a ship according to a reliable source of particular missions. I've minimal knowledge of the BGS: does anyone know how much of this, if any, is in the game already?
 
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