Not a cargo reward rant. Lol
My feedback is about the oddness of the rewards for missions, specifically the 'rep' rewards.
They seem incredibly wrong in some cases.
Take for instance risk-free, quick, Data Delivery. They offer the same 'rep++' increase as a dangerous, and potentially long winded massacre mission.
A cargo run, which are usually further away, and are more dangerous than data, because it can attract pirates, offers just 'rep+'.
Doesn't add up right to me. Lol
Anyhoo, in general, I believe the rewards (all kinds, pay, rep, inf), should scale better with either the risk, and/or time commitment required.
It would be good if the same type of mission could offer different rep/inf based on its potential risk and/or time requirements.
So for a few examples, a massacre mission to kill 108 ships, this mission is dangerous (prolonged direct combat), and will take several hours (at 1 kill per minute~). The pay is usually very good already. So that's fine.
But the rep and inf are exactly the same as massacre 2 ships, which is far less risky, and can be completed in around 5 minutes.
Ideally, the kill 108 ships mission should offer something like 'rep/inf++++', while the kill 2 ships should offer just rep/inf+.
A quick and easy data delivery, just 1 jump, should offer just rep/inf+, while a 200ly data delivery should offer maybe rep/inf++.
And so on.
TL
R.
Balance rep/inf based on time commitment required and/or risk involved.
Thoughts?
CMDR Cosmic Spacehead
My feedback is about the oddness of the rewards for missions, specifically the 'rep' rewards.
They seem incredibly wrong in some cases.
Take for instance risk-free, quick, Data Delivery. They offer the same 'rep++' increase as a dangerous, and potentially long winded massacre mission.
A cargo run, which are usually further away, and are more dangerous than data, because it can attract pirates, offers just 'rep+'.
Doesn't add up right to me. Lol
Anyhoo, in general, I believe the rewards (all kinds, pay, rep, inf), should scale better with either the risk, and/or time commitment required.
It would be good if the same type of mission could offer different rep/inf based on its potential risk and/or time requirements.
So for a few examples, a massacre mission to kill 108 ships, this mission is dangerous (prolonged direct combat), and will take several hours (at 1 kill per minute~). The pay is usually very good already. So that's fine.
But the rep and inf are exactly the same as massacre 2 ships, which is far less risky, and can be completed in around 5 minutes.
Ideally, the kill 108 ships mission should offer something like 'rep/inf++++', while the kill 2 ships should offer just rep/inf+.
A quick and easy data delivery, just 1 jump, should offer just rep/inf+, while a 200ly data delivery should offer maybe rep/inf++.
And so on.
TL
Balance rep/inf based on time commitment required and/or risk involved.
Thoughts?
CMDR Cosmic Spacehead