Feedback on mining in 3.0

I have one concern about the ignore feature.

The ignore function only works by selecting a fragment or canister. This is fine, but to un-ignore something, you also need to select a fragment. So it would be very easy to forget that you previously ignored a material or mineral because you can't see them on the scanner.

I think ignore/unignore should be added to the materials screen.

I have added this to the "Bad" list in the OP. I'll make a suggestion thread at some stage too.
 
I used to really love mining up a full hold, and then roaming nearby systems, going station to station and dodging pirates, looking for missions where I could sell my haul. Really awesome to feel like a spaceborne wandering-merchant like that, trying to balance the low-profit of selling now as a commodity vs the high-reward time investment (and danger, from pirates) of trying my luck at another station. I would love to see that come back.

I've not tried out 3.0 mining yet, but I'm all ready to in my newly-awesome T-7. I would LOVE to find that the mining speed of small mining lasers / mining lances has been increased to the weapon-normal of 75% as effective as a medium. That's the only thing holding back the T-7 now from being a top-notch mining ship. (and getting it's 5th hardpoint enabled)

Me too. I'd hit the Una / 20 Ophiuchi / LTT 6603 area and usually find home for most of my ore, and I loved it. Straight up role playing wise, it felt good, like I was helping the economies, etc.
 
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