Got some constructive feedback for y'all.
- Gameplay videos have shown that animations, while brilliantly made, do have a lot of deal and obvious 'scripting'. Ceratosaurus and struthiomimus for example lining themselves up and waiting 6-7 seconds doing nothing before executing the animation. This really ruins immersion in my opinion.
-Stop grass going through paths!
-Path decoration options. Flowerbeds, lamposts, benches, fountains, statues, direction signs for visitors, singularly place-able trees. Paths going up very steep inclines could transform into stairs to give your park a multilevel feel.
-More depth of management. Tired guests, lost guests, higher power consumption on some buildings, staff happiness and wages etc.
-More biome and terrain options. Mountains, river depth, sandy areas, swamps.
-A planned features list following release. Speculation is good for hype before release but once its out we wanna know what you're playing on adding to the game.
-DAY NIGHT CYCLE!
-Destructible jeeps. Not having your ranger jeeps at risk really removes a lot of the Jurassic Park feel to it. It could be a gameplay feature where your ACU has to keep large dinosaurs at bay while the rangers refill food stations.
-Size variation between individual dinosaurs to make them feel more unique.
Can't wait to get my hands on the game.
For those who argee with my points make your own posts and get the word out to frontier!
- Gameplay videos have shown that animations, while brilliantly made, do have a lot of deal and obvious 'scripting'. Ceratosaurus and struthiomimus for example lining themselves up and waiting 6-7 seconds doing nothing before executing the animation. This really ruins immersion in my opinion.
-Stop grass going through paths!
-Path decoration options. Flowerbeds, lamposts, benches, fountains, statues, direction signs for visitors, singularly place-able trees. Paths going up very steep inclines could transform into stairs to give your park a multilevel feel.
-More depth of management. Tired guests, lost guests, higher power consumption on some buildings, staff happiness and wages etc.
-More biome and terrain options. Mountains, river depth, sandy areas, swamps.
-A planned features list following release. Speculation is good for hype before release but once its out we wanna know what you're playing on adding to the game.
-DAY NIGHT CYCLE!
-Destructible jeeps. Not having your ranger jeeps at risk really removes a lot of the Jurassic Park feel to it. It could be a gameplay feature where your ACU has to keep large dinosaurs at bay while the rangers refill food stations.
-Size variation between individual dinosaurs to make them feel more unique.
Can't wait to get my hands on the game.
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