Feedback!

Got some constructive feedback for y'all.

- Gameplay videos have shown that animations, while brilliantly made, do have a lot of deal and obvious 'scripting'. Ceratosaurus and struthiomimus for example lining themselves up and waiting 6-7 seconds doing nothing before executing the animation. This really ruins immersion in my opinion.
-Stop grass going through paths!
-Path decoration options. Flowerbeds, lamposts, benches, fountains, statues, direction signs for visitors, singularly place-able trees. Paths going up very steep inclines could transform into stairs to give your park a multilevel feel.
-More depth of management. Tired guests, lost guests, higher power consumption on some buildings, staff happiness and wages etc.
-More biome and terrain options. Mountains, river depth, sandy areas, swamps.
-A planned features list following release. Speculation is good for hype before release but once its out we wanna know what you're playing on adding to the game.
-DAY NIGHT CYCLE!
-Destructible jeeps. Not having your ranger jeeps at risk really removes a lot of the Jurassic Park feel to it. It could be a gameplay feature where your ACU has to keep large dinosaurs at bay while the rangers refill food stations.
-Size variation between individual dinosaurs to make them feel more unique.

Can't wait to get my hands on the game. :) For those who argee with my points make your own posts and get the word out to frontier!
 
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