Hey,
You should add the following suggestions to the game,
1. Dynamic Guest Personalities & Emotions
Guests remember past rides, food, prices, and even crowd levels.
Some guests are thrill-seekers, others prefer family rides or scenery.
Guests can share opinions online (simulated "CoasterGram") that affect park reputation.
2. Modular Ride Building System (Advanced Ride Designer)
Create custom coaster cars, track pieces, and even themed ride interiors.
Full interior coaster building for dark rides, haunted houses, and simulators.
Simulate ride maintenance paths and emergency exits realistically.
3. Advanced AI Staff System
Staff with skill trees and personalities – one mechanic might be faster but expensive.
Training, morale, and job satisfaction matter.
Staff unions or demands during long hours or heatwaves.
4. Dynamic Weather & Seasons
Weather affects ride popularity, breakdown chance, and foot traffic.
Seasons impact guest attendance (holidays = packed; winter = fewer guests).
Seasonal themes: Halloween events, fireworks for summer, winter wonderlands.
5. Planetary Park System (Global Parks Mode)
Manage a chain of parks across different climates and countries.
Each park has local rules, taxes, cultures, and guest preferences.
Transfer staff, blueprints, and branding between parks.
11. Community Features
Workshop 2.0 with collaboration mode: build parks or rides together live.
Leaderboards for themed challenges: best pirate land, most realistic coaster, etc.
Weekly community events (like time-limited design themes or park challenges).
12. Resort Expansion
Add hotels, camping areas, and transport systems (monorails, buses, boats).
Manage guest overnight stays, pricing, room service, and pool areas.
Build full resorts like Disney or Universal properties.
You should add the following suggestions to the game,
1. Dynamic Guest Personalities & Emotions
Guests remember past rides, food, prices, and even crowd levels.
Some guests are thrill-seekers, others prefer family rides or scenery.
Guests can share opinions online (simulated "CoasterGram") that affect park reputation.

Create custom coaster cars, track pieces, and even themed ride interiors.
Full interior coaster building for dark rides, haunted houses, and simulators.
Simulate ride maintenance paths and emergency exits realistically.

Staff with skill trees and personalities – one mechanic might be faster but expensive.
Training, morale, and job satisfaction matter.
Staff unions or demands during long hours or heatwaves.

Weather affects ride popularity, breakdown chance, and foot traffic.
Seasons impact guest attendance (holidays = packed; winter = fewer guests).
Seasonal themes: Halloween events, fireworks for summer, winter wonderlands.

Manage a chain of parks across different climates and countries.
Each park has local rules, taxes, cultures, and guest preferences.
Transfer staff, blueprints, and branding between parks.

Workshop 2.0 with collaboration mode: build parks or rides together live.
Leaderboards for themed challenges: best pirate land, most realistic coaster, etc.
Weekly community events (like time-limited design themes or park challenges).

Add hotels, camping areas, and transport systems (monorails, buses, boats).
Manage guest overnight stays, pricing, room service, and pool areas.
Build full resorts like Disney or Universal properties.