Feel like i'm making too few credits for the massive gap between my next ship upgrade...

I'm feeling a bit bummed at the moment. Had my Type 6 for months now running my trade route. At first I could tolerate running back and forth in my Type 6 because it was quite profitable coming from a Cobra but even now with a 1k(ish) profit route on gold making 103k in profits per trip(One stop over) it's just way too big a stretch to a Type 7 to have the drive to spend any amount of time beyond a few trade runs. That and it's incredibly boring trading the same items over and over in the same space for the same profit with absolutely nothing else going on. It's like "Oh, just 100k..." and I lose interest seeing that 17.5million mark for an upgrade. I end up not playing for days or even weeks because I just dread that massive hill to climb in progression but then there are times I have all day to just say: Right, i've nothing to do so i'm going to spend all day doing trade routes and actually get somewhere... then I start doing it, get to my fifth trade run and see i'm only 500k towards that hefty sum and I just log out. There's literally nothing in between except one massive grind.

This really just feels like a reflection on the serious lack of in-betweens in ships. I mean, a Type 6 costs 1million to buy then the next upgrade from that is 17 times the price. That's quite a massive leap for something that's still mid-tier in ship scale and when I do upgrade the next freighter upgrade is 76million. Then you consider that the Type 7 is only roughly twice the hold of a Type 6 it just feels like far too big a grind for what you're getting and for the point you're at. What makes it even more upsetting is the fact that credits aren't spent on anything other than ships. You could use credits to buy commodities for trading but other than that you're paying only a small bit of credits for ship upgrades which, after a point, you really don't have to invest much.

I'm all for select few who take the time to get to some of the best ships in the game as they are rare and should be rare but when you've only flown three ships(Sidewinder, Hauler, Cobra) in a game of this scale and for the difficulty in upgrading to ramp up so significantly after that... It just kills the enjoyment of progression to the point where it really doesn't feel like you've progressed at all for the time you've invested. Sure, the upcoming Lakon Diamondback(Which looks like a freighter, similar design to the Type 6 and developed by Lakon, specific to freighters) may be an in between a Type 6 and a Type 7(Given the massive difference in design from both ships and the similarity of the Diamondback to the Type 6) but who knows. Personally, I can only hope the Diamond back is an in between as the role for trading sorely needs it but even at that it won't be much of an upgrade(170T max hold?). It would definitely help feel less grindy(9million to buy?) and be a nice pit stop between ships, however.

I guess my main gripe is just how few ships are in the game and how big a gap there is in upgrading from ship to ship where you go from a relative curve to the equivalent of a wall, quite literally, in upgrading from ship to ship. It's not even as if you hit this wall towards the high end of ships, it's quite literally at the entry level of mid-tier which just doesn't feel very fun. Anyone else feeling a bit drained by this?
 
Asp is a good stopgap in your progression. It is a multipurpose ship that can be configured for trading too.
 
Learn to find your own trade routes, it makes trade more interesting and involved since you have to actually use your head a little bit, and Im sure you can find better routes than 1k/ton. There's plenty of guides out there on the subject. There's better routes out there if you can put in the practice and time to find them

but it is a really big grind from the t6 to anything really, I'm in the same position right now
 
Last edited:
I agree with the asp recommendation, and I also agree that there is a bit of a gap between the asp and the t7. Maybe one of the new ships in 1.3 will fill that gap?
 
I heard anything beyond 1k/ton was just a fairy tale after Alpha/Beta? I thought I was quite lucky to have found this route with only one system between it...

Edit: Also, the ASP isn't exactly a big upgrade for the price you're paying. It's only 16 extra cargo space... Hardly worth the 6.6 million.
 
Last edited:
2600 roundtrip routes with 1-2 jumps are not unheard of even with large pads. I ran one like that today for a bit. With medium pads, lucrative routes are much easier to find because really big trade ships, like T7, T9, and Anaconda cannot land on medium pads to ruin your profitses. I think I ran a 3000 roundtrip slave/gold route in my asp (this was 1 month ago).
 
Last edited:
Best I've been reliably able to grind is 2.3k per ton per round trip, one jump. I've yet to see any 2.6-2.7k per ton per round trip of which I've heard so much.

I'd recommend using thrudds, setting up 3 separate windows: one should be Lists, the other station from and the last station to. Select a lucrative commodity, say beryllium. Then sort to see where highest quantity is. Then enter station coordinates into station to window and station from window and see if you can find a match.

Key criteria to look for are distance from nav beacon and quantity of item available at return station. Finding good routes can take time, but I've found the info relatively reliable and you can make good money relatively painlessly.

I read about it somewhere on reddit- PM me if you're interested in learning more and I'll send you a link for sure. Helped me out immensely. Better I found than slopeys, which doesn't do as good a job at identifying quantity available (which is key to keeping your route profitable for the long term).

Not gonna lie though, it'll still be a grind and yes, I agree with you about the gaps in ships and prices. I'd say the game is, in that and many senses, still a work in progress.
 
Really? When I last visited these forums and asked about trading(Probably a month ago) everyone was telling me anything over 1k trade routes were nothing but a dream... If this is the case I might just have to go check around. Any tips for the best and most efficient way for checking out profits of different routes? It's a lot of work keeping in mind every station. I mostly just looked at imports/exports and found a corresponding station to trade to and from.
 
I dunno, trading is like anything else in this game. It takes a certain mentality -- you have to enjoy the act of flying itself somehow. I do get bored of it too, which is why God invented bounty hunting and exploring!
 
if trading is your thing then what difference does it make if you're trading in a type 6, 7 or 9?

If you want a bit of everything then the ASP is a great ship

If you like a cheeky dogfight then the Vulture is pretty darn good, 15 mil will spec it out fully with only a 750k rebuy

There are about 6 or so ships in your price range so you can have a nice little fleet if you wanted!

Edits: Oh and the Type 9 is a horrible ship to fly so really, don't aspire to own one of them!

And, my trade route is 1300cr/t out, 1500cr/t and has been stable for months on large pads, 2 jumps. Not the best that there is but I'm happy with it
 
Last edited:
I regularly see 1350-1400 cr/ton trade routes, with a net income of 1.1Mcr/hr in my T6. In my T7, net income was 2.3Mcr/hr. If someone thinks that 1000cr/t is the max, then they haven't been looking. The crowd-sourced trading information shows a lot of good routes no matter where I go.
 
As the ships get bigger the module prices go up exponentially, what cost a million in a sidewinder can cost fifty million in a conda, when I found this out I gave up trading as it would take 1600 trips or more to get one of big ships and kit it out, I wish I knew that before buying the game.
 
1k/ton in type 6 is how I made the credits to upgrade my Cobra and also get enough to try out the ASP. Comming back from a long break though I find that this is a waste of time compared to bounty hunting in RES, not to mention ist's also alot less fun.

1k/ton is easy to find - it doesn't require pen and paper, external tools, spreadsheets, grand research or help from others. I think if I was going to make much more than this I would have to accept help in one form or other - which in return would diminish the satisfaction abit.

Not that I'm complaining, it's alot more fun shooting stuff nor do I regret all the 1k/ton trading I did in the type 6 back when it was viable.
 
1k/ton in type 6 is how I made the credits to upgrade my Cobra and also get enough to try out the ASP. Comming back from a long break though I find that this is a waste of time compared to bounty hunting in RES, not to mention ist's also alot less fun.

1k/ton is easy to find - it doesn't require pen and paper, external tools, spreadsheets, grand research or help from others. I think if I was going to make much more than this I would have to accept help in one form or other - which in return would diminish the satisfaction abit.

Not that I'm complaining, it's alot more fun shooting stuff nor do I regret all the 1k/ton trading I did in the type 6 back when it was viable.

Yeah, I feel the same if i'm to be honest. It really feels like I need to get a spreadsheet, take a bunch of screenshots and do a lot of visiting of quite a few stations and systems to find anything beyond 1k/ton. You most definitely need some help or a lot of luck. The problem is I just don't know how "Okay" it is to use or download these trading tools... I don't think it would really ruin the fun of trading using these tools. If anything it would give a player like myself the confidence to sacrifice the time moving to another system, branching out and switching it up a bit. If I see a system that sells for 2k profit and other similar systems that can offer the same i'd feel much more inclined to change my route and actually see a bit more of what's going on in the game. Right now i'm stuck in and around the Brani system even if I go out in my Viper for some bounties. It just feels like going anywhere else away from my trade route would simply be a punishment.

I mean, lets be honest. The in-game tools aren't great. They really do need some loving, they need to be clearer and make more sense. If I see a trade link from one system to another for technology it should be pretty obvious that the system importing requires technology so most, if not all, forms of technological goods should result in some form of a profit... In E:D this very much does not seem to be the case. There's that and it's hard to see where resources are coming from and where they're going to. It just makes it all the more harder as it adds a lot of guess work and trial and error with nothing you can really learn from. I ended up just going into individual systems and seeing what stations were importing and exporting then checking another system and station in the galaxy map view to see if they imported/exported anything relevant to a station I was going to trade with. It essentially makes the tools for finding specific trade items useless... Even for specifics such as computer components, more times than not I would find that the station or system I was visiting to buy these items for missions simply would not be selling them even though they were a major exporter according to the galaxy map's filter. It essentially adds up to punishing the player for trying to explore different trade routes and do missions for a faction unless you're willing to waste a lot of time pointlessly.

I really feel that this game, at the very least, needs an in-game search function. For instance: I'm in a station and I, for whatever reason, want to buy Beer but it's not available in that system. I should be able to search the surrounding systems for any stations that are offering to sell these trade items. It's not illogical to expect that much. It would really help with missions and it would really give you a reason to explore surrounding systems and check out other stations. If you really wanted to know how much they were buying/selling said item you could pay the station or faction a price for consultation. How much this would cost could count on your standing with that faction... Very high standing = free consultation, low standing or enemy of the faction = substantially higher fee. It would definitely be a quality of life improvement.
 
Last edited:
Type 6 to Asp to Type 7 isn't TOO bad.
But there is no real good option for a trading ship between the Type 7 and Type 9 ...and there is a huuuuge difference between $20M and $70M !!
 
Back
Top Bottom