Newcomer / Intro Feeling just a TAD salty

Ok I'm a new player. I'm still flying around in the new player systems when I decide to actually explore them instead of just docking at major stations. So off I go exploring the NEW PLAYER systems, and I spy a carrier and decide to go check it out. I fly up to it and notice hey, it has landing pads. They acted like a station with no fire zones, so I wonder if I can dock with it? And BAM, I lose access to the new player systems w/o warning that docking with a carrier IN THE NEW PLAYER STARTER SYSTEMS would result in me being slapped in the face and locked out of them.

Seriously what kind of garbage is that? New players are going to be curious, and still trying to figure the game out, and if something as simple as checking out a ship in the new player systems gets them booted out, that's just plain messed up, raw Bull Droppings.

Ok so, yeah. I'm off to the big wide world before I was wanting to be. Fine. I'll deal with it. But that is some major garbage frontier.
 
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Fleet Carriers aren't allowed in permit locked systems (including the new start ones).

What system?
Tsimsang There are at least 2 there. And now checking, I see that I was routed OUT of the new player zone when my route ended in a new player zone but Tsimsang isn't apparently part of the new player systems. I probably should have looked closer to the system information instead of assuming going routing to a new player system would only fly me through new player systems. So I'm gonna say my bad for not double checking, considering I am starting to grasp that the developers of this game are masochistic jerks.
 
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The new player systems are permit locked to keep us veterans out.
Carriers cannot travel to permit locked systems.
Which suggests you were actually not in a new players permit locked system* and would have lost access whatever you docked at as you must have gained some rank.
Or that there was a bug.

You should consider contacting support about this.


*The new player systems are individual systems with permit locks not a region in which all stars are locked.
 
My first commander (in elite dangerous, not when I played Elite on my C64...) I did some stuff, and then I wasn't happy with how long it was taking me to 'get gud'.

So I deleted that commander, watched a video on best start in elite dangerous (Hawkes), and started to get serious.

One of the first things I did with my sidewinder was to get out of the noob area. Then a little res spot pew-pew, a little road to riches exploration and a fair amount of mining.

It was no time at all before I could afford every ship in the game (except fleet carrier), and not that long after I had 100% engineering materials and had unlocked the Cutter and Corvette.

This game isn't too hard to make good progress in, if you aren't afraid to leave the noob area.

Fly safe, commander!

o7
 
That's not a new start system. It's not even populated. I'll double check later it doesn't have the new start icon, just in case.
I just double checked and it's not. I had made an assumption that setting my destination to another new starter system would only route me through new player starter systems, so when I hit Tsimsang, I decided to explore, and got foist by frontiers petard.

What annoys me is I only have 200k to my name and a cpl ships and some modules. I wasn't planning on leaving till I had 3 mill and felt more capable. But. The momma bird booted me from the nest, so time to fly.
 
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I just double checked and it's not. I had made an assumption that setting my destination to another new starter system would only route me through new player starter systems, so when I hit Tsimsang, I decided to explore, and got foist by frontiers petard.

What annoys me is I only have 200k to my name and a cpl ships and some modules. I wasn't planning on leaving till I had 3 mill and felt more capable. But. The momma bird booted me from the nest, so time to fly.
You'll be better off for it. The newbie area is very restricting. It's much easier to make progress outside of there, and you have plenty to start with if you have 200k and 2 ships.

Good luck out there CMDR, and welcome to the galaxy!
 
You'll be better off for it. The newbie area is very restricting. It's much easier to make progress outside of there, and you have plenty to start with if you have 200k and 2 ships.

Good luck out there CMDR, and welcome to the galaxy!
I guess so. I wanted to have enough to buy a Dolphin, but looks like I have some grinding to do before that happens.
 
I guess so. I wanted to have enough to buy a Dolphin, but looks like I have some grinding to do before that happens.
Why stop at a Dolphin? But I guess now you've left, so it will be easier (y)

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The starter systems is just a bad idea period. They should actually put working security in the game and just make those systems super safe.
I was always of the opinion that starting all new players in different, totally random parts of the Bubble was the solution to "start system ganking", since EVERY system would be a starter system! No more choke points for gankers to congregate at.

But no, Frontier chose a lameo, non-immersive solution to something that really wasn't even a problem since Solo exists for newbie players until they are ready for PvP.
 
XD Oh I don't intend to stop at a Dolphin, I have my eyes set on an Imperial Cutter as my ultimate goal. But for now, the Dolphin will do just fine. Sleek. Sexy (like me), and if my passengers annoy me, I'll just jettison them into space.
My experience of passengers is that they are all annoying, fortunately all you have to do is follow the original contract and not read any messages until they have left the ship.
 
At the time, I also found myself out of the starter area without having taken the mission to leave. I felt cheated out of the credits. That's OK, it didn't stop me from enjoying and doing what I wanted in-game.

(haven't jettisoned any passengers, I'll admit. I can see how there would be some satisfaction to doing that to whining, demanding slouches) :)
 
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