Newcomer / Intro Feeling just a TAD salty

I just double checked and it's not. I had made an assumption that setting my destination to another new starter system would only route me through new player starter systems, so when I hit Tsimsang, I decided to explore, and got foist by frontiers petard.

What annoys me is I only have 200k to my name and a cpl ships and some modules. I wasn't planning on leaving till I had 3 mill and felt more capable. But. The momma bird booted me from the nest, so time to fly.
Ask any of us any time for help or advice and good luck Cmdr!
 
Ok I'm a new player. I'm still flying around in the new player systems when I decide to actually explore them instead of just docking at major stations. So off I go exploring the NEW PLAYER systems, and I spy a carrier and decide to go check it out. I fly up to it and notice hey, it has landing pads. They acted like a station with no fire zones, so I wonder if I can dock with it? And BAM, I lose access to the new player systems w/o warning that docking with a carrier IN THE NEW PLAYER STARTER SYSTEMS would result in me being slapped in the face and locked out of them.

Seriously what kind of garbage is that? New players are going to be curious, and still trying to figure the game out, and if something as simple as checking out a ship in the new player systems gets them booted out, that's just plain messed up, raw Bull Droppings.

Ok so, yeah. I'm off to the big wide world before I was wanting to be. Fine. I'll deal with it. But that is some major garbage frontier.
There is absolutely no reason to stay in the starter systems for more than an hour. You can make more money, see more interesting things, get better stuff, do more interesting gameplay and have more fun outside the starter area. The sooner you get out of there the better. It's for losers scaredicats and ignoramuses.
 
Reason or not, the OP is pointing out a shortcoming that shouldn't be diluted. Whatever reason someone has to stay longer in the starter systems (just imagine someone made some friends there or just wants to get old here ;)) is not our business.
What are you talking about? What shortcoming? OP left the starter system of their own volition and couldn't go back. Who should be allowed to go back then? I made some friends there too, so should I be allowed back?
 
What are you talking about? What shortcoming? OP left the starter system of their own volition and couldn't go back. Who should be allowed to go back then? I made some friends there too, so should I be allowed back?
I think that the lack of warning that docking will revoke your new player permit could be considered to be a shortcoming, especially by those unused to Elite‘s way of dropping you in at a deep end wearing lead boots to keep you upright.
 
There is absolutely no reason to stay in the starter systems for more than an hour. You can make more money, see more interesting things, get better stuff, do more interesting gameplay and have more fun outside the starter area. The sooner you get out of there the better. It's for losers scaredicats and ignoramuses.
Eh, I liked it when I started and was happy to spend some time back there when I got my alt. Definitely more money to be had outside but some of the scenery is good (Mawson Dock over the ring of Dromi 1 is one of my favorite stations that I've been to), lots of CMDRs, didn't see much of any toxicity or ganking. Strokes for folks I guess! :)
 
Now that you're out, you can easily get that 3mil you wanted. Buy a hauler, strip it bare - no guns, biggest scoop you can get in and A rated FSD & a discovery scanner. Go to SPANSH's 'road to riches' website and plot a route for how ever much cash you think you want. Take the Hauler on the tour, scanning the indicated bodies and cash in your exploration data - within an hour or two you have the cash to get a decent ship. After that a bit of mining and credits will never be a problem again.

You'll have forgotten the starter zone in no time.
 
I was always of the opinion that starting all new players in different, totally random parts of the Bubble was the solution to "start system ganking", since EVERY system would be a starter system! No more choke points for gankers to congregate at.

But no, Frontier chose a lameo, non-immersive solution to something that really wasn't even a problem since Solo exists for newbie players until they are ready for PvP.
That would suck for two mates starting at the same time. As said earlier by others, just make a 'ultra highsec' with both lowered rewards and lowered insurance but also with souped up GodMode security ships that instantly warp in.
 
Ok I'm a new player. I'm still flying around in the new player systems when I decide to actually explore them instead of just docking at major stations. So off I go exploring the NEW PLAYER systems, and I spy a carrier and decide to go check it out. I fly up to it and notice hey, it has landing pads. They acted like a station with no fire zones, so I wonder if I can dock with it? And BAM, I lose access to the new player systems w/o warning that docking with a carrier IN THE NEW PLAYER STARTER SYSTEMS would result in me being slapped in the face and locked out of them.

Seriously what kind of garbage is that? New players are going to be curious, and still trying to figure the game out, and if something as simple as checking out a ship in the new player systems gets them booted out, that's just plain messed up, raw Bull Droppings.

Ok so, yeah. I'm off to the big wide world before I was wanting to be. Fine. I'll deal with it. But that is some major garbage frontier.
Realizing you've invested some time already, it's considerably shorter than you may believe. One has and I utilized it often in my first days and weeks years ago; A process in which one can start from the beginning. Learning how to chuck losses off as gaining experience will be come obvious the longer your play. Eventually causing you to give up or become a veteran CMDR.
Until then and what ever your personal choice becomes. The learning curve is always conducive to one's perceived ideals as to how to play this game.
Welcome aboard, and and as stated numerous times besides; DON'T FLY WITHOUT REBUY; WATCH YOUR SIX! Which also means paying attention to where your are in respect to where you are going.
 
I think that the lack of warning that docking will revoke your new player permit could be considered to be a shortcoming, especially by those unused to Elite‘s way of dropping you in at a deep end wearing lead boots to keep you upright.

Well I suppose FD could put a big flashing red notice on the HUD when someone requests to dock outside the noob-zone for the first time. :rolleyes:


(20210517-165548).jpg
 
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Well I suppose FD could put a big flashing red notice on the HUD when someone requests to dock outside the noob-zone for the first time. :rolleyes:


View attachment 226738
I don't think the problem was that OP didn't know this, but the fact the game doesn't tell you that you are leaving the noob zone Nor does it tell where exactly the zone is - it can only be inferred from the galaxy map when you mouse over individual star systems. (AFAIK. I've only been there once since it was introduced)
 
I don't think the problem was that OP didn't know this, but the fact the game doesn't tell you that you are leaving the noob zone Nor does it tell where exactly the zone is - it can only be inferred from the galaxy map when you mouse over individual star systems. (AFAIK. I've only been there once since it was introduced)

Each system has the noob-zone icon over it - unless you turn that off.
 
And what if you route through multiple systems, some of which are non-starter systems in the middle of the route? Do you get kicked out just flying through them or do you have to dock in such a non-starter system as well for that to happen? I think, the warning should come from the route plotter itself and not from observing each single step on your route. That's what I would expect at least, and not just as rooky.

No it is only if you dock. see image in post #34 above
 
The shortcoming is that new players (for whom the starter systems should be primarily intended) are unlikely to know this.
Yes, but it's a bonus because it gets them out of the loser zone.

Also, you gain so little in the loser zone that you don't lose much if you do a reset, which is a good option if you like being a loser.
 
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Sounds like someone’s over compensating...
Ask a random person on the streets this question:"Who do you think is 'a loser' out of these two: the guy who started a new game and is learning how it works, or the guy who spend the last half a decade of his life playing the same game over and over for well over 5000 hours?"

I can bet you that the answer in 99.99999% of cases will be:"The first guy sounds normal, the second dude sounds... special.". :D
 
Ask a random person on the streets this question:"Who do you think is 'a loser' out of these two: the guy who started a new game and is learning how it works, or the guy who spend the last half a decade of his life playing the same game over and over for well over 5000 hours?"

I can bet you that the answer in 99.99999% of cases will be:"The first guy sounds normal, the second dude sounds... special.". :D
I feel attacked. :LOL:
 
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