Hey everyone. A good buddy of mine decided to take our go-to Haz/CZ/BH/Assassination ships for a friendly duel. This started with the "you can try" since my buddy had a bounty and we jested about, "I should come collect that bounty," joking with each other. Long story short: We dueled.
His ship Federal Gunship versus my Alliance Crusader. (links)
The end results was the Alliance Crusader was victorious. My strafing and direct damage caused him too much internal damage. I was targeting the ship and not sub-targeting modules while he tried hard to destroy my PP. The fight did end with the Alliance Crusader down to 37% remaining Hull Integrity, and we reviewed my internal module damage: The ADC, SC Assist, and both module packages were destroyed and the next near to be destroyed, at 12% module integrity, was the Cargo Hold. Next, at 34% was one 1x Sm. Modified Plasma Chargers. Everything was over 50% and capable: My ship would have met catastrophic destruction before the internal modules would have taken the Alliance Crusader out of the fight.
Try as he might, my PP still had 99% integrity despite him sub-targeting the module: He had a salty "huh" with good sportsmanship since my ship was beaten down to 37% remaining Hull Integrity. SO, I feel vindicated that my go-to combat ship performed well. The Federation Gunship is well equipped to caused massive damage but the subtle-but now noticeable difference was the higher AR rating (65 vs. 60). And, despite the Alliance Crusader being slower than his ship, he was surprised how nimble the Alliance Crusader was in turning, holding him in the target curser.
Mathematically, the Alliance Crusader hardpoint to hardpoint is subpar to the Federation Gunship or Krait mk2. BUT with good choices can compensate for the difference and never underestimate the ship that can turn sharp corners and the AR rating of the ships.
Note: We had Fighter Bays but elected not to use them. We had an evenly match duel until the internal module damage caught up to him.
His ship Federal Gunship versus my Alliance Crusader. (links)
The end results was the Alliance Crusader was victorious. My strafing and direct damage caused him too much internal damage. I was targeting the ship and not sub-targeting modules while he tried hard to destroy my PP. The fight did end with the Alliance Crusader down to 37% remaining Hull Integrity, and we reviewed my internal module damage: The ADC, SC Assist, and both module packages were destroyed and the next near to be destroyed, at 12% module integrity, was the Cargo Hold. Next, at 34% was one 1x Sm. Modified Plasma Chargers. Everything was over 50% and capable: My ship would have met catastrophic destruction before the internal modules would have taken the Alliance Crusader out of the fight.
Try as he might, my PP still had 99% integrity despite him sub-targeting the module: He had a salty "huh" with good sportsmanship since my ship was beaten down to 37% remaining Hull Integrity. SO, I feel vindicated that my go-to combat ship performed well. The Federation Gunship is well equipped to caused massive damage but the subtle-but now noticeable difference was the higher AR rating (65 vs. 60). And, despite the Alliance Crusader being slower than his ship, he was surprised how nimble the Alliance Crusader was in turning, holding him in the target curser.
Mathematically, the Alliance Crusader hardpoint to hardpoint is subpar to the Federation Gunship or Krait mk2. BUT with good choices can compensate for the difference and never underestimate the ship that can turn sharp corners and the AR rating of the ships.
Note: We had Fighter Bays but elected not to use them. We had an evenly match duel until the internal module damage caught up to him.