Hi guys,
As you know the Kickstarter community badly wanted a mod scene to thrive... So this was my first shot at it (even if no SDK is available as of now).
You see, I have this cardboard fake Oculus using a Nexus 7 + 2 lens, and Opentrack with FreePie APK installed... And I was psyched for the game, it being a poster child for Oculus and VR in general... So I splurged on the game a few days ago. But turns out that for DK1 users and people hacking away with cardboard Rifts and whatnots, the resolution at 90 degrees FOV (required for full immersion effect) is not quite enough to make the game usable, due to the lack of legibility of the cockpit panels and gauges. So I made this mod to alleviate the problem, and I also changed the SweetFX 1.4 for RadeonPro codebase a bit to convert the game's SBS mode into full fledged Oculus mode (with warping, chroma aberration correction, etc).
Note: my mod has a cap on to prevent high resolution monitor users to abuse the zoom capabilities (and limit them to 50 FOV) whereas low res people (i.e. 1080p with SBS enabled) will be able to leverage the deeper zoom levels. I put this cap on because the last thing I want is people using my tool as a cheat mode, and this is really to make all legacy DK1 users (and cardboard rift users) be able to play that awesome game...
Frontier Developers, if you are lurking in this thread, please give me some feedback as of whether I can greenlight this mod and publish the source code / executables online. I will be waiting for your godspeed words on this before doing anything further... As I am aware that I am not using an approved SDK...
Here is a demo:
[video=youtube;oQmZCKk8f3M]https://www.youtube.com/watch?v=oQmZCKk8f3M[/video]
Best,
White Canid
As you know the Kickstarter community badly wanted a mod scene to thrive... So this was my first shot at it (even if no SDK is available as of now).
You see, I have this cardboard fake Oculus using a Nexus 7 + 2 lens, and Opentrack with FreePie APK installed... And I was psyched for the game, it being a poster child for Oculus and VR in general... So I splurged on the game a few days ago. But turns out that for DK1 users and people hacking away with cardboard Rifts and whatnots, the resolution at 90 degrees FOV (required for full immersion effect) is not quite enough to make the game usable, due to the lack of legibility of the cockpit panels and gauges. So I made this mod to alleviate the problem, and I also changed the SweetFX 1.4 for RadeonPro codebase a bit to convert the game's SBS mode into full fledged Oculus mode (with warping, chroma aberration correction, etc).
Note: my mod has a cap on to prevent high resolution monitor users to abuse the zoom capabilities (and limit them to 50 FOV) whereas low res people (i.e. 1080p with SBS enabled) will be able to leverage the deeper zoom levels. I put this cap on because the last thing I want is people using my tool as a cheat mode, and this is really to make all legacy DK1 users (and cardboard rift users) be able to play that awesome game...
Frontier Developers, if you are lurking in this thread, please give me some feedback as of whether I can greenlight this mod and publish the source code / executables online. I will be waiting for your godspeed words on this before doing anything further... As I am aware that I am not using an approved SDK...
Here is a demo:
[video=youtube;oQmZCKk8f3M]https://www.youtube.com/watch?v=oQmZCKk8f3M[/video]
Best,
White Canid
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