Fencing Question

Imagine an area shaped like an oval with the long side going left/right. I want to split that length ways down the middle with a guest path and create a lion habitat and a leopard habitat. Halfway down the path, I want to add shelters with a viewing window for each. I'd like to cover the shelter with rocks to look like caves. My question is: do I need fencing up and over the "mountain" to keep them from escaping from one to the other? If so, how, as I have fencing on the ground with the viewing windows. I don't think it would look right with really tall fencing (again, with the viewing window). Any suggestions are welcome. Thanks ahead of time.
 
If you put your guest gates on either end, of the oval. Connect a path from one end to the other. From there, you could add glass barrier walls lining the path. One side would be for one animal, the other side etc. The glass barrier against the path means you dont need fences, or anything. Plus, the cave would look nice and clean with glass.
 
I think I see what you want to do? Try with this video on how to make a cave shelter:
Source: https://www.youtube.com/watch?v=2oR-y6fxsgs
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The cave is a little basic but it is a good place to start.I was think about using a null barrier but that is something a would have to play with to see how it would work. Other then that maybe steep sides of the mountain.
 
If you played (or watched) the Beta scenarios, think about the Snow Leopards habitat. What keeps the leopard from climbing the rocks and escaping? The fencing is on the ground and does not extend up above the rocks, so what keeps the leopard in that habitat? The build I want to do would be similar to this but have two "caves" with viewing windows and a guest walkway tunnel between them all covered with those rocks. So what would keep my lion from leaping up on top of those rocks and waking over to the other side to the other cave and jumping into the leopards habitat?
 
Each animal has it's own "climbing limits". As soon as a slope surpasses a certain incline or the upper ridge of a rock is too high over the ground, the game will not count it as "accesible terrain" any more. This does probably vary from species to species (tortoises will have a harder time to climb a small step than lions), but I haven't tested those limits in the beta.

All those rock walls simply are too steep to be climbed on and therefore prohibit the animals to escape their habitat.
 
That makes perfect sense. All I need do is make sure to use tall boulders that would be to tall for them to jump up on. Another BIG CATastrophe averted.
 
There is a heatmap that you can enable. Lets you click on an animal and see where they can go in their enclosure and potential escape points. Really helpful to make sure those rocks are steep enough.
This was a godsend for the Lemur habitat..lol
The traversable terrain map is the way to go. It will light up blue to everything they could climb up on.
 
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