I don't even need hardpoints any more.
Heavy ship, modded bi-weaves, plus some DD5s and the ramifications become all too obvious.
I confess, I have found my trade Cutter to be up to speed using 6A prismatics...I had to blink a few times when, on a whim, I decided to boost into a would-be NPC Anaconda pirate in the middle of his initial scan, and had hardly a dent in the first ring in my shields while the Anaconda was left drifting with 21% hull remaining....
Not a criticism but the problem is ... what is left that isn't cheese?
Thank-you Engineers....*sighhhhhh*
Personally the only thing I will not duel against is missiles. I'm not even flying a hull tank but I hate their 'low damage, zero skill' model, which is drip-drip death to duelling. I would love it if missiles were high skill, massive damage - Top Gun style. But as it is, what's the point in a missile duel?
Man, if only we had effective point defence mounts, amirite? But surely somebody has said something about this before....
When the hounds did go off, boosting off their vector seemed to do the trick. But again, I haven't faced them often.
They *can* be rather slow. Even NPCs can outrun the things, at least for a ways - which has let one or two runaway pirates slip from the claws of my vengeful Cutter, sadly.