Few concept to introduce exploration gameplay at Galaxy Map level: how to show clues and indication to phenomena

These are just few concept to show how the galaxy map should be involved in the exploration gameplay and how it shou show clues and indications about sectors or regions where explorer can focus to look for phenomena or anomalies:

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If we assume that the things we can find are generated, and not hand placed, then the system would also then need to in effect generate another effect in the galaxy map to indicate where it had generated the individual phenomena or stuff on planets. As a secondary process.

I'm not sure it's really practical. If they aren't hand placed.
 
If we assume that the things we can find are generated, and not hand placed, then the system would also then need to in effect generate another effect in the galaxy map to indicate where it had generated the individual phenomena or stuff on planets. As a secondary process.

I'm not sure it's really practical. If they aren't hand placed.

I think Stellarforge knows where this stuff is at galactic level
 
I think Stellarforge knows where this stuff is at galactic level
Not sure, but I believe it doesn't. I would guess that the Galaxy Map only 'knows' information that is used for the distribution of star systems such as heat, mass and age. Everything else only gets generated when we visit the system. Sure, every other procedural information exists somewhere in the seed but it isn't stored.
Interesting proposal though!
 
I think Stellarforge knows where this stuff is at galactic level
Not if they are procedurally generated. The map can only know when a system has been entered and generated by the steller forge. Before the are entered, the systems don't exist and therefor the galaxy map has no idea what's in them.
 
this thread should be in the suggestion sub. Also I do not like the idea, spoils the discovery.

Not really, it highlights an area of the map with a lot of stars, so it's not telling you in which system you would find it.
And it's not telling you what you would find, it just informs you that something is happening there.
Moreover if you take a look to the galaxy map you see that this level of detail is available zooming in around your position so you won't find places too far from you.
 
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Not if they are procedurally generated. The map can only know when a system has been entered and generated by the steller forge. Before the are entered, the systems don't exist and therefor the galaxy map has no idea what's in them.

Ok so it could be done the other way round.
FDEV places manually these regions in the galaxy map. They could also generate a function based on coordinates and distances for doing it automatically.
Then they add the new function to Stellarforge to generate one/two/three features where this area is found.
 
Shouldn't life on airless worlds and in deep space be really really hard to find? It's obviously going to be an extremely rare thing. If/when they add atmospheric worlds we'll presumably be running into a lot more stuff.
 
Nope. And this is the problem. Stellarforge doesn't "know" anything about some given system, unless... On PC. And what about PS4/XB1?
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Ok so it could be done the other way round.
FDEV places manually these regions in the galaxy map. They could also generate a function based on coordinates and distances for doing it automatically.
Then they add the new function to Stellarforge to generate one/two/three features where this area is found.
 
Shouldn't life on airless worlds and in deep space be really really hard to find? It's obviously going to be an extremely rare thing. If/when they add atmospheric worlds we'll presumably be running into a lot more stuff.
I'm not talking about rarity. I'm talking about adding clues and more investigation gameplay for exploration in the Galaxy Map
 
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